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  /frameworks/base/core/java/android/transition/
TransitionInflater.java 177 throw new RuntimeException("Unknown scene name: " + parser.getName());
279 throw new RuntimeException("Unknown scene name: " + parser.getName());
309 throw new RuntimeException("Unknown scene name: " + parser.getName());
321 Scene fromScene = (fromId < 0) ? null: Scene.getSceneForLayout(sceneRoot, fromId, mContext);
323 Scene toScene = (toId < 0) ? null : Scene.getSceneForLayout(sceneRoot, toId, mContext);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 43 public void init(Scene scene) {
51 mCameraRig = scene.appendNewCompoundTransform();
59 mCamera = scene.appendNewCamera();
FullscreenBlur.java 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam,
    [all...]
SimpleAppRS.java 42 Scene mScene;
53 mScene = new Scene();
TestAppRS.java 49 // Used to asynchronously load scene elements like meshes and transform hierarchies
56 // Top level class that initializes all the elements needed to use the scene graph
75 Scene mActiveScene;
86 // This is just a hardcoded object in the scene that gets turned on and off for the demo
113 // Load a scene to render
219 public void prepareToRender(Scene s) {
266 Log.v("TIMER", "Scene init time: " + (end - start));
  /developers/build/prebuilts/gradle/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /development/samples/browseable/AdapterTransition/src/com.example.android.adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
SurfaceAndTextureViews.java 32 import android.transition.Scene;
76 Scene newScene = new Scene(container);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) {
135 return Scene::tearDown();
  /device/generic/goldfish/camera/
Android.mk 61 fake-pipeline2/Scene.cpp \
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 34 import com.android.scenegraph.Scene;
72 Scene mActiveScene;
228 throw new RuntimeException("Scene manager not initialized");
235 throw new RuntimeException("Scene manager not initialized");
241 public Scene mLoadedScene;
247 public Scene getActiveScene() {
251 public void setActiveScene(Scene s) {
424 ColladaScene scene = new ColladaScene(name, cb); local
425 scene.init(mRS, mRes);
ColladaScene.java 69 Scene mActiveScene;
ColladaParser.java 52 Scene mScene;
98 Scene getScene() {
103 mScene = new Scene();
486 private void getScene(Element scene) {
487 String name = scene.getAttribute("name");
488 String id = scene.getAttribute("id");
490 Node childNode = scene.getFirstChild();
Scene.java 42 public class Scene extends SceneGraphBase {
66 public Scene() {
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
293 Flog.RayTracer.Scene = Class.create();
295 Flog.RayTracer.Scene.prototype = {
637 renderScene: function(scene, canvas){
654 var ray = scene.camera.getRay(xp, yp);
656 var color = this.getPixelColor(ray, scene);
662 throw new Error("Scene rendered incorrectly");
666 getPixelColor: function(ray, scene){
667 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /frameworks/base/core/java/android/view/
Window.java 33 import android.transition.Scene;
    [all...]

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