/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 21 * \brief Random uniform block layout case. 151 block.addUniform(Uniform(name.c_str(), type, flags));
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glsUniformBlockCase.cpp | 21 * \brief Uniform block case. 186 // Uniform implementation. 188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags) 594 const Uniform& uniform = *uniformIter; local 595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 612 // Compute active uniform set for block 1081 const Uniform& uniform = *uniformIter; local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local [all...] |
glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; local 90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
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glsVertexArrayTests.cpp | 952 "uniform highp float u_coordScale;\n" 953 "uniform highp float u_colorScale;\n" 1168 decl << sglr::pdec::Uniform("u_coordScale", glu::TYPE_FLOAT); 1169 decl << sglr::pdec::Uniform("u_colorScale", glu::TYPE_FLOAT); [all...] |
glsDrawTest.cpp | [all...] |
/external/chromium_org/third_party/leveldatabase/src/table/ |
table_test.cc | 526 const int toss = rnd->Uniform(5); 616 const int index = rnd->Uniform(keys.size()); 618 switch (rnd->Uniform(3)) {
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/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 21 * \brief Uniform API tests. 260 struct Uniform 265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1364 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1434 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1487 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1645 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
es2fFboRenderTest.cpp | 71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 79 "uniform mediump vec4 u_color;\n" 120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) 131 "uniform sampler2D u_sampler0;\n" 180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) 181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D) 192 "uniform sampler2D u_sampler0;\n" 193 "uniform sampler2D u_sampler1;\n" [all...] |
es2fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
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es2fTextureUnitTests.cpp | 148 samplersStr += string("") + "uniform mediump " + samplerType + " " + samplerName + ";\n"; 149 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; 186 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE)); 187 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); [all...] |
es2fTextureSpecificationTests.cpp | 174 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) 183 << sglr::pdec::FragmentSource("uniform sampler2D u_sampler0;\n" 252 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_CUBE) 262 "uniform samplerCube u_sampler0;\n" [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformApiTests.cpp | 21 * \brief Uniform API tests. 326 struct Uniform 331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local 2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
es3fTextureUnitTests.cpp | 217 samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n"; 218 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; 219 scalesStr += "uniform highp vec4 " + scaleName + ";\n"; 220 biasesStr += "uniform highp vec4 " + biasName + ";\n"; 264 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); 265 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4); 266 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); 267 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); [all...] |
es3fStencilTests.cpp | 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 74 "uniform highp vec4 u_color;\n"
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/external/chromium_org/third_party/leveldatabase/src/db/ |
db_test.cc | [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
ShaderD3D.cpp | 269 const sh::Uniform &uniform = mUniforms[uniformIndex]; local 271 if (uniform.staticUse) 274 bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index); 278 mUniformRegisterMap[uniform.name] = index;
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ |
urlparse.py | 5 RFC 3986 (STD66): "Uniform Resource Identifiers" by T. Berners-Lee, R. Fielding 11 RFC 2396: "Uniform Resource Identifiers (URI)": Generic Syntax by T. 16 RFC 1808: "Relative Uniform Resource Locators", by R. Fielding, UC Irvine, June 19 RFC 1738: "Uniform Resource Locators (URL)" by T. Berners-Lee, L. Masinter, M.
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/ |
urlparse.py | 5 RFC 3986 (STD66): "Uniform Resource Identifiers" by T. Berners-Lee, R. Fielding 11 RFC 2396: "Uniform Resource Identifiers (URI)": Generic Syntax by T. 16 RFC 1808: "Relative Uniform Resource Locators", by R. Fielding, UC Irvine, June 19 RFC 1738: "Uniform Resource Locators (URL)" by T. Berners-Lee, L. Masinter, M.
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_urllib.py | 455 According to RFC 2396 ("Uniform Resource Identifiers), to escape a [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_urllib.py | 455 According to RFC 2396 ("Uniform Resource Identifiers), to escape a [all...] |
/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |