/frameworks/base/core/java/android/transition/ |
TransitionInflater.java | 177 throw new RuntimeException("Unknown scene name: " + parser.getName()); 279 throw new RuntimeException("Unknown scene name: " + parser.getName()); 309 throw new RuntimeException("Unknown scene name: " + parser.getName()); 321 Scene fromScene = (fromId < 0) ? null: Scene.getSceneForLayout(sceneRoot, fromId, mContext); 323 Scene toScene = (toId < 0) ? null : Scene.getSceneForLayout(sceneRoot, toId, mContext);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TouchHandler.java | 43 public void init(Scene scene) { 51 mCameraRig = scene.appendNewCompoundTransform(); 59 mCamera = scene.appendNewCamera();
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FullscreenBlur.java | 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam, [all...] |
SimpleAppRS.java | 42 Scene mScene; 53 mScene = new Scene();
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TestAppRS.java | 49 // Used to asynchronously load scene elements like meshes and transform hierarchies 56 // Top level class that initializes all the elements needed to use the scene graph 75 Scene mActiveScene; 86 // This is just a hardcoded object in the scene that gets turned on and off for the demo 113 // Load a scene to render 219 public void prepareToRender(Scene s) { 266 Log.v("TIMER", "Scene init time: " + (end - start));
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/developers/build/prebuilts/gradle/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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/developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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/development/samples/browseable/AdapterTransition/src/com.example.android.adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
SurfaceAndTextureViews.java | 32 import android.transition.Scene; 76 Scene newScene = new Scene(container);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { 135 return Scene::tearDown();
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/device/generic/goldfish/camera/ |
Android.mk | 61 fake-pipeline2/Scene.cpp \
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 34 import com.android.scenegraph.Scene; 72 Scene mActiveScene; 228 throw new RuntimeException("Scene manager not initialized"); 235 throw new RuntimeException("Scene manager not initialized"); 241 public Scene mLoadedScene; 247 public Scene getActiveScene() { 251 public void setActiveScene(Scene s) { 424 ColladaScene scene = new ColladaScene(name, cb); local 425 scene.init(mRS, mRes);
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ColladaScene.java | 69 Scene mActiveScene;
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ColladaParser.java | 52 Scene mScene;
98 Scene getScene() {
103 mScene = new Scene();
486 private void getScene(Element scene) {
487 String name = scene.getAttribute("name");
488 String id = scene.getAttribute("id");
490 Node childNode = scene.getFirstChild();
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Scene.java | 42 public class Scene extends SceneGraphBase { 66 public Scene() {
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/v8/benchmarks/spinning-balls/ |
v.js | 55 var scene = void 0; variable 57 var scene = void 0; variable 295 function Scene(width, height) { 316 Scene.prototype.drawPoint = function (x, y, z, color) { 335 Scene.prototype.drawDyingPoints = function () { 338 // Rotate the scene around y-axis. 339 scene.drawPoint(point.x, point.y, point.z, point.color()); 352 Scene.prototype.draw = function () { 403 scene.draw(); 482 scene = new Scene(640, 480) [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 17 // the scene was ray traced correctly. 60 // flog/scene.js 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { 642 renderScene: function(scene, canvas){ 659 var ray = scene.camera.getRay(xp, yp); 661 var color = this.getPixelColor(ray, scene); 667 throw new Error("Scene rendered incorrectly"); 671 getPixelColor: function(ray, scene){ 672 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 299 Flog.RayTracer.Scene = Class.create(); 301 Flog.RayTracer.Scene.prototype = { 668 renderScene: function(scene, canvas){ 685 var ray = scene.camera.getRay(xp, yp); 687 var color = this.getPixelColor(ray, scene); 693 throw new Error("Scene rendered incorrectly"); 697 getPixelColor: function(ray, scene){ 698 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 299 Flog.RayTracer.Scene = Class.create(); 301 Flog.RayTracer.Scene.prototype = { 668 renderScene: function(scene, canvas){ 685 var ray = scene.camera.getRay(xp, yp); 687 var color = this.getPixelColor(ray, scene); 693 throw new Error("Scene rendered incorrectly"); 697 getPixelColor: function(ray, scene){ 698 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 293 Flog.RayTracer.Scene = Class.create(); 295 Flog.RayTracer.Scene.prototype = { 637 renderScene: function(scene, canvas){ 654 var ray = scene.camera.getRay(xp, yp); 656 var color = this.getPixelColor(ray, scene); 662 throw new Error("Scene rendered incorrectly"); 666 getPixelColor: function(ray, scene){ 667 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/v8/benchmarks/ |
raytrace.js | 17 // the scene was ray traced correctly. 60 // flog/scene.js 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { 642 renderScene: function(scene, canvas){ 659 var ray = scene.camera.getRay(xp, yp); 661 var color = this.getPixelColor(ray, scene); 667 throw new Error("Scene rendered incorrectly"); 671 getPixelColor: function(ray, scene){ 672 var info = this.testIntersection(ray, scene, null) [all...] |
/frameworks/base/core/java/android/view/ |
Window.java | 33 import android.transition.Scene; [all...] |