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full:vertex (Results
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/external/chromium_org/third_party/skia/src/utils/ |
SkPatchUtils.h | 18 * Structure that holds the vertex data related to the tessellation of a patch. It is passed
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/external/deqp/doc/testspecs/GLES3/ |
functional.buffers.txt | 48 buffer in rendering as a vertex array, uniform buffer or pixel unpack buffer.
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/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.hpp | 23 * \brief Default vertex attribute test
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es2fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es2fVertexArrayTest.hpp | 23 * \brief Vertex array and buffer tests
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es2fVertexTextureTests.hpp | 23 * \brief Vertex-side texture tests.
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/external/deqp/modules/gles2/stress/ |
es2sVertexArrayTests.hpp | 23 * \brief Vertex array and buffer unaligned access stress tests
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.hpp | 23 * \brief Default vertex attribute test
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es3fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es3fVertexArrayObjectTests.hpp | 23 * \brief Vertex Array Object tests
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es3fVertexArrayTest.hpp | 23 * \brief Vertex array and buffer tests
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es3fVertexTextureTests.hpp | 23 * \brief Vertex-side texture tests.
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/external/deqp/modules/gles3/stress/ |
es3sVertexArrayTests.hpp | 23 * \brief Vertex array and buffer unaligned access stress tests
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/external/deqp/modules/gles31/functional/ |
es31fNegativeVertexArrayApiTests.hpp | 23 * \brief Negative Vertex Array API tests.
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es31fVertexAttributeBindingStateQueryTests.hpp | 23 * \brief Vertex attribute binding state query tests.
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es31fVertexAttributeBindingTests.hpp | 23 * \brief Vertex attribute binding tests.
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/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 506 // Do not collapse all vertex positions to a single positions 512 // Only one vertex 578 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_COUNT)); 579 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_first", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_FIRST)); 580 drawArraysGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw arrays vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ARRAYS, InvalidDrawCase::INVALID_DATA_INSTANCED)); 586 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_count", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_COUNT)); 587 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_basevertex", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_FIRST)); 588 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_indices", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_INDEX)); 589 drawElementsGroup->addChild(new InvalidDrawCase(m_context, "data_over_bounds_with_primcount", "Draw elements vertex elements beyond the array end are accessed", InvalidDrawCase::DRAW_ELEMENTS, InvalidDrawCase::INVALID_DATA_INSTANCED));
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es31sVertexAttributeBindingTests.hpp | 23 * \brief Vertex attribute binding stress tests.
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/external/mesa3d/docs/ |
relnotes-7.7.1.html | 54 <li>Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_scan.h | 70 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.h | 90 void *saved_velem_state; /**< vertex elements state */ 143 * - vertex buffers 144 * - vertex elements 145 * - vertex shader
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_idct.h | 112 /* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state.h | 81 /** Vertex element state */
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
radeonsi_shader.h | 50 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_sf.h | 81 /* Temporaries, allocated after last vertex reg.
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