/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.h | 121 // generates the vertex shader from the Key
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/frameworks/rs/driver/ |
rsdProgram.cpp | 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
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rsdShader.h | 89 // Applies to vertex and fragment shaders only
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rsdVertexArray.cpp | 68 ALOGV("Starting vertex attribute binding");
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 100 // Load the vertex position
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 100 // Load the vertex position
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/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
holo_spiral.rs | 28 // Vertex Shaders
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/ |
waveform.rs | 29 typedef struct Vertex {
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_blitter.c | 65 /* Vertex shaders. */ 66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ 67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ 100 /* Vertex elements states. */ 226 /* vertex elements states */ 257 /* vertex shaders */ 281 /* set invariant vertex coordinates */ 374 /* Vertex buffers. */ 387 /* Vertex elements. */ 391 /* Vertex shader. * [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.c | 65 /* Vertex shaders. */ 66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ 67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ 100 /* Vertex elements states. */ 226 /* vertex elements states */ 257 /* vertex shaders */ 281 /* set invariant vertex coordinates */ 374 /* Vertex buffers. */ 387 /* Vertex elements. */ 391 /* Vertex shader. * [all...] |
/external/pdfium/core/src/fpdfapi/fpdf_render/ |
fpdf_render_pattern.cpp | 393 CPDF_MeshVertex vertex;
local 394 FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
396 triangle[0] = vertex;
405 triangle[2] = vertex;
426 CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2);
local 427 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
428 FX_Free(vertex);
433 CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
434 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
436 FX_Free(vertex);
[all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 23 const Vertex QUAD[4] = { 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
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/external/chromium_org/native_client_sdk/doc_generated/devguide/coding/ |
3D-graphics.html | 51 vertex attributes, etc. On startup, call <code>glGetString(GL_EXTENSIONS)</code> and 81 as well as texture and vertex data accordingly:</p> 83 <li>If you are using textures in vertex shaders, make sure 360 but OpenGL ES 2.0 does not. For example, you can define a vertex shader with 2 372 results. Be sure that the vertex attribute indices match the corresponding 392 to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead.</li> 393 <li><strong>Don’t mix vertex data and index data.</strong> By default, Pepper 3D binds buffers 402 <li><strong>Don’t use fixed point (GL_FIXED) vertex attributes.</strong> Fixed point
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/external/chromium_org/native_client_sdk/src/doc/devguide/coding/ |
3D-graphics.rst | 73 vertex attributes, etc. On startup, call ``glGetString(GL_EXTENSIONS)`` and 109 as well as texture and vertex data accordingly: 111 * If you are using textures in vertex shaders, make sure 465 but OpenGL ES 2.0 does not. For example, you can define a vertex shader with 2 479 results. Be sure that the vertex attribute indices match the corresponding 503 to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead. 505 * **Don't mix vertex data and index data.** By default, Pepper 3D binds buffers 516 * **Don't use fixed point (GL_FIXED) vertex attributes.** Fixed point
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
State.h | 161 // Vertex array object binding manipulation 214 // Vertex attrib manipulation
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
InputLayoutCache.cpp | 112 // Record the type of the associated vertex shader vector in our key 113 // This will prevent mismatched vertex shaders from using the same input layout
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/ |
program_parse.tab.h | 133 VERTEX = 351, 241 #define VERTEX 351
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/external/chromium_org/third_party/mesa/src/docs/ |
RELNOTES-3.5 | 90 Allows specification of a per-vertex fog coordinate instead of 94 Allows specifying the secondary (specular) color for each vertex
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viewperf.html | 45 This test creates over 38000 vertex buffer objects. On some systems 68 When Mesa tries to compile the vertex/fragment programs it generates errors
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_llvm.c | 375 * Create LLVM-generated code for a vertex shader. 600 /* Unaligned store due to the vertex header */ 630 /* store vertex header for each of the n vertices */ 638 /* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */ 729 * Stores original vertex positions in clip coordinates [all...] |
draw_pipe_aapoint.c | 91 /** vertex attrib slot containing point size */ 94 /** this is the vertex attrib slot for the new texcoords */ 97 /** vertex attrib slot containing position */ 699 /* update vertex attrib info */ 702 /* allocate the extra post-transformed vertex attribute */ 706 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */ 708 /* find psize slot in post-transform vertex */ 713 /* find PSIZ vertex output */
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draw_vs_exec.c | 66 /* Specify the vertex program to interpret/execute. 80 /* Simplified vertex shader interface for the pt paths. Given the
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
resources.rst | 42 Buffer resource: can be used as a vertex, index, constant buffer (appropriate bind flags must be requested). 60 OpenGL: vertex buffers in GL 1.5 or GL_ARB_vertex_buffer_object
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_context.c | 268 * FINISHME: vertex shaders? 292 /* Always enable pixel fog. Vertex fog using fog coord will conflict
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_vs_state.c | 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section 170 /* Use ALT floating point mode for ARB vertex programs, because they
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