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  /frameworks/rs/
rsProgramVertex.cpp 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 26 * A vertex shaded cube.
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 276 // Pass the vertex data
391 // Create and compile vertex shader
394 LOGI( "Failed to compile vertex shader" );
407 // Attach vertex shader to program
449 // Release vertex and fragment shaders
476 // Create and compile vertex shader
479 LOGI( "Failed to compile vertex shader" );
493 // Attach vertex shader to program
527 // Release vertex and fragment shaders
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 26 * A vertex shaded cube.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 334 public float getX(int vertex) {
335 return sCoords[3*vertex];
338 public float getY(int vertex) {
339 return sCoords[3*vertex+1];
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 104 // Load the vertex position
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp 98 // Load the vertex position
  /external/chromium_org/third_party/angle/src/libGLESv2/
Buffer.cpp 7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
VertexAttribute.h 6 // Helper structure describing a single vertex attribute
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-7.7.1.html 54 <li>Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_scan.h 70 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_blitter.h 90 void *saved_velem_state; /**< vertex elements state */
143 * - vertex buffers
144 * - vertex elements
145 * - vertex shader
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_idct.h 112 /* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state.h 81 /** Vertex element state */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
radeonsi_shader.h 50 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_sf.h 81 /* Temporaries, allocated after last vertex reg.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_buffer_objects.h 38 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tcl.h 60 #define R200_TCL_FALLBACK_VERTEX_PROGRAM 0x1000/* vertex program active */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_maos_verts.c 80 * Generate vertex emit functions *
84 /* Defined in order of increasing vertex size:
388 /* The vertex code expects Obj to be clean to element 3. To fix
389 * this, add more vertex code (for obj-2, obj-3) or preferably move
radeon_tcl.h 59 /* max maos_verts vertex format has a size of 18 floats */
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
nvprogram.c 27 * NVIDIA vertex/fragment program state management functions.
57 * Execute a vertex state program.
352 * Get a vertex (or vertex array) attribute.
396 * Get a vertex (or vertex array) attribute.
440 * Get a vertex (or vertex array) attribute.
491 * Get a vertex array attribute pointer.
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_cliptmp.h 161 /* Note: we need to use vertex v0_orig when computing the new
162 * interpolated/clipped vertex position, not the current v0 which
203 /* print pre-clip vertex coords */
248 /* print post-clip vertex coords */
tnl.h 64 /* Control whether T&L does per-vertex fog
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_vertex.h 77 } TAG(Vertex), *TAG(VertexPtr);
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save_api.c 36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
50 * The other case where fixup is required is when a vertex attribute
66 * Vertex commands are issued within a single primitive.
404 * the next vertex lists as well.
491 /* Emit a glEnd to close off the last vertex list.
566 * when the attribute already exists in the vertex and is having
583 for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
593 /* Copy from current to repopulate the vertex with correct values.
653 * an enlarged vertex format
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