/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 128 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); 130 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices + 3);
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/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/ |
PostSubBuffer.cpp | 130 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data()); 134 glVertexAttribPointer(mTexcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mCube.texcoords.data());
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/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/ |
SimpleVertexShader.cpp | 117 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data()); 121 glVertexAttribPointer(mTexcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mCube.texcoords.data());
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
TextureWrap.cpp | 109 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), vertices); 113 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), vertices + 4);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL) [all...] |
es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL) [all...] |
/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 102 glVertexPointer(2, GL_FLOAT, 0, vertices); 103 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/external/chromium_org/gpu/command_buffer/service/ |
feature_info_unittest.cc | 178 GL_FLOAT, 182 GL_FLOAT, 186 GL_FLOAT, 190 GL_FLOAT, 194 GL_FLOAT, 199 GL_FLOAT, 205 GL_FLOAT, 640 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); 643 GL_FLOAT)); 645 GL_FLOAT)); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
validationES3.cpp | 66 InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT ); 67 InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT ); 88 InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT ); 89 InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT ); 90 InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ); 91 InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT ); 102 InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT ); 103 InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT ); 114 InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT ); 115 InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT ); [all...] |
angletypes.cpp | 105 if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED) 122 if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED) 139 mPureInteger = (currentValueType != GL_FLOAT); 143 if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Square.java | 83 GL10.GL_FLOAT, 0, vertexBuffer);
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Triangle.java | 76 GL10.GL_FLOAT, 0, vertexBuffer);
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/external/chromium_org/third_party/mesa/src/src/glx/ |
compsize.c | 123 case GL_FLOAT:
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/external/mesa3d/src/glx/ |
compsize.c | 123 case GL_FLOAT:
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/frameworks/base/libs/hwui/ |
Dither.cpp | 58 GL_RED, GL_FLOAT, &pattern);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES11ExtHeader.java-if | 140 private static final int GL_FLOAT = GLES10.GL_FLOAT;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
glformats.c | 90 case GL_FLOAT: 128 case GL_FLOAT: 242 case GL_FLOAT: 1110 case GL_FLOAT: 1136 case GL_FLOAT: 1155 case GL_FLOAT: 1172 case GL_FLOAT: 1202 case GL_FLOAT: [all...] |
/external/mesa3d/src/mesa/main/ |
glformats.c | 90 case GL_FLOAT: 128 case GL_FLOAT: 242 case GL_FLOAT: 1110 case GL_FLOAT: 1136 case GL_FLOAT: 1155 case GL_FLOAT: 1172 case GL_FLOAT: 1202 case GL_FLOAT: [all...] |
/external/chromium_org/gpu/command_buffer/client/ |
vertex_array_object_manager_unittest.cc | 60 EXPECT_EQ(static_cast<uint32>(GL_FLOAT), param); 81 kBufferToUnbind, 0, 4, GL_FLOAT, false, 0, 0)); 83 kBufferToRemain, 1, 4, GL_FLOAT, false, 0, 0)); 85 kBufferToUnbind, 2, 4, GL_FLOAT, false, 0, 0)); 87 kBufferToRemain, 3, 4, GL_FLOAT, false, 0, 0));
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/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingTests.cpp | 343 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 347 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); 359 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 643 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); 644 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); 645 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); 916 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); 922 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL); 923 gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (deUint8*)DE_NULL + sizeof(tcu::Vec4)); 938 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL) [all...] |
/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils.cc | 378 case GL_FLOAT: 483 case GL_FLOAT: 540 case GL_FLOAT: 639 return GL_FLOAT; 647 case GL_FLOAT: 649 return GL_FLOAT;
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