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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parser.h 191 * multiple ATTRIB statements bind illegal combinations of vertex
258 * Parses and processes an option string to an ARB vertex program
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_context.h 128 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
131 struct st_vertex_program *vp; /**< Currently bound vertex program */
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_context.c 140 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
176 /* check for varying vars which are written by the vertex program */
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save_loopback.c 46 /* This file makes heavy use of the aliasing of NV vertex attributes
126 /* Fire the vertex
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.h 174 // per-vertex colors.
178 // per-vertex coverages.
  /external/deqp/doc/testspecs/GLES2/
performance.txt 81 Shader execution tests measure the performance of single pair of vertex and
87 The number of quads depends on targeted vertex load. Test cases targeting
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.int_op.txt 62 (vertex or fragment) a single quad or a tight grid of quads is rendered with
70 0..1. The resulting scalar or vector value is then written out as vertex or
functional.texture.format.txt 52 + Vertex-side texture access
53 - Will be covered in functional.texture.vertex tests
performance.txt 81 Shader execution tests measure the performance of single pair of vertex and
87 The number of quads depends on targeted vertex load. Test cases targeting
  /external/deqp/doc/testspecs/GLES31/
functional.tessellation_geometry_interaction.txt 85 shader stages. In {vertex, control, evaluation, geometry}_set cases, a constant
86 is assigned to the gl_PointSize in the corresponding shader stage. In {vertex,
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 46 // Vertex data.
116 // Vertex data.
  /external/deqp/framework/referencerenderer/
rrGenericVector.hpp 42 * \brief Generic vertex attrib
44 * Generic vertex attributes hold 4 32-bit scalar values that can be accessed
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 110 m_testCtx.getLog() << TestLog::Message << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n"
111 << "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2)
  /external/kernel-headers/original/uapi/drm/
radeon_drm.h 222 #define R300_CMD_VPU 2 /* emit vertex program upload */
299 /* Vertex/indirect buffer size
360 /* Vertex format state */
420 unsigned int vc_format; /* vertex format */
432 * kernel on firing a vertex buffer with either of the
433 * obsoleted vertex/index ioctls.
619 int idx; /* Index of vertex buffer */
637 int idx; /* Index of vertex buffer */
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  /external/mesa3d/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
152 Debug functions are available to both fragment and vertex shaders.
RELNOTES-3.1 90 Compiled vertex arrays.
117 vertex transformation code. Basically, the whole transformation
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h 163 * Vertex shader functions
199 * Vertex data functions
draw_llvm.h 83 * This structure is passed directly to the generated vertex shader.
176 /* Variable number of vertex elements:
draw_pipe_unfilled.c 127 * Note edgeflags in the vertex struct is not sufficient as we will
130 * We currently keep the vertex edgeflag and primitive edgeflag mask
draw_pt_fetch.c 50 * Perform the fetch from API vertex elements & vertex buffers, to a
  /external/mesa3d/src/gallium/docs/source/
distro.rst 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders
151 or other essential parts of pre-rasterization vertex preparation.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_texture.h 79 * vertex buffer, const buffer, etc.
81 * vertex buffers and const buffers.
  /external/mesa3d/src/gallium/drivers/nv30/
nv40_vertprog.h 4 /* Vertex programs instruction set
23 * NV40 can use an address register to index into vertex attribute regs.
  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 66 * Map vertex buffers
110 * unmap vertex/index buffers
svga_winsys.h 162 * containers for host VRAM objects like textures, vertex
184 * be used as a vertex buffer. Some surface usages may be

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