/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_vbuf.h | 32 * user buffer uploads and vertex format fallbacks. It's designed 42 /* Hardware vertex fetcher limitations can be described by this structure. */ 44 /* Vertex format CAPs. */ 52 /* Whether vertex fetches don't have to be 4-byte-aligned. */ 58 /* Whether the driver supports user vertex buffers. */
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/external/deqp/framework/referencerenderer/ |
design.txt | 9 - must support vertex shading -> custom position transformations 26 Vertex cache: 27 - based on indices setup transformed vertex buffer 64 + provoking vertex for flatshading 88 + provoking vertex index
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_vbuf.h | 32 * user buffer uploads and vertex format fallbacks. It's designed 42 /* Hardware vertex fetcher limitations can be described by this structure. */ 44 /* Vertex format CAPs. */ 52 /* Whether vertex fetches don't have to be 4-byte-aligned. */ 58 /* Whether the driver supports user vertex buffers. */
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/frameworks/rs/scriptc/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/prebuilts/sdk/renderscript/include/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 31 // the coordinates of the objects that use this vertex shader 54 // number of coordinates per vertex in this array 63 private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex 71 // initialize vertex byte buffer for shape coordinates 92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 108 // get handle to vertex shader's vPosition member 137 // Disable vertex array
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/external/chromium_org/cc/output/ |
geometry_binding.cc | 16 struct Vertex { 19 // Index of the vertex, divide by 4 to have the matrix for this quad. 23 Vertex v0, v1, v2, v3; 38 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, 40 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, 42 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, 44 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_tritmp.h | 47 * VERT_X(v): Alias for vertex x value. 48 * VERT_Y(v): Alias for vertex y value. 49 * VERT_Z(v): Alias for vertex z value. 53 * VERTEX: Hardware vertex type. 54 * GET_VERTEX(n): Retreive vertex with index n. 57 * VERT_SET_RGBA: Assign vertex rgba from VB color. 58 * VERT_COPY_RGBA: Copy vertex rgba another vertex. 59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_tritmp.h | 47 * VERT_X(v): Alias for vertex x value. 48 * VERT_Y(v): Alias for vertex y value. 49 * VERT_Z(v): Alias for vertex z value. 53 * VERTEX: Hardware vertex type. 54 * GET_VERTEX(n): Retreive vertex with index n. 57 * VERT_SET_RGBA: Assign vertex rgba from VB color. 58 * VERT_COPY_RGBA: Copy vertex rgba another vertex. 59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 45 if (vertex == NULL || fragment == NULL) { 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 49 delete[] vertex; 56 vertex = GLUtils::openTextFile("vertex/water"); 58 if (vertex == NULL || fragment == NULL) { 61 programId = GLUtils::createProgram(&vertex, &fragment); 62 delete[] vertex; [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 50 if (vertex == NULL || fragment == NULL) { 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 54 delete[] vertex; 61 vertex = GLUtils::openTextFile("vertex/blur"); 63 if (vertex == NULL || fragment == NULL) { 66 programId = GLUtils::createProgram(&vertex, &fragment); 67 delete[] vertex; [all...] |
/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */ 43 /** Number of bytes per vertex. */ 62 /** The VBO containing the vertex coordinates. */ 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 161 // Create a vertex or fragment shader. 179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */ 198 /** Handle for uMvpMatrix uniform in vertex shader. */ 201 /** Handle for aPosition attribute in vertex shader. */ 233 // Get a handle to the uMvpMatrix uniform in the vertex shader [all...] |
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */ 43 /** Number of bytes per vertex. */ 62 /** The VBO containing the vertex coordinates. */ 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 161 // Create a vertex or fragment shader. 179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */ 198 /** Handle for uMvpMatrix uniform in vertex shader. */ 201 /** Handle for aPosition attribute in vertex shader. */ 233 // Get a handle to the uMvpMatrix uniform in the vertex shader [all...] |
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 37 /** Number of coordinates per vertex in this array: one for each of x, y, and z. */ 43 /** Number of bytes per vertex. */ 62 /** The VBO containing the vertex coordinates. */ 116 // Pass the MVP matrix, vertex data, and color to OpenGL. 161 // Create a vertex or fragment shader. 179 /** Trivial vertex shader that transforms the input vertex by the MVP matrix. */ 198 /** Handle for uMvpMatrix uniform in vertex shader. */ 201 /** Handle for aPosition attribute in vertex shader. */ 233 // Get a handle to the uMvpMatrix uniform in the vertex shader [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_private.h | 70 * Basic vertex info. 163 * bound vertex buffers. Regardless of any other consideration, 164 * all vertex lookups need to be clamped to 0..max_index to 172 /* user-space vertex data, buffers */ 174 /** vertex element/index buffer (ex: glDrawElements) */ 183 /** vertex arrays */ 186 /** constant buffers (for vertex/geometry shader) */ 236 /** Vertex shader state */ 286 /** Stream output (vertex feedback) state */ 297 /* If a prim stage introduces new vertex attributes, they'll be stored her [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_private.h | 70 * Basic vertex info. 163 * bound vertex buffers. Regardless of any other consideration, 164 * all vertex lookups need to be clamped to 0..max_index to 172 /* user-space vertex data, buffers */ 174 /** vertex element/index buffer (ex: glDrawElements) */ 183 /** vertex arrays */ 186 /** constant buffers (for vertex/geometry shader) */ 236 /** Vertex shader state */ 286 /** Stream output (vertex feedback) state */ 297 /* If a prim stage introduces new vertex attributes, they'll be stored her [all...] |
/frameworks/base/libs/hwui/ |
PathTessellator.cpp | 51 #include "Vertex.h" 81 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 82 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), 174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor())); 177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), 178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor()); 183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { 184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()) [all...] |
/external/deqp/data/gles31/shaders/ |
linkage_tessellation.test | 15 vertex "" 70 vertex "" 125 vertex "" 179 vertex "" 233 vertex "" 287 vertex "" 342 vertex "" 394 vertex "" 440 vertex "" 489 vertex "" [all...] |
/external/pdfium/core/src/fxge/agg/agg23/ |
agg_conv_adaptor_vcgen.h | 26 unsigned vertex(FX_FLOAT*, FX_FLOAT*) function in struct:agg::null_markers 70 unsigned vertex(FX_FLOAT* x, FX_FLOAT* y); 84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y) function in class:agg::conv_adaptor_vcgen 92 m_last_cmd = m_source->vertex(&m_start_x, &m_start_y); 102 cmd = m_source->vertex(x, y); 126 cmd = m_generator.vertex(x, y);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/ |
ss_context.c | 40 /* Need to check lighting state and vertex program state to know 179 * Prepare to render a vertex buffer. 213 * It's called when we finish rendering a vertex buffer. 263 * Populate a swrast SWvertex from an attrib-style vertex. 266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1 [all...] |
swrast_setup.h | 55 /* Helper function to translate a hardware vertex (as understood by 56 * the tnl/t_vertex.c code) to a swrast vertex. 59 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest );
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/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 40 /* Need to check lighting state and vertex program state to know 179 * Prepare to render a vertex buffer. 213 * It's called when we finish rendering a vertex buffer. 263 * Populate a swrast SWvertex from an attrib-style vertex. 266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1 [all...] |