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  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 113 * @param type - Vertex or fragment shader type.
119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
  /external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatPolygon.h 131 // Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge
132 // is defined by 3 or more colinear vertices, index2 can be the the index of the last colinear vertex.
  /external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp 174 // Load the vertex attributes
215 // Particle vertex data
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
VertexDeclarationCache.cpp 7 // VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
216 return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
vertexconversion.h 7 // vertexconversion.h: A library of vertex conversion classes that can be used to build
149 // static const std::size_t finalSize: number of bytes per output vertex
  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
152 Debug functions are available to both fragment and vertex shaders.
RELNOTES-3.1 90 Compiled vertex arrays.
117 vertex transformation code. Basically, the whole transformation
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_context.h 163 * Vertex shader functions
199 * Vertex data functions
draw_llvm.h 83 * This structure is passed directly to the generated vertex shader.
176 /* Variable number of vertex elements:
draw_pipe_unfilled.c 127 * Note edgeflags in the vertex struct is not sufficient as we will
130 * We currently keep the vertex edgeflag and primitive edgeflag mask
draw_pt_fetch.c 50 * Perform the fetch from API vertex elements & vertex buffers, to a
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
distro.rst 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders
151 or other essential parts of pre-rasterization vertex preparation.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_texture.h 79 * vertex buffer, const buffer, etc.
81 * vertex buffers and const buffers.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv40_vertprog.h 4 /* Vertex programs instruction set
23 * NV40 can use an address register to index into vertex attribute regs.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_swtnl_draw.c 66 * Map vertex buffers
110 * unmap vertex/index buffers
svga_winsys.h 162 * containers for host VRAM objects like textures, vertex
184 * be used as a vertex buffer. Some surface usages may be
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_format.h 50 /* KW: Added lots of surface formats to support vertex element layout
51 * definitions, and eventually render-to-vertex-buffer.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
intel_render.c 29 * Render unclipped vertex buffers by emitting vertices directly to
53 * Render unclipped vertex buffers by emitting vertices directly to
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_draw_upload.c 214 * Given vertex array type/size/format/normalized info, return
371 * VS). Instead, they're uploaded as the last vertex element, and the data
373 * prepare the vertex buffer for it, but it's not present in inputs_read.
480 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
579 /* If the VS doesn't read any inputs (calculating vertex position from
684 * that float on to the tests in the clipper. Mesa's current vertex
690 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
691 * of in the VUE. We have to upload it sideband as the last vertex
brw_vs_state.c 60 /* Choosing multiple program flow means that we may get 2-vertex threads,
152 /* Vertex program always enabled:
gen6_blorp.cpp 179 * dw4: Vertex Position X.
180 * dw5: Vertex Position Y.
181 * dw6: Vertex Position Z.
182 * dw7: Vertex Position W.
185 * "Vertex URB Entry (VUE) Formats".
583 * Disable vertex shader.
592 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
    [all...]
gen6_urb.c 43 * | Vertex Shader Entries | Geometry Shader Entries |
62 * where we have few vertex attributes and a lot of varyings, since the VS
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_render.c 38 /* Vertex attribute format. */
158 /* Vertex array rendering defs. */
nv20_render.c 38 /* Vertex attribute format. */
182 /* Vertex array rendering defs. */
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
config.h 118 * the fixed-function vertex code. This will be difficult to raise above
119 * eight because of various vertex attribute bitvectors.

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