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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
polygon.h 54 float *vertex);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vs_constval.c 143 /* Examine vertex program output sizes to set the size_masks[] info
148 /* map vertex program output index to fragment program input index */
182 /* Calculate sizes of vertex program outputs. Size is the largest
196 /* Mesa IR is not generated for GLSL vertex shaders. If there's no Mesa
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_bufferobjects.h 39 * State_tracker vertex/pixel buffer object, derived from Mesa's
st_context.c 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
169 /* Vertex element objects used for drawing rectangles for glBitmap,
180 /* we want all vertex data to be placed in buffer objects */
236 * driver prefers DP4 or MUL/MAD for vertex transformation.
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vp_build.c 28 * Create a vertex program to execute the current fixed function T&L pipeline.
  /external/chromium_org/third_party/skia/src/gpu/
GrPathUtils.h 65 * Applies the matrix to vertex positions to compute UV coords. This
72 * STRIDE is the size of each vertex.
73 * UV_OFFSET is the offset of the UV values within each vertex.
74 * vertices is a pointer to the first vertex.
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrSimpleTextureEffect.h 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
  /external/chromium_org/third_party/webrtc/modules/video_render/ios/
open_gles20.h 41 // Compile and load the vertex and fragment shaders defined at the top of
  /external/chromium_org/tools/perf/page_sets/
tough_webgl_cases.py 44 'http://www.khronos.org/registry/webgl/sdk/demos/google/nvidia-vertex-buffer-object/index.html',
  /external/kernel-headers/original/uapi/drm/
r128_drm.h 42 /* What needs to be changed for the current vertex buffer?
70 /* Vertex/indirect buffer size
146 * on firing a vertex buffer.
262 int idx; /* Index of vertex buffer */
  /external/mesa3d/docs/
envvars.html 49 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
50 operations with vertex programs (intended for developers only).
138 shaders, vertex fetch, etc.
149 vertex shading procesing.
shading.html 48 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
49 the vertex position with ftransform() and passes through the color and
160 Here's an example of using the compiler to compile a vertex shader and
188 The final vertex and fragment programs may be interpreted in software
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.h 71 * The vertex shader can emit any number of vertices as long as it's
draw_pt_emit.c 153 debug_warn_once("map of vertex buffer failed (out of memory?)");
169 /* fetch/translate vertex attribs to fill hw_verts[] */
242 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
265 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
  /external/mesa3d/src/gallium/auxiliary/postprocess/
filters.h 41 unsigned int verts; /* How many are vertex shaders */
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_push.c 218 ctx.translate = nv50->vertex->translate;
219 ctx.packet_vertex_limit = nv50->vertex->packet_vertex_limit;
220 ctx.vertex_words = nv50->vertex->vertex_size;
232 if (apply_bias && likely(!(nv50->vertex->instance_bufs & (1 << i))))
  /external/mesa3d/src/gallium/drivers/r300/
r300_tgsi_to_rc.h 47 /* Vertex shaders have no half swizzles, and no way to handle them, so
  /external/mesa3d/src/gallium/state_trackers/vega/
polygon.h 54 float *vertex);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs_constval.c 143 /* Examine vertex program output sizes to set the size_masks[] info
148 /* map vertex program output index to fragment program input index */
182 /* Calculate sizes of vertex program outputs. Size is the largest
196 /* Mesa IR is not generated for GLSL vertex shaders. If there's no Mesa
  /external/mesa3d/src/mesa/state_tracker/
st_cb_bufferobjects.h 39 * State_tracker vertex/pixel buffer object, derived from Mesa's
st_context.c 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
169 /* Vertex element objects used for drawing rectangles for glBitmap,
180 /* we want all vertex data to be placed in buffer objects */
236 * driver prefers DP4 or MUL/MAD for vertex transformation.
  /external/mesa3d/src/mesa/tnl/
t_vp_build.c 28 * Create a vertex program to execute the current fixed function T&L pipeline.
  /external/skia/src/gpu/
GrAARectRenderer.h 89 // since we now have a coverage vertex attribute
GrPathUtils.h 65 * Applies the matrix to vertex positions to compute UV coords. This
72 * STRIDE is the size of each vertex.
73 * UV_OFFSET is the offset of the UV values within each vertex.
74 * vertices is a pointer to the first vertex.
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.h 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords

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