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    Searched refs:deUint32 (Results 226 - 250 of 393) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fFragOpInteractionTests.cpp 51 const deUint32 baseSeed = 0x667eacfd;
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
70 const deUint32 m_flags;
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
361 deUint32 flags = (mode == DISCARDMODE_TEXTURE ? FLAG_USES_TEXTURES : 0)
es2fDepthStencilClearTests.cpp 79 deUint32 clearMask;
87 deUint32 stencilMask;
130 void generateClears (vector<Clear>& dst, deUint32 seed);
227 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed)
453 deUint32 bufMask = (1u<<stencilBits)-1;
476 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w();
477 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask;
485 deUint32 stencil = rowAccess.getPixelUint(x, 0).w();
486 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
  /external/deqp/modules/gles3/functional/
es3fFragOpInteractionTests.cpp 51 const deUint32 baseSeed = 0xac2301cf;
es3fDepthStencilClearTests.cpp 79 deUint32 clearMask;
87 deUint32 stencilMask;
130 void generateClears (vector<Clear>& dst, deUint32 seed);
230 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed)
456 deUint32 bufMask = (1u<<stencilBits)-1;
479 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w();
480 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask;
488 deUint32 stencil = rowAccess.getPixelUint(x, 0).w();
489 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
es3fFboTestUtil.cpp 103 void FlatColorShader::setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color)
125 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
189 void GradientShader::setGradient (sglr::Context& ctx, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax)
224 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
411 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
500 void TextureCubeShader::setUniforms (sglr::Context& gl, deUint32 program) const
549 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
611 void Texture2DArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const
657 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color)
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es3fUniformApiTests.cpp 110 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
302 deUint32 uintV[4];
311 deUint32 uintV[4];
516 static UniformCollection* random (const deUint32 seed)
708 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10);
729 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break;
904 static CaseShaderType randomCaseShaderType (const deUint32 seed)
942 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
943 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
1033 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL)
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es3fInstancedRenderingTests.cpp 74 deUint32 u32;
78 VarComp(deUint32 v) : u32(v) {}
81 DE_STATIC_ASSERT(sizeof(VarComp) == sizeof(deUint32));
170 vec.push_back(VarComp((deUint32)(val*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS)));
507 deUint32 program = m_program->getProgram();
595 deUint32 uintR = (deInt32)(r*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
596 deUint32 uintG = (deInt32)(g*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
597 deUint32 uintB = (deInt32)(b*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 69 DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin = false, bool useLimitMax = false);
84 deUint32 m_buffer;
85 deUint32 m_indexBuffer;
89 DrawInvalidRangeCase::DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin, bool useLimitMax)
112 std::vector<deUint32> indices (m_numIndices);
124 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW);
161 deUint32 min = m_min;
162 deUint32 max = m_max
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  /external/deqp/modules/glshared/
glsScissorTests.hpp 89 deUint32 clearMode);
glsShaderExecUtil.hpp 82 virtual deUint32 getProgram (void) const = 0;
glsShaderPerformanceCase.hpp 58 virtual void setupProgram (deUint32 program);
glsVertexArrayTests.cpp 205 sizeof(deUint32), // INPUTTYPE_UNSIGNED_INT,
207 sizeof(deUint32) / 4, // INPUTTYPE_UNSIGNED_INT_2_10_10_10,
208 sizeof(deUint32) / 4 // INPUTTYPE_INT_2_10_10_10,
293 return GLValue::Fixed::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
314 return GLValue::Int::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
323 return GLValue::Uint::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
575 void ContextArray::glBind (deUint32 loc
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  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutCase.cpp 66 deUint32 flags;
67 LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {}
74 deUint32 bit;
86 deUint32 remBits = fmt.flags;
103 BufferVar::BufferVar (const char* name, const VarType& type, deUint32 flags)
332 return glu::getDataTypeScalarSize(type)*sizeof(deUint32);
342 case glu::TYPE_BOOL: return 1*sizeof(deUint32);
347 case glu::TYPE_BOOL_VEC2: return 2*sizeof(deUint32);
357 case glu::TYPE_BOOL_VEC4: return 4*sizeof(deUint32);
371 int computeStd140BaseAlignment (const VarType& type, deUint32 layoutFlags
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es31fShaderImageLoadStoreTests.cpp 262 static inline deUint32 getGLTextureTarget (TextureType texType)
273 return (deUint32)-1;
277 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
482 BufferMemMap (const glw::Functions& gl, deUint32 target, int offset, int size, deUint32 access)
505 const deUint32 m_target;
514 UniformAccessLogger (const glw::Functions& gl, TestLog& log, deUint32 programGL)
529 const deUint32 m_programGL;
685 static void setTextureStorage (glu::CallLogWrapper& glLog, TextureType imageType, deUint32 internalFormat, const IVec3& imageSize, deUint32 textureBufGL
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es31fStencilTexturingTests.cpp 167 const deUint32 stencilMask = (1u<<stencilBits)-1u;
196 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height)
261 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level)
326 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
488 static void checkDepthStencilFormatSupport (const glu::ContextInfo& ctxInfo, deUint32 format)
504 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
515 UploadTex2DCase (Context& context, const char* name, deUint32 format)
564 const deUint32 m_format;
570 UploadTex2DArrayCase (Context& context, const char* name, deUint32 format)
650 const deUint32 m_format
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es31fSeparateShaderTests.cpp 442 string genVtxShaderSrc (deUint32 seed,
507 string genFrgShaderSrc (deUint32 seed,
652 ProgramParams (deUint32 vtxSeed_, GLfloat vtxScale_, deUint32 frgSeed_, GLfloat frgScale_)
657 deUint32 vtxSeed;
659 deUint32 frgSeed;
665 const deUint32 vtxSeed = rnd.getUint32();
667 const deUint32 frgSeed = rnd.getUint32();
687 deUint32 paramsSeed (const TestParams& params)
689 deUint32 paramCode = (params.initSingle << 0
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es31fShaderBuiltinConstantTests.cpp 47 static int getInteger (const glw::Functions& gl, deUint32 pname)
55 template<deUint32 Pname>
61 static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname)
70 template<deUint32 Pname>
76 static tcu::IVec3 getIVec3 (const glw::Functions& gl, deUint32 pname)
85 template<deUint32 Pname>
  /external/deqp/framework/common/
tcuTexCompareVerifier.cpp 185 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0)
186 | (deUint32(cmp1.isTrue)<<1);
187 const deUint32 isFalse = (deUint32(cmp0.isFalse)<<0)
188 | (deUint32(cmp1.isFalse)<<1);
200 for (deUint32 comb = 0; comb < (1<<2); comb++)
226 static inline BVec4 extractBVec4 (const deUint32 val, int offset)
287 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0
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tcuTexture.cpp 41 typedef Float<deUint32, 5, 6, 15, 0> Float11;
42 typedef Float<deUint32, 5, 5, 15, 0> Float10;
270 case TextureFormat::UNORM_INT32: return (float)*((const deUint32*)value) / 4294967295.0f;
276 case TextureFormat::UNSIGNED_INT32: return (float)*((const deUint32*)value);
294 case TextureFormat::UNORM_INT32: return (int)*((const deUint32*)value);
300 case TextureFormat::UNSIGNED_INT32: return (int)*((const deUint32*)value);
318 case TextureFormat::UNORM_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src * 4294967295.0f); break;
324 case TextureFormat::UNSIGNED_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src); break
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  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 119 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
134 deUint32 program = 0;
135 deUint32 vertexShader = 0;
136 deUint32 fragmentShader = 0;
293 deUint32 program = 0;
325 deUint32 posLocation;
  /external/deqp/framework/delibs/decpp/
deSocket.cpp 90 void Socket::setFlags (deUint32 flags)
deSocket.hpp 78 void setFlags (deUint32 flags);
  /external/deqp/framework/delibs/dethread/unix/
deNamedSemaphoreUnix.c 50 deUint32 mode = 0700;
  /external/deqp/framework/delibs/deutil/
deFile.c 100 deFile* deFile_create (const char* filename, deUint32 mode)
115 deBool deFile_setFlags (deFile* file, deUint32 flags)
240 deFile* deFile_create (const char* filename, deUint32 mode)
299 deBool deFile_setFlags (deFile* file, deUint32 flags)

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