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  /frameworks/base/libs/hwui/
Caches.h 80 static const GLsizei gVertexStride = sizeof(Vertex);
210 * Binds an attrib to the specified float vertex pointer.
216 * Binds an attrib to the specified float vertex pointer.
222 * Resets the vertex pointers.
Program.h 101 * determine the generation of both the vertex and fragment shaders.
303 * A program holds a vertex and a fragment shader. It offers several utility
314 * Creates a new program with the specified vertex and fragment
317 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
mesh_test.rs 49 // Default vertex shader
  /hardware/intel/img/libdrm/shared-core/
r128_drm.h 42 /* What needs to be changed for the current vertex buffer?
70 /* Vertex/indirect buffer size
146 * on firing a vertex buffer.
262 int idx; /* Index of vertex buffer */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/drm/
r128_drm.h 42 /* What needs to be changed for the current vertex buffer?
70 /* Vertex/indirect buffer size
146 * on firing a vertex buffer.
262 int idx; /* Index of vertex buffer */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
r128_drm.h 42 /* What needs to be changed for the current vertex buffer?
70 /* Vertex/indirect buffer size
146 * on firing a vertex buffer.
262 int idx; /* Index of vertex buffer */
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 35 // GLES allows a vertex shader attribute to be in location 0 and have a
  /external/chromium_org/third_party/mesa/src/docs/
versions.html 187 <li>Faster vertex transformation
279 <li>vertex array extension
461 <li>faster vertex transformation, clip testing, lighting
559 <li>added Intel X86 assembly language vertex transformation code
686 <li>interleaved vertex array texture coordinates were broken
720 <li>newly optimized vertex transformation code
818 <li>several vertex array bug fixes
    [all...]
thanks.html 27 order to optimize Mesa's vertex transformation module. This is a very
74 accelerates vertex transformation in Mesa 3.1. Holger also implemented
85 accelerates vertex transformation in Mesa 3.x.
  /external/mesa3d/docs/
versions.html 187 <li>Faster vertex transformation
279 <li>vertex array extension
461 <li>faster vertex transformation, clip testing, lighting
559 <li>added Intel X86 assembly language vertex transformation code
686 <li>interleaved vertex array texture coordinates were broken
720 <li>newly optimized vertex transformation code
818 <li>several vertex array bug fixes
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 62 " // Transform the vertex into eye space.\n"
82 " // Get a lighting direction vector from the light to the vertex.\n"
84 " // Calculate the dot product of the light vector and vertex normal.\n"
  /external/ceres-solver/internal/ceres/
canonical_views_clustering_test.cc 52 // Vertex weights: 0 2 2 0
119 // Increases view score weight so vertex 2 will be chosen.
133 // Increases similarity penalty so vertex 2 won't be chosen despite
  /external/chromium_org/third_party/angle/src/compiler/translator/
Compiler.h 114 // of main(). It is to work around a Mac driver where such varyings in a vertex
116 // This function should only be applied to vertex shaders.
121 // This function should only be applied to vertex shaders.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt.h 87 * - fetch, vertex shade, cliptest, prim-pipeline
156 * HW vertex emit:
192 * API vertex fetch:
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 46 Input layout: vertex elements
74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them
172 ! D3D11 allows sparse vertex elements (via InputRegister); in Gallium they must be specified sequentially
204 + Gallium, like OpenGL, supports provoking vertex convention
331 - Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset
336 * may want to split into fragment/vertex-specific versions
370 # used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see www.intel.com/Assets/PDF/whitepaper/322931.pdf)
372 - Gallium does not support vertex pipeline bypass anymore
402 * D3D separates vertex/index buffers from constant buffers
438 # used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see www.intel.com/Assets/P (…)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
pipeline.txt 13 vertex ID }
17 | Vertex shader |
32 | (consume vertex ID) |
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_prim_emit.c 42 * Primitive emit to hardware. No support for vertex buffers or any
70 const struct vertex_header *vertex)
80 const float *attrib = vertex->data[j];
i915_state_derived.c 54 * Determine the hardware vertex layout.
55 * Depends on vertex/fragment shader state.
70 /* Determine which fragment program inputs are needed. Setup HW vertex
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_derived.c 42 * The vertex info describes how to convert the post-transformed vertices
46 * This function validates the vertex layout.
64 * combination of fragment shader, vertex shader ids.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_debug.c 32 { "vp", DBG_VP, "Log vertex program compilation" },
33 { "pstat", DBG_P_STAT, "Log vertex/fragment program stats" },
37 { "psc", DBG_PSC, "Log vertex stream registers" },
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_need_swtnl.c 40 * Given a gallium vertex element format, return the corresponding SVGA3D
82 /* No vertex elements bound. */
214 * the wrong buffers and vertex formats. Try trivial/line-wide.
svga_state_vdecl.c 65 * important, since we compensate for it when we calculate the vertex
66 * buffer offset below. The important thing is that all vertex buffer
149 "hw vertex decl state (hwtnl version)",
  /external/chromium_org/third_party/mesa/src/src/glx/
vertarr.c 39 * \name Vertex array pointer bridge functions
114 * of vertex data that can appear in an interleaved array.
138 /* texture color normal vertex */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_clip_tri.c 73 c->reg.vertex[j] = brw_vec4_grf(i, 0);
84 brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
155 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[1]) );
156 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[0]) );
162 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[0]) );
163 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[1]) );
169 brw_MOV(p, get_element(c->reg.inlist, 2), brw_address(c->reg.vertex[2]) );
238 brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
243 brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );
490 brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program.h 27 * Vertex and fragment program support functions.
33 * \mainpage Mesa vertex and fragment program module
35 * This module or directory contains most of the code for vertex and

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