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  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 71 template<> inline deUint32 randomScalar (de::Random& rnd, deUint32 minValue, deUint32 maxValue) { return minValue + rnd.getUint32() % (maxValue - minValue + 1); }
106 inline deUint32 getUlpDiff (float a, float b)
108 const deUint32 aBits = tcu::Float32(a).bits();
109 const deUint32 bBits = tcu::Float32(b).bits();
113 inline deUint32 getUlpDiffIgnoreZeroSign (float a, float b)
130 inline float getEpsFromMaxUlpDiff (float value, deUint32 ulpDiff)
136 inline deUint32 getMaxUlpDiffFromBits (int numAccurateBits)
139 const deUint32 mask = (1u<<numGarbageBits)-1u
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es3fNegativeBufferApiTests.cpp 234 deUint32 fbo;
235 deUint32 texture;
274 deUint32 rbo;
311 deUint32 bufU;
316 deUint32 bufTF;
368 deUint32 bufU;
373 deUint32 bufTF;
406 deUint32 fbo;
407 deUint32 texture;
449 std::vector<deUint32> data(32*32)
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es3fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
142 deUint32 gles2Error;
143 deUint32 refError;
197 DepthCompareCase (Context& context, const char* name, const char* description, deUint32 compareOp)
208 deUint32 shaderID = context.createProgram(&shader);
254 deUint32 m_compareOp;
es3fTextureFormatTests.cpp 68 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height);
69 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height);
82 deUint32 m_format;
83 deUint32 m_dataType;
91 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height)
103 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height)
164 const deUint32 wrapS = GL_CLAMP_TO_EDGE;
165 const deUint32 wrapT = GL_CLAMP_TO_EDGE
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es3fImplementationLimitTests.cpp 56 T query (const glw::Functions& gl, deUint32 param);
100 GLint query<GLint> (const glw::Functions& gl, deUint32 param)
108 GLint64 query<GLint64> (const glw::Functions& gl, deUint32 param)
116 GLuint64 query<GLuint64> (const glw::Functions& gl, deUint32 param)
124 GLfloat query<GLfloat> (const glw::Functions& gl,deUint32 param)
132 NegInt query<NegInt> (const glw::Functions& gl, deUint32 param)
138 Boolean query<Boolean> (const glw::Functions& gl, deUint32 param)
146 FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param)
154 AlignmentInt query<AlignmentInt> (const glw::Functions& gl, deUint32 param)
233 LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue
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  /external/deqp/framework/delibs/decpp/
deMutex.hpp 40 Mutex (deUint32 flags = 0);
deRandom.hpp 41 Random (deUint32 seed) { deRandom_init(&m_rnd, seed); }
52 deUint64 getUint64 (void) { deUint32 upper = getUint32(); return (deUint64)upper << 32ull | (deUint64)getUint32(); }
53 deUint32 getUint32 (void) { return deRandom_getUint32(&m_rnd); }
97 return min + (int)(getUint32() % (deUint32)(max-min+1));
  /external/deqp/framework/delibs/deutil/
deTimerTest.c 57 int interval = minInterval + (int)(deRandom_getUint32(&rnd) % (deUint32)(maxInterval-minInterval+1));
  /external/deqp/framework/randomshaders/
rsgParameters.hpp 96 deUint32 seed;
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 51 deUint32 coverage;
54 Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, deUint32 coverage_, const float* sampleDepths_)
63 Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, const GenericVec4& value1_, deUint32 coverage_, const float* sampleDepths_)
129 tcu::Vector<deUint32, 4> unsignedValue; //!< unsigned integer targets
rrRenderer.hpp 76 DrawIndices (const deUint32*, int baseVertex = 0);
93 bool isRestartIndex (size_t elementNdx, deUint32 restartIndex) const;
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 65 deUint32 count;
66 deUint32 primCount;
67 deUint32 firstIndex;
69 deUint32 reservedMustBeZero;
71 DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing
75 deUint32 count;
76 deUint32 primCount;
77 deUint32 first;
78 deUint32 reservedMustBeZero;
80 DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packin
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  /external/deqp/modules/glshared/
glsMemoryStressCase.hpp 61 MemoryStressCase (tcu::TestContext& testCtx, glu::RenderContext& renderContext, deUint32 objectTypes, int minTextureSize, int maxTextureSize, int minBufferSize, int maxBufferSize, bool write, bool use, bool useDummyData, bool clearAfterOOM, const char* name, const char* desc);
glsUniformBlockCase.cpp 63 deUint32 flags;
64 PrecisionFlagsFmt (deUint32 flags_) : flags(flags_) {}
79 deUint32 flags;
80 LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {}
87 deUint32 bit;
98 deUint32 remBits = fmt.flags;
128 VarType::VarType (glu::DataType basicType, deUint32 flags)
181 void StructType::addMember (const char* name, const VarType& type, deUint32 flags)
188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags)
364 return glu::getDataTypeScalarSize(type)*sizeof(deUint32);
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glsShaderLibraryCase.hpp 115 static CaseRequirement createAnyExtensionRequirement (const std::vector<std::string>& requirements, deUint32 effectiveShaderStageFlags);
116 static CaseRequirement createLimitRequirement (deUint32 enumName, int ref);
121 deUint32 getAffectedExtensionStageFlags (void) const { DE_ASSERT(m_type == REQUIREMENTTYPE_EXTENSION); return m_effectiveShaderStageFlags; }
129 deUint32 m_effectiveShaderStageFlags;
132 deUint32 m_enumName;
157 deUint32 activeStageBits;
glsAttributeLocationTests.hpp 48 AttribType (const std::string& name, deUint32 locationSize, deUint32 typeEnum);
51 deUint32 getLocationSize (void) const { return m_locationSize; }
52 deUint32 getGLTypeEnum (void) const { return m_glTypeEnum; }
56 deUint32 m_locationSize;
57 deUint32 m_glTypeEnum;
119 Bind (const std::string& attribute, deUint32 location);
122 deUint32 getLocation (void) const { return m_location; }
126 deUint32 m_location;
  /external/deqp/framework/delibs/dethread/unix/
deThreadUnix.c 132 void deSleep (deUint32 milliseconds)
135 deUint32 seconds = milliseconds / 1000;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.hh 93 virtual deUint32 getDefaultFramebuffer (void) const { DE_ASSERT(!"No framebuffer"); return 0; }
113 virtual deUint32 getDefaultFramebuffer (void) const { return *m_framebuffer; }
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 57 deUint32 internalFormat,
58 deUint32 wrapS,
59 deUint32 wrapT,
60 deUint32 minFilter,
61 deUint32 magFilter,
222 void Texture2DRenderCase::setupProgram (deUint32 program)
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 95 static void uploadUniformIndices (const glw::Functions& gl, deUint32 program, const char* varPrefix, int numIndices, const int* indices)
245 static deUint32 getGLTextureTarget (TextureType texType)
261 deUint32 texture,
267 const deUint32 texTarget = getGLTextureTarget(texType);
268 const deUint32 intFormat = glu::getInternalFormat(texFormat);
427 *((deUint32*)access.getDataPtr() + ndx) = rnd.getUint32();
442 vector<deUint32> outData;
593 const deUint32* uintPtr = (const deUint32*)resPtr;
615 const deUint32* refPtr = &outData[lookupNdx*outLookupStride]
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es31fNegativeBufferApiTests.cpp 234 deUint32 fbo = 0x1234;
235 deUint32 texture = 0x1234;
274 deUint32 rbo = 0x1234;
311 deUint32 bufU = 0x1234;
316 deUint32 bufTF = 0x1234;
369 deUint32 bufU = 0x1234;
374 deUint32 bufTF = 0x1234;
408 deUint32 fbo = 0x1234;
409 deUint32 texture = 0x1234;
452 std::vector<deUint32> data(32*32)
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  /external/deqp/modules/gles2/functional/
es2fTextureCompletenessTests.cpp 305 Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx);
312 deUint32 m_format;
313 deUint32 m_invalidFormat;
317 Incomplete2DFormatCase::Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx)
351 deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format;
415 Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo);
421 deUint32 m_wrapT
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es2fTextureFormatTests.cpp 69 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height);
82 const deUint32 m_format;
83 const deUint32 m_dataType;
91 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height)
147 const deUint32 wrapS = GL_CLAMP_TO_EDGE;
148 const deUint32 wrapT = GL_CLAMP_TO_EDGE;
149 const deUint32 minFilter = GL_NEAREST;
150 const deUint32 magFilter = GL_NEAREST
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es2fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
139 deUint32 gles2Error;
140 deUint32 refError;
194 DepthCompareCase (Context& context, const char* name, const char* description, deUint32 compareOp)
205 deUint32 shaderID = context.createProgram(&shader);
251 deUint32 m_compareOp;
es2fFboApiTest.cpp 145 deUint32 tex = 1;
146 deUint32 fbo = 1;
165 deUint32 tex = 1;
166 deUint32 fbo = 1;
194 deUint32 tex2D = 1;
224 deUint32 texCube = 2;
248 deUint32 rbo = 3;
261 deUint32 tex2D = 1;
268 deUint32 rbo = 1;
280 deUint32 tex2D = 1
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1 2 3 4 5 6 78 91011>>