/external/deqp/modules/gles31/functional/ |
es31fLayoutBindingTests.cpp | 409 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(indices)*(glw::GLsizeiptr)sizeof(indices[0])), &indices[0], GL_STATIC_DRAW); 415 gl.bufferData(GL_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(vertices)*(glw::GLsizeiptr)sizeof(vertices[0])), &vertices[0], GL_STATIC_DRAW); [all...] |
es31fSampleShadingTests.cpp | 701 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(targets); ++ndx)
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es31fDebugTests.cpp | 92 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(debugTypes); typeNdx++) 94 for (int severityNdx = 0; severityNdx < DE_LENGTH_OF_ARRAY(debugSeverities); severityNdx++) [all...] |
es31fTextureMultisampleTests.cpp | [all...] |
es31fSeparateShaderTests.cpp | 153 return s_validInterpolations[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_validInterpolations)-1)]; 463 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(s_quadrants); ++vertexNdx) [all...] |
es31fVertexAttributeBindingStateQueryTests.cpp | 793 for (int verifierNdx = 0; verifierNdx < DE_LENGTH_OF_ARRAY(verifiers); ++verifierNdx)
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 417 for (int i = 0; i < DE_LENGTH_OF_ARRAY(targets); i++) [all...] |
/external/deqp/framework/randomshaders/ |
rsgBinaryOps.cpp | 414 VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]); 709 VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]);
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/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 226 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) 696 for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++) \
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es2fShaderOperatorTests.cpp | [all...] |
es2fFboRenderTest.cpp | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | [all...] |
es2pShaderControlStatementTests.cpp | 921 for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(loopGroups); groupNdx++)
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/external/deqp/modules/gles3/functional/ |
es3fRasterizationTests.cpp | [all...] |
es3fShaderApiTests.cpp | 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | [all...] |
es3pShaderControlStatementTests.cpp | 933 for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(loopGroups); groupNdx++)
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/external/deqp/execserver/tools/ |
xsTest.cpp | 1015 int numToRead = 1 + deRandom_getUint32(&rnd) % deMin(dataSize-curPos, DE_LENGTH_OF_ARRAY(block));
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/external/deqp/framework/egl/ |
egluGLContextFactory.cpp | 275 for (int attribNdx = 0; attribNdx < DE_LENGTH_OF_ARRAY(s_attribs); attribNdx++)
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 711 for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++) \
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 725 for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++) \
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/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 92 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
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glsShaderLibrary.cpp | 443 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_named); ndx++) 549 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_simple); ndx++) 721 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(names); ++ndx) [all...] |
glsShaderLibraryCase.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 173 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(pixelFormatMap); ndx++) [all...] |