/frameworks/base/tools/aapt/ |
Main.h | 50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder); 53 const sp<AaptAssets>& assets, const String8& pkgName, 56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets); 60 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets); 64 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
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Images.h | 4 // Build resource files from raw assets. 18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets, 23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
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Resource.cpp | 4 // Build resource files from raw assets. 215 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets, 258 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len))); 288 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets, 320 table->addEntry(SourcePos(it.getPath(), 0), String16(assets->getPackage()), 326 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8); 334 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets, 336 mBundle(bundle), mAssets(assets), mFile(file), mHasErrors(hasErrors) { 354 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets, 364 bundle, assets, it.getFile(), &hasErrors) [all...] |
Command.cpp | 212 AssetManager assets; local 213 if (!assets.addAssetPath(String8(zipFileName), NULL)) { 214 fprintf(stderr, "ERROR: list -a failed because assets could not be loaded\n"); 218 const ResTable& res = assets.getResources(false); 228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", 391 Vector<String8> getNfcAidCategories(AssetManager& assets, String8 xmlPath, bool offHost, 394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); 595 AssetManager assets; local 597 if (!assets.addAssetPath(String8(filename), &assetsCookie)) { 598 fprintf(stderr, "ERROR: dump failed because assets could not be loaded\n") 2268 sp<AaptAssets> assets; local [all...] |
/build/tools/droiddoc/templates-ds/ |
trailer.cs | 22 <link href="<?cs var:toroot ?>assets/js/grid/960.gridder.css" rel="stylesheet" type="text/css"> 23 <script src="<?cs var:toroot ?>assets/js/grid/960.gridder.js" type="text/javascript"></script>
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/build/tools/droiddoc/test/stubs/ |
func.sh | 52 && rm -rf $OBJ_DIR/docs/assets \ 53 && mkdir -p $OBJ_DIR/docs/assets \ 54 && cp -fr tools/droiddoc/templates/assets/* $OBJ_DIR/docs/assets/ \
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Android.mk | 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
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/external/chromium_org/ui/file_manager/file_manager/audio_player/elements/ |
volume_controller.css | 34 url(../assets/100/player_timeline_handler.png) 1x, 35 url(../assets/200/player_timeline_handler.png) 2x);
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/ndk/tests/abcc/ |
Android.mk | 10 LOCAL_ASSET_DIR := $(realpath $(LOCAL_PATH))/prebuilts/assets/$(TARGET_CPU_ABI)
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build-abcc.sh | 52 register_option "--only-assets" do_only_assets_option "Build toolchain only under prebuilts/assets/ instead of whole app" 64 register_option "--no-rebuild-assets" do_no_rebuild_assets_option "Use existing toolchain prebuilt assets instead of rebuilding them" 78 ABCC_PREBUILT_ASSETS=$ABCC_DIR/prebuilts/assets 87 # First: Build toolchain assets 91 test -z "`ls $ABCC_PREBUILT_ASSETS 2> /dev/null`" && dump "[WARNING] No toolchain assets found!" 151 run ant debug -Dasset.dir=prebuilts/assets/$ABI 155 run ant release -Dasset.dir=prebuilts/assets/$ABI
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/cts/hostsidetests/appsecurity/test-apps/SplitApp/feature/ |
Android.mk | 24 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
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/frameworks/base/core/java/android/app/ |
ResourcesManager.java | 180 AssetManager assets = new AssetManager(); local 185 if (assets.addAssetPath(resDir) == 0) { 192 if (assets.addAssetPath(splitResDir) == 0) { 200 assets.addOverlayPath(idmapPath); 206 if (assets.addAssetPath(libDir) == 0) { 229 r = new Resources(assets, dm, config, compatInfo, token);
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/build/core/ |
package_internal.mk | 77 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets 101 $(patsubst assets/%,%, \ 102 $(call find-subdir-assets, $(dir)) \ 115 $(call find-subdir-assets,$(dir)) \ 128 # If no assets or resources were found, clear the directory variables so 260 # add-assets-to-package looks at PRODUCT_AAPT_CONFIG, but this target 267 $(add-assets-to-package) 385 $(add-assets-to-package)
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static_java_library.mk | 37 $(call find-subdir-assets,$(dir)) \
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dpi_specific_apk.mk | 46 $(add-assets-to-package)
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droiddoc.mk | 48 LOCAL_DROIDDOC_ASSET_DIR := assets 51 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR := assets
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/build/tools/droiddoc/test/generics/ |
Android.mk | 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
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/cts/hostsidetests/theme/ |
Android.mk | 21 LOCAL_JAVA_RESOURCE_DIRS := assets/$(PLATFORM_SDK_VERSION)/
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/developers/build/prebuilts/gradle/PermissionRequest/Application/src/main/java/com/example/android/permissionrequest/ |
SimpleWebServer.java | 35 * Implementation of a very basic HTTP server. The contents are loaded from the assets folder. This 65 public SimpleWebServer(int port, AssetManager assets) { 67 mAssets = assets;
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/developers/samples/android/content/webview/PermissionRequest/Application/src/main/java/com/example/android/permissionrequest/ |
SimpleWebServer.java | 35 * Implementation of a very basic HTTP server. The contents are loaded from the assets folder. This 65 public SimpleWebServer(int port, AssetManager assets) { 67 mAssets = assets;
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/external/chromium_org/build/android/gyp/ |
package_resources.py | 43 help='directories containing assets to be packaged')
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/cts/tests/tests/media/src/android/media/cts/ |
ImageReaderDecoderTest.java | 138 public MediaAssets(String mime, MediaAsset... assets) { 140 mAssets = assets; 218 Decoder(String name, MediaAssets assets, CodecCapabilities caps) { 220 mMime = assets.getMime(); 224 for (MediaAsset asset : assets.getAssets()) { 316 private Decoder[] decoders(MediaAssets assets, boolean goog) { 317 String mime = assets.getMime(); 333 result.add(new Decoder(info.getName(), assets, caps)); 338 private Decoder[] goog(MediaAssets assets) { 339 return decoders(assets, true /* goog */) [all...] |
/cts/hostsidetests/appsecurity/test-apps/SplitApp/ |
Android.mk | 30 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
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/packages/apps/Email/ |
Android.mk | 42 # Use assets dir from UnifiedEmail 44 LOCAL_ASSET_DIR := $(LOCAL_PATH)/$(unified_email_dir)/assets
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/external/chromium_org/android_webview/java/src/org/chromium/android_webview/ |
AndroidProtocolHandler.java | 132 AssetManager assets = context.getAssets(); local 133 return assets.open(path, AssetManager.ACCESS_STREAMING);
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