/external/deqp/modules/gles2/functional/ |
es2fFragOpInteractionTests.cpp | 51 const deUint32 baseSeed = 0x667eacfd;
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es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 70 const deUint32 m_flags; 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 361 deUint32 flags = (mode == DISCARDMODE_TEXTURE ? FLAG_USES_TEXTURES : 0)
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es2fDepthStencilClearTests.cpp | 79 deUint32 clearMask; 87 deUint32 stencilMask; 130 void generateClears (vector<Clear>& dst, deUint32 seed); 227 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed) 453 deUint32 bufMask = (1u<<stencilBits)-1; 476 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w(); 477 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask; 485 deUint32 stencil = rowAccess.getPixelUint(x, 0).w(); 486 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
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/external/deqp/modules/gles3/functional/ |
es3fFragOpInteractionTests.cpp | 51 const deUint32 baseSeed = 0xac2301cf;
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es3fDepthStencilClearTests.cpp | 79 deUint32 clearMask; 87 deUint32 stencilMask; 130 void generateClears (vector<Clear>& dst, deUint32 seed); 230 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed) 456 deUint32 bufMask = (1u<<stencilBits)-1; 479 deUint32 oldVal = rowAccess.getPixelUint(x, 0).w(); 480 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask; 488 deUint32 stencil = rowAccess.getPixelUint(x, 0).w(); 489 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
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es3fFboTestUtil.cpp | 103 void FlatColorShader::setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color) 125 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 189 void GradientShader::setGradient (sglr::Context& ctx, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax) 224 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const 411 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 500 void TextureCubeShader::setUniforms (sglr::Context& gl, deUint32 program) const 549 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 611 void Texture2DArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const 657 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color) [all...] |
es3fUniformApiTests.cpp | 110 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) 302 deUint32 uintV[4]; 311 deUint32 uintV[4]; 516 static UniformCollection* random (const deUint32 seed) 708 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); 729 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; 904 static CaseShaderType randomCaseShaderType (const deUint32 seed) 942 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); 943 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features. 1033 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL) [all...] |
es3fInstancedRenderingTests.cpp | 74 deUint32 u32; 78 VarComp(deUint32 v) : u32(v) {} 81 DE_STATIC_ASSERT(sizeof(VarComp) == sizeof(deUint32)); 170 vec.push_back(VarComp((deUint32)(val*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS))); 507 deUint32 program = m_program->getProgram(); 595 deUint32 uintR = (deInt32)(r*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); 596 deUint32 uintG = (deInt32)(g*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS); 597 deUint32 uintB = (deInt32)(b*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
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/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 69 DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin = false, bool useLimitMax = false); 84 deUint32 m_buffer; 85 deUint32 m_indexBuffer; 89 DrawInvalidRangeCase::DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin, bool useLimitMax) 112 std::vector<deUint32> indices (m_numIndices); 124 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW); 161 deUint32 min = m_min; 162 deUint32 max = m_max [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.hpp | 89 deUint32 clearMode);
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glsShaderExecUtil.hpp | 82 virtual deUint32 getProgram (void) const = 0;
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glsShaderPerformanceCase.hpp | 58 virtual void setupProgram (deUint32 program);
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glsVertexArrayTests.cpp | 205 sizeof(deUint32), // INPUTTYPE_UNSIGNED_INT, 207 sizeof(deUint32) / 4, // INPUTTYPE_UNSIGNED_INT_2_10_10_10, 208 sizeof(deUint32) / 4 // INPUTTYPE_INT_2_10_10_10, 293 return GLValue::Fixed::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 314 return GLValue::Int::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 323 return GLValue::Uint::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 575 void ContextArray::glBind (deUint32 loc [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSSBOLayoutCase.cpp | 66 deUint32 flags; 67 LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {} 74 deUint32 bit; 86 deUint32 remBits = fmt.flags; 103 BufferVar::BufferVar (const char* name, const VarType& type, deUint32 flags) 332 return glu::getDataTypeScalarSize(type)*sizeof(deUint32); 342 case glu::TYPE_BOOL: return 1*sizeof(deUint32); 347 case glu::TYPE_BOOL_VEC2: return 2*sizeof(deUint32); 357 case glu::TYPE_BOOL_VEC4: return 4*sizeof(deUint32); 371 int computeStd140BaseAlignment (const VarType& type, deUint32 layoutFlags [all...] |
es31fShaderImageLoadStoreTests.cpp | 262 static inline deUint32 getGLTextureTarget (TextureType texType) 273 return (deUint32)-1; 277 static deUint32 cubeFaceToGLFace (tcu::CubeFace face) 482 BufferMemMap (const glw::Functions& gl, deUint32 target, int offset, int size, deUint32 access) 505 const deUint32 m_target; 514 UniformAccessLogger (const glw::Functions& gl, TestLog& log, deUint32 programGL) 529 const deUint32 m_programGL; 685 static void setTextureStorage (glu::CallLogWrapper& glLog, TextureType imageType, deUint32 internalFormat, const IVec3& imageSize, deUint32 textureBufGL [all...] |
es31fStencilTexturingTests.cpp | 167 const deUint32 stencilMask = (1u<<stencilBits)-1u; 196 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height) 261 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level) 326 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) 488 static void checkDepthStencilFormatSupport (const glu::ContextInfo& ctxInfo, deUint32 format) 504 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); 515 UploadTex2DCase (Context& context, const char* name, deUint32 format) 564 const deUint32 m_format; 570 UploadTex2DArrayCase (Context& context, const char* name, deUint32 format) 650 const deUint32 m_format [all...] |
es31fSeparateShaderTests.cpp | 442 string genVtxShaderSrc (deUint32 seed, 507 string genFrgShaderSrc (deUint32 seed, 652 ProgramParams (deUint32 vtxSeed_, GLfloat vtxScale_, deUint32 frgSeed_, GLfloat frgScale_) 657 deUint32 vtxSeed; 659 deUint32 frgSeed; 665 const deUint32 vtxSeed = rnd.getUint32(); 667 const deUint32 frgSeed = rnd.getUint32(); 687 deUint32 paramsSeed (const TestParams& params) 689 deUint32 paramCode = (params.initSingle << 0 [all...] |
es31fShaderBuiltinConstantTests.cpp | 47 static int getInteger (const glw::Functions& gl, deUint32 pname) 55 template<deUint32 Pname> 61 static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname) 70 template<deUint32 Pname> 76 static tcu::IVec3 getIVec3 (const glw::Functions& gl, deUint32 pname) 85 template<deUint32 Pname>
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/external/deqp/framework/common/ |
tcuTexCompareVerifier.cpp | 185 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0) 186 | (deUint32(cmp1.isTrue)<<1); 187 const deUint32 isFalse = (deUint32(cmp0.isFalse)<<0) 188 | (deUint32(cmp1.isFalse)<<1); 200 for (deUint32 comb = 0; comb < (1<<2); comb++) 226 static inline BVec4 extractBVec4 (const deUint32 val, int offset) 287 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0 [all...] |
tcuTexture.cpp | 41 typedef Float<deUint32, 5, 6, 15, 0> Float11; 42 typedef Float<deUint32, 5, 5, 15, 0> Float10; 270 case TextureFormat::UNORM_INT32: return (float)*((const deUint32*)value) / 4294967295.0f; 276 case TextureFormat::UNSIGNED_INT32: return (float)*((const deUint32*)value); 294 case TextureFormat::UNORM_INT32: return (int)*((const deUint32*)value); 300 case TextureFormat::UNSIGNED_INT32: return (int)*((const deUint32*)value); 318 case TextureFormat::UNORM_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src * 4294967295.0f); break; 324 case TextureFormat::UNSIGNED_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src); break [all...] |
/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 119 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) 134 deUint32 program = 0; 135 deUint32 vertexShader = 0; 136 deUint32 fragmentShader = 0; 293 deUint32 program = 0; 325 deUint32 posLocation;
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/external/deqp/framework/delibs/decpp/ |
deSocket.cpp | 90 void Socket::setFlags (deUint32 flags)
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deSocket.hpp | 78 void setFlags (deUint32 flags);
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/external/deqp/framework/delibs/dethread/unix/ |
deNamedSemaphoreUnix.c | 50 deUint32 mode = 0700;
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/external/deqp/framework/delibs/deutil/ |
deFile.c | 100 deFile* deFile_create (const char* filename, deUint32 mode) 115 deBool deFile_setFlags (deFile* file, deUint32 flags) 240 deFile* deFile_create (const char* filename, deUint32 mode) 299 deBool deFile_setFlags (deFile* file, deUint32 flags)
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