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full:vertex
(Results
651 - 675
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2018
) sorted by null
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_push.c
205
ctx.translate = nv30->
vertex
->translate;
206
ctx.packet_vertex_limit = nv30->
vertex
->vtx_per_packet_max;
207
ctx.vertex_words = nv30->
vertex
->vtx_size;
/external/chromium_org/third_party/mesa/src/src/glsl/
test_optpass.cpp
176
{ "
vertex
-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
192
printf(" --
vertex
-shader: test with a
vertex
shader (the default)\n");
/external/chromium_org/third_party/mesa/src/src/mesa/main/
vtxfmt.c
44
* Use the per-
vertex
functions found in <vfmt> to initialize the given
239
* Install per-
vertex
functions into the API dispatch table for execution.
249
* Install per-
vertex
functions into the API dispatch table for display
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_drawtex.c
121
/* determine if we need
vertex
color */
135
/* total number of attributes per
vertex
*/
138
/* load
vertex
buffer */
st_cb_rasterpos.c
63
/*
vertex
attrib info we can setup once and re-use */
110
* Update a raster pos attribute from the
vertex
result if it's present,
249
/* All
vertex
attribs but position were previously initialized above.
st_draw_feedback.c
52
* Set the (private) draw module's post-transformed
vertex
format when in
155
/* loop over TGSI shader inputs to determine
vertex
buffer
253
* unmap
vertex
/index buffers
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
swrast.h
78
*
vertex
because of the tnl clipping code.
97
* - On total fallback (
vertex
format insufficient for state or all
180
* For flatshaded primitives, the provoking
vertex
is the final one.
/external/chromium_org/third_party/skia/src/gpu/
GrInOrderDrawBuffer.h
32
*
vertex
buffers are used as geometry sources it is the callers the draw buffer only holds
47
* the
vertex
source is either reserved or array.
65
* is destructive). This buffer must not have an active reserved
vertex
or index source. Any
/external/chromium_org/third_party/skia/src/gpu/effects/
GrBezierEffect.h
20
* K, L, and M, are the first three values of the
vertex
attribute,
124
* two components of the
vertex
attribute. At the three control points that define
199
* K, L, and M, are the first three values of the
vertex
attribute,
/external/deqp/doc/testspecs/GLES3/
functional.lifetime.txt
34
-
Vertex
arrays
106
framebuffer,
vertex
array, transform feedback, or program) and attach
116
(by reading a framebuffer's pixel contents or using a program or
vertex
/external/mesa3d/src/gallium/drivers/i915/
i915_context.h
135
* We need to share this between the
vertex
and fragment stages.
164
/** Describes the current hardware
vertex
layout */
263
/**
Vertex
buffer */
/external/mesa3d/src/gallium/drivers/nv30/
nv30_push.c
205
ctx.translate = nv30->
vertex
->translate;
206
ctx.packet_vertex_limit = nv30->
vertex
->vtx_per_packet_max;
207
ctx.vertex_words = nv30->
vertex
->vtx_size;
/external/mesa3d/src/glsl/
test_optpass.cpp
176
{ "
vertex
-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
192
printf(" --
vertex
-shader: test with a
vertex
shader (the default)\n");
/external/mesa3d/src/mesa/main/
vtxfmt.c
44
* Use the per-
vertex
functions found in <vfmt> to initialize the given
239
* Install per-
vertex
functions into the API dispatch table for execution.
249
* Install per-
vertex
functions into the API dispatch table for display
/external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c
121
/* determine if we need
vertex
color */
135
/* total number of attributes per
vertex
*/
138
/* load
vertex
buffer */
st_cb_rasterpos.c
63
/*
vertex
attrib info we can setup once and re-use */
110
* Update a raster pos attribute from the
vertex
result if it's present,
249
/* All
vertex
attribs but position were previously initialized above.
st_draw_feedback.c
52
* Set the (private) draw module's post-transformed
vertex
format when in
155
/* loop over TGSI shader inputs to determine
vertex
buffer
253
* unmap
vertex
/index buffers
/external/mesa3d/src/mesa/swrast/
swrast.h
78
*
vertex
because of the tnl clipping code.
97
* - On total fallback (
vertex
format insufficient for state or all
180
* For flatshaded primitives, the provoking
vertex
is the final one.
/external/skia/src/gpu/
GrInOrderDrawBuffer.h
27
*
vertex
buffers are used as geometry sources it is the callers the draw buffer only holds
42
* the
vertex
source is either reserved or array.
60
* is destructive). This buffer must not have an active reserved
vertex
or index source. Any
/external/skia/src/gpu/effects/
GrBezierEffect.h
20
* K, L, and M, are the first three values of the
vertex
attribute,
118
* two components of the
vertex
attribute. At the three control points that define
187
* K, L, and M, are the first three values of the
vertex
attribute,
/frameworks/base/docs/html/training/graphics/opengl/
projection.jd
127
previews sections, first add a matrix variable to the <em>
vertex
shader</em> previously defined
135
// the coordinates of the objects that use this
vertex
shader
168
// Disable
vertex
array
/frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java
26
* color from the
vertex
shader, or combinations of the both
263
*
vertex
program is replaced with an openGL internal point
274
* Specifies whether the varying color passed from the
vertex
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs
33
// Custom
vertex
shader compunents
210
// Update
vertex
shader constants
239
// Update
vertex
shader constants
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh
86
// Buffer with
vertex
constant data
96
// Buffer with
vertex
constant data
115
// Buffer with
vertex
constant data
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java
83
// create a
vertex
shader type (GLES20.GL_VERTEX_SHADER)
129
// number of coordinates per
vertex
in this array
219
GLES20.glAttachShader(mProgram, vertexShader); // add the
vertex
shader to program
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