/external/regex-re2/re2/testing/ |
regexp_generator.cc | 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) { 153 if (ops < maxops_ && acm_->Uniform(2) == 0) { 154 const string& fmt = ops_[acm_->Uniform(ops_.size())]; 167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) { 168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Shader.h | 87 const std::vector<sh::Uniform> &getUniforms() const; 93 std::vector<sh::Uniform> &getUniforms();
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Shader.cpp | 160 const std::vector<sh::Uniform> &Shader::getUniforms() const 185 std::vector<sh::Uniform> &Shader::getUniforms()
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ProgramBinary.h | 16 #include "libGLESv2/Uniform.h" 62 // Struct used for correlating uniforms/elements of uniform arrays to handles 221 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform); 225 void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister); 226 void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder); 227 bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
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ProgramBinary.cpp | 924 // Retrieve sampler uniform values [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 93 "uniform highp vec4 u_color;\n" 157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4) 158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4) 173 "uniform highp vec4 u_gradientMin;\n" 174 "uniform highp vec4 u_gradientMax;\n" 246 src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx << ";\n"; 247 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; 248 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; 252 src << "uniform " << precision << " vec4 u_outScale0;\n [all...] |
es3fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 75 "uniform highp vec4 u_color;\n"
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 96 struct Uniform 98 Uniform (const std::string& name_, glu::DataType type_) : name(name_), type(type_) { } 154 ShaderProgramDeclaration& operator<< (const Uniform&); 176 std::vector<Uniform> m_uniforms; 253 friend class ReferenceContext; // for uniform access
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sglrShaderProgram.cpp | 69 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const Uniform& v) 211 DE_ASSERT(!"Invalid uniform name, uniform not found.");
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
Compiler.h | 73 const std::vector<sh::Uniform> &getUniforms() const { return uniforms; } 141 std::vector<sh::Uniform> uniforms;
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UniformHLSL.cpp | 83 const Uniform *UniformHLSL::findUniformByName(const TString &name) const 101 const Uniform *uniform = findUniformByName(name); local 102 ASSERT(uniform); 104 mUniformRegisterMap[uniform->name] = registerIndex; 106 unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); 108 if (gl::IsSampler(uniform->type)) 127 const TIntermSymbol &uniform = *uniformIt->second; local 128 const TType &type = uniform.getType(); 129 const TString &name = uniform.getSymbol() [all...] |
ShaderLang.cpp | 110 const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler, ShaderVariableType) 493 const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle) 495 return GetShaderVariables<sh::Uniform>(handle, SHADERVAR_UNIFORM);
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VariableInfo.cpp | 131 std::vector<sh::Uniform> *uniforms, 147 // We want to check whether a uniform/varying is statically used 195 // It's an internal error to reference an undefined user uniform 435 template void ExpandVariables(const std::vector<Uniform> &, std::vector<ShaderVariable> *);
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VariablePacker.cpp | 268 template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Uniform> &);
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util.cpp | 319 template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
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/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 21 * \brief Uniform block tests. 66 block.addUniform(Uniform("var", type, 0)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); 124 : TestCaseGroup(context, "ubo", "Uniform Block tests") 260 tcu::TestCaseGroup* structArrayArrayGroup = new tcu::TestCaseGroup(m_testCtx, "2_level_struct_array", "Struct array in one uniform block"); 301 tcu::TestCaseGroup* randomGroup = new tcu::TestCaseGroup(m_testCtx, "random", "Random Uniform Block cases");
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es31fFboTestUtil.cpp | 89 src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx << ";\n"; 90 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; 91 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; 95 src << "uniform " << precision << " vec4 u_outScale0;\n" 96 << "uniform " << precision << " vec4 u_outBias0;\n"; 137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4); 138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4); 142 decl << sglr::pdec::Uniform(std::string("u_sampler") + de::toString(ndx), samplerTypes.vec[ndx]); 143 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); 144 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4) [all...] |
es31fProgramUniformTests.cpp | 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api 306 struct Uniform 311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 379 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 387 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1280 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1361 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1560 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/chromium_org/third_party/tcmalloc/chromium/src/tests/ |
tcmalloc_unittest.cc | 232 int Uniform(int n) { 268 int v = Uniform(total_weight_); 295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta + 304 if (Uniform(100) < memalign_fraction_ * 100) { 307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign); 433 const int index = rnd_.Uniform(heap_.size()); 442 const int index = rnd_.Uniform(heap_.size()); 470 const int index = rnd_.Uniform(heap_.size()); 475 const int tid = rnd_.Uniform(FLAGS_numthreads); 557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20)) [all...] |
/external/chromium_org/third_party/tcmalloc/vendor/src/tests/ |
tcmalloc_unittest.cc | 232 int Uniform(int n) { 268 int v = Uniform(total_weight_); 295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta + 304 if (Uniform(100) < memalign_fraction_ * 100) { 307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign); 433 const int index = rnd_.Uniform(heap_.size()); 442 const int index = rnd_.Uniform(heap_.size()); 470 const int index = rnd_.Uniform(heap_.size()); 475 const int tid = rnd_.Uniform(FLAGS_numthreads); 557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20)) [all...] |
/external/chromium_org/third_party/angle/include/GLSLANG/ |
ShaderLang.h | 150 // restrictions for uniform variables in both vertex and fragment 158 // that you cannot read off the end of a uniform, whether an array 363 // SH_ACTIVE_UNIFORMS: the number of active uniform variables. 364 // SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform 452 // the uniform variable, It is assumed that hashedName has enough 467 COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle); 506 // Returns true if it found a valid default uniform, false otherwise. 509 // interfaceBlockName: Specifies the uniform
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/external/chromium_org/third_party/angle/src/common/ |
blocklayout.cpp | 242 unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
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/external/chromium_org/third_party/leveldatabase/src/db/ |
db_iter.cc | 108 return rnd_.Uniform(2*config::kReadBytesPeriod);
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/external/ceres-solver/internal/ceres/ |
compressed_row_sparse_matrix_test.cc | 426 Uniform(options.max_row_block_size - options.min_row_block_size); 433 Uniform(options.max_col_block_size - options.min_col_block_size);
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
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