/external/deqp/modules/gles31/functional/ |
es31fShaderBuiltinConstantTests.cpp | 93 DE_ASSERT(varName.length() > 3); 94 DE_ASSERT(varName.substr(0,3) == "gl_"); 150 DE_ASSERT(!requiredExt == m_requiredExt.empty()); 247 DE_ASSERT(isOk || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS);
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es31fShaderMultisampleInterpolationStateQueryTests.cpp | 144 DE_ASSERT(false); 241 DE_ASSERT(false); 272 DE_ASSERT(m_testType < TEST_LAST); 294 DE_ASSERT(false);
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es31fShaderCommonFunctionTests.cpp | 159 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits))); 172 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(exponent))); 185 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(exponent))); 234 DE_ASSERT(!m_executor); 280 DE_ASSERT(curScalarOffset == (int)data.size()); 319 DE_ASSERT(varValue.type.isBasicType()); 341 DE_ASSERT(false); 426 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 441 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix))); 667 DE_ASSERT(numValues >= 20) [all...] |
es31fVertexAttributeBindingTests.cpp | 271 DE_ASSERT(!((flags & FLAG_ATTRIB_UNALIGNED) && (flags & FLAG_ATTRIB_ALIGNED))); 272 DE_ASSERT(!((flags & FLAG_ATTRIB_ALIGNED) && (flags & FLAG_BUF_UNALIGNED_STRIDE))); 274 DE_ASSERT(!isDataUnaligned(flags)); 399 DE_ASSERT(!deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize)); 401 DE_ASSERT(deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize)); 404 DE_ASSERT(!deIsAligned32(spec.bufferStride, datumSize)); 406 DE_ASSERT(deIsAligned32(spec.bufferStride, datumSize)); 568 DE_ASSERT(!(m_spec.instanced && m_spec.zeroStride)); 860 DE_ASSERT(caseType < CASE_LAST); 986 DE_ASSERT(DE_FALSE) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 103 DE_ASSERT(0.0f < strictness && strictness <= 1.0f); 104 DE_ASSERT(de::inBounds(targetFraction, 0.0f, 1.0f)); 279 DE_ASSERT(m_gridSize > 0 && m_gridSize*m_gridSize <= (int)std::numeric_limits<deUint16>::max() + 1); 313 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4); 314 DE_ASSERT((int)m_indices.size() == m_gridSize*m_gridSize*3*2); 315 DE_ASSERT((int)m_texCoords.size() == m_gridSize*m_gridSize*4); 321 DE_ASSERT(m_texCoords.empty()); 338 DE_ASSERT(m_texCoords.empty()); 364 DE_ASSERT(m_texCoords.empty()); 381 DE_ASSERT(m_texCoords.empty()) [all...] |
es3fShaderApiTests.cpp | 101 DE_ASSERT(DE_FALSE); 122 DE_ASSERT(numSlices > 0); 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 277 glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return *m_shaders[shaderType]; } 308 DE_ASSERT(!this->hasShader(shaderType)); 320 DE_ASSERT(this->hasShader(shaderType)); 328 DE_ASSERT(this->hasShader(shaderType)); 329 DE_ASSERT(!m_srcGen.finished(shaderType)); 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT) [all...] |
es3fBlendTests.cpp | 70 DE_ASSERT(sRGBAAccess.getFormat().order == TextureFormat::sRGBA); 172 DE_ASSERT(!m_paramSets.empty()); 205 DE_ASSERT(!m_renderer); 206 DE_ASSERT(!m_referenceRenderer); 207 DE_ASSERT(!m_refColorBuffer);
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es3fShaderMatrixTests.cpp | 317 DE_ASSERT(DE_FALSE); 346 DE_ASSERT(DE_FALSE); 388 DE_ASSERT(DE_FALSE); 729 DE_ASSERT(det != 0.0f); 744 DE_ASSERT(determinant(mat) != 0.0f); 794 DE_ASSERT(determinant(mat) != 0.0f); [all...] |
/external/deqp/modules/glshared/ |
glsShaderExecUtil.cpp | 95 DE_ASSERT(output->varType.isBasicType()); 150 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); 170 DE_ASSERT(output->varType.isBasicType()); 250 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); 277 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); 396 DE_ASSERT(isOk()); 499 DE_ASSERT(false); 684 DE_ASSERT(de::inRange<int>(numComps, 1, DE_LENGTH_OF_ARRAY(channelOrderMap))); 744 DE_ASSERT(false); 833 DE_ASSERT(false) [all...] |
glsTextureTestUtil.cpp | 238 DE_ASSERT(DE_FALSE); 276 DE_ASSERT(DE_FALSE); 317 DE_ASSERT(DE_FALSE); 618 DE_ASSERT(DE_FALSE); 742 DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2012-02-17 pyry] Support projected lookups. 784 DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2014-06-09 mika] Support projected lookups. [all...] |
glsShaderConstExprTests.cpp | 69 DE_ASSERT(testStage); 126 DE_ASSERT(false);
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glsShaderPerformanceCase.cpp | 183 DE_ASSERT(m_program); 214 DE_ASSERT(false);
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/external/deqp/framework/common/ |
tcuThreadUtil.cpp | 50 DE_ASSERT(m_result == RESULT_NOT_READY); 270 DE_ASSERT(m_a->getSize() == m_b->getSize());
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/external/deqp/framework/delibs/depool/ |
dePoolHashSet.h | 135 DE_ASSERT(setPtr); \ 205 DE_ASSERT(arrayNdx == numElements); \
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/external/deqp/framework/platform/android/ |
tcuAndroidRenderActivity.cpp | 108 DE_ASSERT(m_threadRunning); 228 DE_ASSERT(m_windowState == WINDOWSTATE_READY);
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/external/deqp/framework/randomshaders/ |
rsgVariableManager.hpp | 164 DE_ASSERT(m_iter != m_end); 165 DE_ASSERT(m_filter(*m_iter));
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/external/deqp/modules/egl/ |
teglGetProcAddressTests.cpp | 86 DE_ASSERT(DE_FALSE); 168 DE_ASSERT(!funcNames.empty());
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teglImageTests.cpp | 371 default: DE_ASSERT(DE_FALSE); return ""; 387 DE_ASSERT(DE_FALSE); 536 DE_ASSERT(DE_FALSE); 559 DE_ASSERT(DE_FALSE); 629 DE_ASSERT(m_target == GL_RENDERBUFFER);
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teglPreservingSwapTests.cpp | 272 DE_ASSERT(false); 321 DE_ASSERT(false); 535 DE_ASSERT(m_postSwapDrawType != DRAWTYPE_NONE); 570 DE_ASSERT(false); 591 DE_ASSERT(false);
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/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 110 DE_ASSERT(false); 231 DE_ASSERT(programData(optimized).attributes[i].name != "a_position"); // \note Position attribute is set by m_measurer. 279 DE_ASSERT(m_state == STATE_FINISHED); 338 DE_ASSERT(false); 443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have. 578 DE_ASSERT(numTopLevelRepeats >= 2); 598 DE_ASSERT(numTopLevelRepeats >= 2); 628 DE_ASSERT(false); [all...] |
es2pTextureCases.cpp | 87 DE_ASSERT(val >= 0); 110 DE_ASSERT(m_powerOfTwo || (!mipmaps && m_wrapS == GL_CLAMP_TO_EDGE && m_wrapT == GL_CLAMP_TO_EDGE));
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es2pTextureUploadTests.cpp | 176 DE_ASSERT(!m_program); 327 DE_ASSERT(false); 363 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); 423 DE_ASSERT(false); 463 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED);
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 86 DE_ASSERT(val >= 0); 118 DE_ASSERT(m_powerOfTwo || (!mipmaps && m_wrapS == GL_CLAMP_TO_EDGE && m_wrapT == GL_CLAMP_TO_EDGE));
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/external/deqp/framework/delibs/decpp/ |
deCommandLine.cpp | 124 DE_ASSERT(dst->m_args.empty() && dst->m_options.empty()); 130 DE_ASSERT(opt.shortName || opt.longName); 134 DE_ASSERT(shortOptMap.find(opt.shortName) == shortOptMap.end()); 140 DE_ASSERT(longOptMap.find(opt.longName) == longOptMap.end()); 151 DE_ASSERT(!dst->m_options.get<Help>());
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/external/deqp/modules/gles2/functional/ |
es2fBlendTests.cpp | 142 DE_ASSERT(!m_paramSets.empty()); 144 DE_ASSERT(m_paramSets[i].dstFuncRGB != GL_SRC_ALPHA_SATURATE && m_paramSets[i].dstFuncAlpha != GL_SRC_ALPHA_SATURATE); 177 DE_ASSERT(!m_renderer); 178 DE_ASSERT(!m_referenceRenderer); 179 DE_ASSERT(!m_refColorBuffer);
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