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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_push.c 205 ctx.translate = nv30->vertex->translate;
206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
207 ctx.vertex_words = nv30->vertex->vtx_size;
  /external/chromium_org/third_party/mesa/src/src/glsl/
test_optpass.cpp 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
vtxfmt.c 44 * Use the per-vertex functions found in <vfmt> to initialize the given
239 * Install per-vertex functions into the API dispatch table for execution.
249 * Install per-vertex functions into the API dispatch table for display
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_drawtex.c 121 /* determine if we need vertex color */
135 /* total number of attributes per vertex */
138 /* load vertex buffer */
st_cb_rasterpos.c 63 /* vertex attrib info we can setup once and re-use */
110 * Update a raster pos attribute from the vertex result if it's present,
249 /* All vertex attribs but position were previously initialized above.
st_draw_feedback.c 52 * Set the (private) draw module's post-transformed vertex format when in
155 /* loop over TGSI shader inputs to determine vertex buffer
253 * unmap vertex/index buffers
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
swrast.h 78 * vertex because of the tnl clipping code.
97 * - On total fallback (vertex format insufficient for state or all
180 * For flatshaded primitives, the provoking vertex is the final one.
  /external/chromium_org/third_party/skia/src/gpu/
GrInOrderDrawBuffer.h 32 * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
47 * the vertex source is either reserved or array.
65 * is destructive). This buffer must not have an active reserved vertex or index source. Any
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrBezierEffect.h 20 * K, L, and M, are the first three values of the vertex attribute,
124 * two components of the vertex attribute. At the three control points that define
199 * K, L, and M, are the first three values of the vertex attribute,
  /external/deqp/doc/testspecs/GLES3/
functional.lifetime.txt 34 - Vertex arrays
106 framebuffer, vertex array, transform feedback, or program) and attach
116 (by reading a framebuffer's pixel contents or using a program or vertex
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.h 135 * We need to share this between the vertex and fragment stages.
164 /** Describes the current hardware vertex layout */
263 /** Vertex buffer */
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_push.c 205 ctx.translate = nv30->vertex->translate;
206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
207 ctx.vertex_words = nv30->vertex->vtx_size;
  /external/mesa3d/src/glsl/
test_optpass.cpp 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
  /external/mesa3d/src/mesa/main/
vtxfmt.c 44 * Use the per-vertex functions found in <vfmt> to initialize the given
239 * Install per-vertex functions into the API dispatch table for execution.
249 * Install per-vertex functions into the API dispatch table for display
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c 121 /* determine if we need vertex color */
135 /* total number of attributes per vertex */
138 /* load vertex buffer */
st_cb_rasterpos.c 63 /* vertex attrib info we can setup once and re-use */
110 * Update a raster pos attribute from the vertex result if it's present,
249 /* All vertex attribs but position were previously initialized above.
st_draw_feedback.c 52 * Set the (private) draw module's post-transformed vertex format when in
155 /* loop over TGSI shader inputs to determine vertex buffer
253 * unmap vertex/index buffers
  /external/mesa3d/src/mesa/swrast/
swrast.h 78 * vertex because of the tnl clipping code.
97 * - On total fallback (vertex format insufficient for state or all
180 * For flatshaded primitives, the provoking vertex is the final one.
  /external/skia/src/gpu/
GrInOrderDrawBuffer.h 27 * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
42 * the vertex source is either reserved or array.
60 * is destructive). This buffer must not have an active reserved vertex or index source. Any
  /external/skia/src/gpu/effects/
GrBezierEffect.h 20 * K, L, and M, are the first three values of the vertex attribute,
118 * two components of the vertex attribute. At the three control points that define
187 * K, L, and M, are the first three values of the vertex attribute,
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 127 previews sections, first add a matrix variable to the <em>vertex shader</em> previously defined
135 // the coordinates of the objects that use this vertex shader
168 // Disable vertex array
  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 26 * color from the vertex shader, or combinations of the both
263 * vertex program is replaced with an openGL internal point
274 * Specifies whether the varying color passed from the vertex
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 33 // Custom vertex shader compunents
210 // Update vertex shader constants
239 // Update vertex shader constants
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 86 // Buffer with vertex constant data
96 // Buffer with vertex constant data
115 // Buffer with vertex constant data
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
129 // number of coordinates per vertex in this array
219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program

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