Searched
full:vertex (Results
526 -
550 of
2018) sorted by null
<<21222324252627282930>>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
polygon.h | 54 float *vertex);
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vs_constval.c | 143 /* Examine vertex program output sizes to set the size_masks[] info 148 /* map vertex program output index to fragment program input index */ 182 /* Calculate sizes of vertex program outputs. Size is the largest 196 /* Mesa IR is not generated for GLSL vertex shaders. If there's no Mesa
|
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_bufferobjects.h | 39 * State_tracker vertex/pixel buffer object, derived from Mesa's
|
st_context.c | 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ 169 /* Vertex element objects used for drawing rectangles for glBitmap, 180 /* we want all vertex data to be placed in buffer objects */ 236 * driver prefers DP4 or MUL/MAD for vertex transformation.
|
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vp_build.c | 28 * Create a vertex program to execute the current fixed function T&L pipeline.
|
/external/chromium_org/third_party/skia/src/gpu/ |
GrPathUtils.h | 65 * Applies the matrix to vertex positions to compute UV coords. This 72 * STRIDE is the size of each vertex. 73 * UV_OFFSET is the offset of the UV values within each vertex. 74 * vertices is a pointer to the first vertex.
|
/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrSimpleTextureEffect.h | 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
|
/external/chromium_org/third_party/webrtc/modules/video_render/ios/ |
open_gles20.h | 41 // Compile and load the vertex and fragment shaders defined at the top of
|
/external/chromium_org/tools/perf/page_sets/ |
tough_webgl_cases.py | 44 'http://www.khronos.org/registry/webgl/sdk/demos/google/nvidia-vertex-buffer-object/index.html',
|
/external/kernel-headers/original/uapi/drm/ |
r128_drm.h | 42 /* What needs to be changed for the current vertex buffer? 70 /* Vertex/indirect buffer size 146 * on firing a vertex buffer. 262 int idx; /* Index of vertex buffer */
|
/external/mesa3d/docs/ |
envvars.html | 49 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation 50 operations with vertex programs (intended for developers only). 138 shaders, vertex fetch, etc. 149 vertex shading procesing.
|
shading.html | 48 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms 49 the vertex position with ftransform() and passes through the color and 160 Here's an example of using the compiler to compile a vertex shader and 188 The final vertex and fragment programs may be interpreted in software
|
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_gs.h | 71 * The vertex shader can emit any number of vertices as long as it's
|
draw_pt_emit.c | 153 debug_warn_once("map of vertex buffer failed (out of memory?)"); 169 /* fetch/translate vertex attribs to fill hw_verts[] */ 242 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); 265 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
|
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
filters.h | 41 unsigned int verts; /* How many are vertex shaders */
|
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_push.c | 218 ctx.translate = nv50->vertex->translate; 219 ctx.packet_vertex_limit = nv50->vertex->packet_vertex_limit; 220 ctx.vertex_words = nv50->vertex->vertex_size; 232 if (apply_bias && likely(!(nv50->vertex->instance_bufs & (1 << i))))
|
/external/mesa3d/src/gallium/drivers/r300/ |
r300_tgsi_to_rc.h | 47 /* Vertex shaders have no half swizzles, and no way to handle them, so
|
/external/mesa3d/src/gallium/state_trackers/vega/ |
polygon.h | 54 float *vertex);
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vs_constval.c | 143 /* Examine vertex program output sizes to set the size_masks[] info 148 /* map vertex program output index to fragment program input index */ 182 /* Calculate sizes of vertex program outputs. Size is the largest 196 /* Mesa IR is not generated for GLSL vertex shaders. If there's no Mesa
|
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_bufferobjects.h | 39 * State_tracker vertex/pixel buffer object, derived from Mesa's
|
st_context.c | 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ 169 /* Vertex element objects used for drawing rectangles for glBitmap, 180 /* we want all vertex data to be placed in buffer objects */ 236 * driver prefers DP4 or MUL/MAD for vertex transformation.
|
/external/mesa3d/src/mesa/tnl/ |
t_vp_build.c | 28 * Create a vertex program to execute the current fixed function T&L pipeline.
|
/external/skia/src/gpu/ |
GrAARectRenderer.h | 89 // since we now have a coverage vertex attribute
|
GrPathUtils.h | 65 * Applies the matrix to vertex positions to compute UV coords. This 72 * STRIDE is the size of each vertex. 73 * UV_OFFSET is the offset of the UV values within each vertex. 74 * vertices is a pointer to the first vertex.
|
/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.h | 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
|
Completed in 522 milliseconds
<<21222324252627282930>>