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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_vbuf.h 32 * user buffer uploads and vertex format fallbacks. It's designed
42 /* Hardware vertex fetcher limitations can be described by this structure. */
44 /* Vertex format CAPs. */
52 /* Whether vertex fetches don't have to be 4-byte-aligned. */
58 /* Whether the driver supports user vertex buffers. */
  /external/deqp/framework/referencerenderer/
design.txt 9 - must support vertex shading -> custom position transformations
26 Vertex cache:
27 - based on indices setup transformed vertex buffer
64 + provoking vertex for flatshading
88 + provoking vertex index
  /external/mesa3d/src/gallium/auxiliary/util/
u_vbuf.h 32 * user buffer uploads and vertex format fallbacks. It's designed
42 /* Hardware vertex fetcher limitations can be described by this structure. */
44 /* Vertex format CAPs. */
52 /* Whether vertex fetches don't have to be 4-byte-aligned. */
58 /* Whether the driver supports user vertex buffers. */
  /frameworks/rs/scriptc/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /prebuilts/sdk/renderscript/include/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 31 // the coordinates of the objects that use this vertex shader
54 // number of coordinates per vertex in this array
63 private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex
71 // initialize vertex byte buffer for shape coordinates
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
108 // get handle to vertex shader's vPosition member
137 // Disable vertex array
  /external/chromium_org/cc/output/
geometry_binding.cc 16 struct Vertex {
19 // Index of the vertex, divide by 4 to have the matrix for this quad.
23 Vertex v0, v1, v2, v3;
38 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
40 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
42 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
44 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_tritmp.h 47 * VERT_X(v): Alias for vertex x value.
48 * VERT_Y(v): Alias for vertex y value.
49 * VERT_Z(v): Alias for vertex z value.
53 * VERTEX: Hardware vertex type.
54 * GET_VERTEX(n): Retreive vertex with index n.
57 * VERT_SET_RGBA: Assign vertex rgba from VB color.
58 * VERT_COPY_RGBA: Copy vertex rgba another vertex.
59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_tritmp.h 47 * VERT_X(v): Alias for vertex x value.
48 * VERT_Y(v): Alias for vertex y value.
49 * VERT_Z(v): Alias for vertex z value.
53 * VERTEX: Hardware vertex type.
54 * GET_VERTEX(n): Retreive vertex with index n.
57 * VERT_SET_RGBA: Assign vertex rgba from VB color.
58 * VERT_COPY_RGBA: Copy vertex rgba another vertex.
59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
45 if (vertex == NULL || fragment == NULL) {
48 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
49 delete[] vertex;
56 vertex = GLUtils::openTextFile("vertex/water");
58 if (vertex == NULL || fragment == NULL) {
61 programId = GLUtils::createProgram(&vertex, &fragment);
62 delete[] vertex;
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
50 if (vertex == NULL || fragment == NULL) {
53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
54 delete[] vertex;
61 vertex = GLUtils::openTextFile("vertex/blur");
63 if (vertex == NULL || fragment == NULL) {
66 programId = GLUtils::createProgram(&vertex, &fragment);
67 delete[] vertex;
    [all...]
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
43 /** Number of bytes per vertex. */
62 /** The VBO containing the vertex coordinates. */
116 // Pass the MVP matrix, vertex data, and color to OpenGL.
161 // Create a vertex or fragment shader.
179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */
198 /** Handle for uMvpMatrix uniform in vertex shader. */
201 /** Handle for aPosition attribute in vertex shader. */
233 // Get a handle to the uMvpMatrix uniform in the vertex shader
    [all...]
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
43 /** Number of bytes per vertex. */
62 /** The VBO containing the vertex coordinates. */
116 // Pass the MVP matrix, vertex data, and color to OpenGL.
161 // Create a vertex or fragment shader.
179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */
198 /** Handle for uMvpMatrix uniform in vertex shader. */
201 /** Handle for aPosition attribute in vertex shader. */
233 // Get a handle to the uMvpMatrix uniform in the vertex shader
    [all...]
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */
43 /** Number of bytes per vertex. */
62 /** The VBO containing the vertex coordinates. */
116 // Pass the MVP matrix, vertex data, and color to OpenGL.
161 // Create a vertex or fragment shader.
179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */
198 /** Handle for uMvpMatrix uniform in vertex shader. */
201 /** Handle for aPosition attribute in vertex shader. */
233 // Get a handle to the uMvpMatrix uniform in the vertex shader
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 70 * Basic vertex info.
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
172 /* user-space vertex data, buffers */
174 /** vertex element/index buffer (ex: glDrawElements) */
183 /** vertex arrays */
186 /** constant buffers (for vertex/geometry shader) */
236 /** Vertex shader state */
286 /** Stream output (vertex feedback) state */
297 /* If a prim stage introduces new vertex attributes, they'll be stored her
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 70 * Basic vertex info.
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
172 /* user-space vertex data, buffers */
174 /** vertex element/index buffer (ex: glDrawElements) */
183 /** vertex arrays */
186 /** constant buffers (for vertex/geometry shader) */
236 /** Vertex shader state */
286 /** Stream output (vertex feedback) state */
297 /* If a prim stage introduces new vertex attributes, they'll be stored her
    [all...]
  /frameworks/base/libs/hwui/
PathTessellator.cpp 51 #include "Vertex.h"
81 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
82 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size())
    [all...]
  /external/deqp/data/gles31/shaders/
linkage_tessellation.test 15 vertex ""
70 vertex ""
125 vertex ""
179 vertex ""
233 vertex ""
287 vertex ""
342 vertex ""
394 vertex ""
440 vertex ""
489 vertex ""
    [all...]
  /external/pdfium/core/src/fxge/agg/agg23/
agg_conv_adaptor_vcgen.h 26 unsigned vertex(FX_FLOAT*, FX_FLOAT*) function in struct:agg::null_markers
70 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y);
84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::conv_adaptor_vcgen
92 m_last_cmd = m_source->vertex(&m_start_x, &m_start_y);
102 cmd = m_source->vertex(x, y);
126 cmd = m_generator.vertex(x, y);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
ss_context.c 40 /* Need to check lighting state and vertex program state to know
179 * Prepare to render a vertex buffer.
213 * It's called when we finish rendering a vertex buffer.
263 * Populate a swrast SWvertex from an attrib-style vertex.
266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1
    [all...]
swrast_setup.h 55 /* Helper function to translate a hardware vertex (as understood by
56 * the tnl/t_vertex.c code) to a swrast vertex.
59 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest );
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 40 /* Need to check lighting state and vertex program state to know
179 * Prepare to render a vertex buffer.
213 * It's called when we finish rendering a vertex buffer.
263 * Populate a swrast SWvertex from an attrib-style vertex.
266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1
    [all...]

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