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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
program_parser.h | 191 * multiple ATTRIB statements bind illegal combinations of vertex 258 * Parses and processes an option string to an ARB vertex program
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_context.h | 128 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ 131 struct st_vertex_program *vp; /**< Currently bound vertex program */
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_context.c | 140 /* Calculate tnl->render_inputs. This bitmask indicates which vertex 176 /* check for varying vars which are written by the vertex program */
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_save_loopback.c | 46 /* This file makes heavy use of the aliasing of NV vertex attributes 126 /* Fire the vertex
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgram.h | 174 // per-vertex colors. 178 // per-vertex coverages.
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/external/deqp/doc/testspecs/GLES2/ |
performance.txt | 81 Shader execution tests measure the performance of single pair of vertex and 87 The number of quads depends on targeted vertex load. Test cases targeting
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/external/deqp/doc/testspecs/GLES3/ |
functional.shaders.int_op.txt | 62 (vertex or fragment) a single quad or a tight grid of quads is rendered with 70 0..1. The resulting scalar or vector value is then written out as vertex or
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functional.texture.format.txt | 52 + Vertex-side texture access 53 - Will be covered in functional.texture.vertex tests
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performance.txt | 81 Shader execution tests measure the performance of single pair of vertex and 87 The number of quads depends on targeted vertex load. Test cases targeting
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/external/deqp/doc/testspecs/GLES31/ |
functional.tessellation_geometry_interaction.txt | 85 shader stages. In {vertex, control, evaluation, geometry}_set cases, a constant 86 is assigned to the gl_PointSize in the corresponding shader stage. In {vertex,
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 46 // Vertex data. 116 // Vertex data.
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/external/deqp/framework/referencerenderer/ |
rrGenericVector.hpp | 42 * \brief Generic vertex attrib 44 * Generic vertex attributes hold 4 32-bit scalar values that can be accessed
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/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 110 m_testCtx.getLog() << TestLog::Message << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n" 111 << "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2)
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/external/kernel-headers/original/uapi/drm/ |
radeon_drm.h | 222 #define R300_CMD_VPU 2 /* emit vertex program upload */ 299 /* Vertex/indirect buffer size 360 /* Vertex format state */ 420 unsigned int vc_format; /* vertex format */ 432 * kernel on firing a vertex buffer with either of the 433 * obsoleted vertex/index ioctls. 619 int idx; /* Index of vertex buffer */ 637 int idx; /* Index of vertex buffer */ [all...] |
/external/mesa3d/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader, 152 Debug functions are available to both fragment and vertex shaders.
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RELNOTES-3.1 | 90 Compiled vertex arrays. 117 vertex transformation code. Basically, the whole transformation
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.h | 163 * Vertex shader functions 199 * Vertex data functions
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draw_llvm.h | 83 * This structure is passed directly to the generated vertex shader. 176 /* Variable number of vertex elements:
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draw_pipe_unfilled.c | 127 * Note edgeflags in the vertex struct is not sufficient as we will 130 * We currently keep the vertex edgeflag and primitive edgeflag mask
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draw_pt_fetch.c | 50 * Perform the fetch from API vertex elements & vertex buffers, to a
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/external/mesa3d/src/gallium/docs/source/ |
distro.rst | 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders 151 or other essential parts of pre-rasterization vertex preparation.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_texture.h | 79 * vertex buffer, const buffer, etc. 81 * vertex buffers and const buffers.
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv40_vertprog.h | 4 /* Vertex programs instruction set 23 * NV40 can use an address register to index into vertex attribute regs.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_swtnl_draw.c | 66 * Map vertex buffers 110 * unmap vertex/index buffers
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svga_winsys.h | 162 * containers for host VRAM objects like textures, vertex 184 * be used as a vertex buffer. Some surface usages may be
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