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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
MyGLRenderer.java | 113 * @param type - Vertex or fragment shader type. 119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
FloatPolygon.h | 131 // Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge 132 // is defined by 3 or more colinear vertices, index2 can be the the index of the last colinear vertex.
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
ParticleSystem.cpp | 174 // Load the vertex attributes 215 // Particle vertex data
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
VertexDeclarationCache.cpp | 7 // VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations. 216 return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
vertexconversion.h | 7 // vertexconversion.h: A library of vertex conversion classes that can be used to build 149 // static const std::size_t finalSize: number of bytes per output vertex
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/external/chromium_org/third_party/mesa/src/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader, 152 Debug functions are available to both fragment and vertex shaders.
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RELNOTES-3.1 | 90 Compiled vertex arrays. 117 vertex transformation code. Basically, the whole transformation
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_context.h | 163 * Vertex shader functions 199 * Vertex data functions
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draw_llvm.h | 83 * This structure is passed directly to the generated vertex shader. 176 /* Variable number of vertex elements:
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draw_pipe_unfilled.c | 127 * Note edgeflags in the vertex struct is not sufficient as we will 130 * We currently keep the vertex edgeflag and primitive edgeflag mask
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draw_pt_fetch.c | 50 * Perform the fetch from API vertex elements & vertex buffers, to a
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
distro.rst | 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders 151 or other essential parts of pre-rasterization vertex preparation.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_texture.h | 79 * vertex buffer, const buffer, etc. 81 * vertex buffers and const buffers.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv40_vertprog.h | 4 /* Vertex programs instruction set 23 * NV40 can use an address register to index into vertex attribute regs.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_swtnl_draw.c | 66 * Map vertex buffers 110 * unmap vertex/index buffers
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svga_winsys.h | 162 * containers for host VRAM objects like textures, vertex 184 * be used as a vertex buffer. Some surface usages may be
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/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/ |
p_format.h | 50 /* KW: Added lots of surface formats to support vertex element layout 51 * definitions, and eventually render-to-vertex-buffer.
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
intel_render.c | 29 * Render unclipped vertex buffers by emitting vertices directly to 53 * Render unclipped vertex buffers by emitting vertices directly to
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_draw_upload.c | 214 * Given vertex array type/size/format/normalized info, return 371 * VS). Instead, they're uploaded as the last vertex element, and the data 373 * prepare the vertex buffer for it, but it's not present in inputs_read. 480 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias. 579 /* If the VS doesn't read any inputs (calculating vertex position from 684 * that float on to the tests in the clipper. Mesa's current vertex 690 /* Gen6+ passes edgeflag as sideband along with the vertex, instead 691 * of in the VUE. We have to upload it sideband as the last vertex
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brw_vs_state.c | 60 /* Choosing multiple program flow means that we may get 2-vertex threads, 152 /* Vertex program always enabled:
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gen6_blorp.cpp | 179 * dw4: Vertex Position X. 180 * dw5: Vertex Position Y. 181 * dw6: Vertex Position Z. 182 * dw7: Vertex Position W. 185 * "Vertex URB Entry (VUE) Formats". 583 * Disable vertex shader. 592 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section [all...] |
gen6_urb.c | 43 * | Vertex Shader Entries | Geometry Shader Entries | 62 * where we have few vertex attributes and a lot of varyings, since the VS
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_render.c | 38 /* Vertex attribute format. */ 158 /* Vertex array rendering defs. */
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nv20_render.c | 38 /* Vertex attribute format. */ 182 /* Vertex array rendering defs. */
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
config.h | 118 * the fixed-function vertex code. This will be difficult to raise above 119 * eight because of various vertex attribute bitvectors.
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