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/external/chromium_org/third_party/skia/src/gpu/ |
GrDrawTargetCaps.h | 50 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
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GrGeometryBuffer.h | 18 * Parent class for vertex and index buffers
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLPathRendering.h | 65 * it is ok to use normal vertex and fragment shaders, and for path rendering
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GrGLProgramEffects.h | 93 * This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader.
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/external/deqp/doc/testspecs/GL3/ |
stress.conditional_render.txt | 36 Call count and distant query tests prepare all vertex arrays before rendering.
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/external/deqp/doc/testspecs/GLES2/ |
functional.negative_api.txt | 32 - Vertex Array API
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/external/deqp/doc/testspecs/GLES3/ |
functional.frag_output.txt | 39 output values are interpolated from per-vertex data. For integer outputs
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functional.primitive_restart.txt | 42 Vertex positions and indices are generated such that multiple primitives are
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functional.shaders.matrix.txt | 50 vertex or fragment color. Rendered image is compared against a
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/external/deqp/doc/testspecs/GLES31/ |
functional.draw_indirect.txt | 43 vertex attributes and compare the output to a reference image generated
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functional.program_uniform.txt | 30 + Uniforms used in vertex shader, fragment shader, or both
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functional.shaders.arrays_of_arrays.txt | 58 in either vertex and fragment shader. Results are checked against reference
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functional.shaders.implicit_conversions.txt | 43 operation in either vertex and fragment shader. Results are checked against
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functional.shaders.opaque_type_indexing.txt | 36 + Vertex, fragment and compute shaders
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functional.synchronization.txt | 38 - Use vertex, fragment, or geometry shaders.
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/external/deqp/framework/randomshaders/ |
rsgProgramGenerator.cpp | 58 // Vertex shader
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rsgTest.cpp | 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n";
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/external/deqp/framework/referencerenderer/ |
rrDefs.hpp | 54 PROVOKINGVERTEX_LAST, // \note valid value, "last vertex", not last of enum
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/external/deqp/modules/glshared/ |
glsLongStressCase.hpp | 184 * A ProgramContext holds a program's vertex and fragment shader sources 228 float clientMemoryAttributeData; //!< Use client memory for vertex attribute data when drawing (instead of GL buffers). 229 float clientMemoryIndexData; //!< Use client memory for vertex indices when drawing (instead of GL buffers). 233 float separateAttributeBuffers; //!< Give each vertex attribute its own buffer.
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glsRandomShaderProgram.hpp | 58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
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glsShaderPerformanceMeasurer.cpp | 206 GLU_EXPECT_NO_ERROR(gl.getError(), "Upload vertex data"); 220 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex attribute state"); 334 << TestLog::Float("FragmentsPerVertices", "Vertex-fragment ratio", "Fragments/Vertices", QP_KEY_TAG_NONE, (float)numPixels / (float)numVertices) 336 << TestLog::Float("VertexPerf", "Vertex performance", "MVert/s", QP_KEY_TAG_PERFORMANCE, (float)mvertPerSecond);
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/external/llvm/lib/Target/R600/ |
AMDGPU.h | 71 VERTEX = 1,
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/external/llvm/test/CodeGen/R600/ |
llvm.SI.load.dword.ll | 3 ; Example of a simple geometry shader loading vertex attributes from the
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/external/mesa3d/docs/ |
relnotes-7.0.html | 45 <li>Fixed R300 vertex program/matrix bug (10848)
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relnotes-7.2.html | 57 <li>Fixed some vertex/pixel buffer object reference counting bugs
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