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    Searched refs:addUniform (Results 26 - 50 of 60) sorted by null

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  /external/chromium_org/third_party/skia/src/effects/
SkAlphaThresholdFilter.cpp 153 fInnerThresholdVar = builder->addUniform(
156 fOuterThresholdVar = builder->addUniform(
SkBlurMaskFilter.cpp 665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
SkColorMatrixFilter.cpp 416 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
419 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
SkPerlinNoiseShader.cpp 679 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
682 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
688 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
SkArithmeticMode.cpp 384 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrOvalEffect.cpp 141 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
315 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrTextureDomain.cpp 60 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
GrDashingEffect.cpp 524 fParamUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
734 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
740 fIntervalUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
GrConvexPolyEffect.cpp 127 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
  /external/skia/src/gpu/effects/
GrOvalEffect.cpp 142 fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
314 fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrDashingEffect.cpp 498 fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
504 fIntervalUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrTextureDomain.cpp 65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrConvexPolyEffect.cpp 126 fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFullProgramBuilder.cpp 167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility,
GrGLProgramBuilder.h 118 GrGLProgramDataManager::UniformHandle addUniform(uint32_t visibility,
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
glsRandomUniformBlockCase.cpp 151 block.addUniform(Uniform(name.c_str(), type, flags));
  /frameworks/base/libs/hwui/
Program.h 406 int addUniform(const char* name);
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkTwoPointConicalGradient_gpu.cpp 722 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
  /external/skia/src/effects/
SkBlurMaskFilter.cpp 654 fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
658 fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
SkColorMatrixFilter.cpp 408 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
411 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
SkPerlinNoiseShader.cpp 663 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
666 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
669 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
675 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient_gpu.cpp 713 fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
  /external/skia/src/gpu/gl/
GrGLProgramEffects.cpp 225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
353 transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility,
GrGLShaderBuilder.h 184 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,

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12 3