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  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.h 121 // generates the vertex shader from the Key
  /frameworks/rs/driver/
rsdProgram.cpp 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
rsdShader.h 89 // Applies to vertex and fragment shaders only
rsdVertexArray.cpp 68 ALOGV("Starting vertex attribute binding");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 100 // Load the vertex position
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 100 // Load the vertex position
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 28 // Vertex Shaders
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
waveform.rs 29 typedef struct Vertex {
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_blitter.c 65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
100 /* Vertex elements states. */
226 /* vertex elements states */
257 /* vertex shaders */
281 /* set invariant vertex coordinates */
374 /* Vertex buffers. */
387 /* Vertex elements. */
391 /* Vertex shader. *
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c 65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
100 /* Vertex elements states. */
226 /* vertex elements states */
257 /* vertex shaders */
281 /* set invariant vertex coordinates */
374 /* Vertex buffers. */
387 /* Vertex elements. */
391 /* Vertex shader. *
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  /external/pdfium/core/src/fpdfapi/fpdf_render/
fpdf_render_pattern.cpp 393 CPDF_MeshVertex vertex; local
394 FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
396 triangle[0] = vertex;
405 triangle[2] = vertex;
426 CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2); local
427 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
428 FX_Free(vertex);
433 CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
434 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
436 FX_Free(vertex);
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 23 const Vertex QUAD[4] = {
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
  /external/chromium_org/native_client_sdk/doc_generated/devguide/coding/
3D-graphics.html 51 vertex attributes, etc. On startup, call <code>glGetString(GL_EXTENSIONS)</code> and
81 as well as texture and vertex data accordingly:</p>
83 <li>If you are using textures in vertex shaders, make sure
360 but OpenGL ES 2.0 does not. For example, you can define a vertex shader with 2
372 results. Be sure that the vertex attribute indices match the corresponding
392 to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead.</li>
393 <li><strong>Don&#8217;t mix vertex data and index data.</strong> By default, Pepper 3D binds buffers
402 <li><strong>Don&#8217;t use fixed point (GL_FIXED) vertex attributes.</strong> Fixed point
  /external/chromium_org/native_client_sdk/src/doc/devguide/coding/
3D-graphics.rst 73 vertex attributes, etc. On startup, call ``glGetString(GL_EXTENSIONS)`` and
109 as well as texture and vertex data accordingly:
111 * If you are using textures in vertex shaders, make sure
465 but OpenGL ES 2.0 does not. For example, you can define a vertex shader with 2
479 results. Be sure that the vertex attribute indices match the corresponding
503 to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead.
505 * **Don't mix vertex data and index data.** By default, Pepper 3D binds buffers
516 * **Don't use fixed point (GL_FIXED) vertex attributes.** Fixed point
  /external/chromium_org/third_party/angle/src/libGLESv2/
State.h 161 // Vertex array object binding manipulation
214 // Vertex attrib manipulation
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
InputLayoutCache.cpp 112 // Record the type of the associated vertex shader vector in our key
113 // This will prevent mismatched vertex shaders from using the same input layout
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/
program_parse.tab.h 133 VERTEX = 351,
241 #define VERTEX 351
  /external/chromium_org/third_party/mesa/src/docs/
RELNOTES-3.5 90 Allows specification of a per-vertex fog coordinate instead of
94 Allows specifying the secondary (specular) color for each vertex
viewperf.html 45 This test creates over 38000 vertex buffer objects. On some systems
68 When Mesa tries to compile the vertex/fragment programs it generates errors
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_llvm.c 375 * Create LLVM-generated code for a vertex shader.
600 /* Unaligned store due to the vertex header */
630 /* store vertex header for each of the n vertices */
638 /* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */
729 * Stores original vertex positions in clip coordinates
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draw_pipe_aapoint.c 91 /** vertex attrib slot containing point size */
94 /** this is the vertex attrib slot for the new texcoords */
97 /** vertex attrib slot containing position */
699 /* update vertex attrib info */
702 /* allocate the extra post-transformed vertex attribute */
706 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
708 /* find psize slot in post-transform vertex */
713 /* find PSIZ vertex output */
draw_vs_exec.c 66 /* Specify the vertex program to interpret/execute.
80 /* Simplified vertex shader interface for the pt paths. Given the
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
resources.rst 42 Buffer resource: can be used as a vertex, index, constant buffer (appropriate bind flags must be requested).
60 OpenGL: vertex buffers in GL 1.5 or GL_ARB_vertex_buffer_object
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_context.c 268 * FINISHME: vertex shaders?
292 /* Always enable pixel fog. Vertex fog using fog coord will conflict
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_vs_state.c 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
170 /* Use ALT floating point mode for ARB vertex programs, because they

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