/external/chromium_org/third_party/skia/src/effects/ |
SkAlphaThresholdFilter.cpp | 153 fInnerThresholdVar = builder->addUniform( 156 fOuterThresholdVar = builder->addUniform(
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SkBlurMaskFilter.cpp | 665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, [all...] |
SkColorMatrixFilter.cpp | 416 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 419 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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SkPerlinNoiseShader.cpp | 679 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 682 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 688 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, [all...] |
SkArithmeticMode.cpp | 384 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrOvalEffect.cpp | 141 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 315 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrTextureDomain.cpp | 60 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
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GrDashingEffect.cpp | 524 fParamUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 734 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 740 fIntervalUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, [all...] |
GrConvexPolyEffect.cpp | 127 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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/external/skia/src/gpu/effects/ |
GrOvalEffect.cpp | 142 fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 314 fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrDashingEffect.cpp | 498 fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 504 fIntervalUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrTextureDomain.cpp | 65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrConvexPolyEffect.cpp | 126 fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLFullProgramBuilder.cpp | 167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility,
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GrGLProgramBuilder.h | 118 GrGLProgramDataManager::UniformHandle addUniform(uint32_t visibility,
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/external/deqp/modules/glshared/ |
glsUniformBlockCase.hpp | 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
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glsRandomUniformBlockCase.cpp | 151 block.addUniform(Uniform(name.c_str(), type, flags));
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/frameworks/base/libs/hwui/ |
Program.h | 406 int addUniform(const char* name);
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 722 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, [all...] |
/external/skia/src/effects/ |
SkBlurMaskFilter.cpp | 654 fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 658 fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
SkColorMatrixFilter.cpp | 408 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 411 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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SkPerlinNoiseShader.cpp | 663 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 666 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 669 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 675 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 713 fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
/external/skia/src/gpu/gl/ |
GrGLProgramEffects.cpp | 225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 353 transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility,
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GrGLShaderBuilder.h | 184 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
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