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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene )
340 for (x = 0; x < scene->tiles_x; x++)
344 for (y = 0; y < scene->tiles_y; y++) {
345 for (x = 0; x < scene->tiles_x; x++) {
346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
374 for (x = 0; x < scene->tiles_x; x++)
394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene )
398 for (y = 0; y < scene->tiles_y; y++)
    [all...]
lp_rast.h 31 * scene we iterate over the tile bins and execute the commands
142 struct lp_scene *scene );
274 lp_debug_bins( struct lp_scene *scene );
276 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
278 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
lp_setup_context.h 90 struct lp_scene *scene; /**< current scene being built */ member in struct:lp_setup_context
118 SETUP_FLUSHED, /**< scene is null */
119 SETUP_CLEARED, /**< scene exists but has only clears */
120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
124 const struct lp_rast_state *stored; /**< what's in the scene */
187 lp_setup_alloc_triangle(struct lp_scene *scene,
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_debug.c 317 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
319 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
332 lp_debug_draw_bins_by_coverage( struct lp_scene *scene )
340 for (x = 0; x < scene->tiles_x; x++)
344 for (y = 0; y < scene->tiles_y; y++) {
345 for (x = 0; x < scene->tiles_x; x++) {
346 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
374 for (x = 0; x < scene->tiles_x; x++)
394 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene )
398 for (y = 0; y < scene->tiles_y; y++)
    [all...]
lp_rast.h 31 * scene we iterate over the tile bins and execute the commands
142 struct lp_scene *scene );
274 lp_debug_bins( struct lp_scene *scene );
276 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
278 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
lp_setup_context.h 90 struct lp_scene *scene; /**< current scene being built */ member in struct:lp_setup_context
118 SETUP_FLUSHED, /**< scene is null */
119 SETUP_CLEARED, /**< scene exists but has only clears */
120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
124 const struct lp_rast_state *stored; /**< what's in the scene */
187 lp_setup_alloc_triangle(struct lp_scene *scene,
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
    [all...]
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyLoader.java 17 package com.android.hierarchyviewer.scene;
39 ViewHierarchyScene scene = new ViewHierarchyScene(); local
95 scene.addNode(lastNode);
98 scene.setRoot(lastNode);
105 scene.addEdge(edge);
106 scene.setEdgeSource(edge, parent);
107 scene.setEdgeTarget(edge, lastNode);
113 updateIndices(scene.getRoot());
133 return scene;
  /external/deqp/modules/glshared/
glsRasterizationTestUtil.cpp 527 const TriangleSceneSpec& scene;
530 : scene(scene_)
549 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[0]),
550 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[1]),
551 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[2])
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
FullscreenBlur.java 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam,
    [all...]
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
LoginActivityFromResources.java 22 import android.transition.Scene;
30 Scene mCurrentScene;
32 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
44 public void applyScene(Scene scene) {
45 mTransitionManager.transitionTo(scene);
46 mCurrentScene = scene;
53 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
54 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
55 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layou
    [all...]
LoginActivity.java 22 import android.transition.Scene;
34 Scene mCurrentScene;
36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this);
49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this);
50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this);
51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this);
75 public void applyScene(Scene scene)
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
293 Flog.RayTracer.Scene = Class.create();
295 Flog.RayTracer.Scene.prototype = {
637 renderScene: function(scene, canvas){
654 var ray = scene.camera.getRay(xp, yp);
656 var color = this.getPixelColor(ray, scene);
662 throw new Error("Scene rendered incorrectly");
666 getPixelColor: function(ray, scene){
667 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /frameworks/support/v17/leanback/kitkat/android/support/v17/leanback/transition/
TransitionHelperKitkat.java 22 import android.transition.Scene;
42 Scene scene = new Scene(sceneRoot); local
43 scene.setEnterAction(enterAction);
44 return scene;
216 static void runTransition(Object scene, Object transition) {
217 TransitionManager.go((Scene) scene, (Transition) transition);
  /developers/build/prebuilts/gradle/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeRenderSession.java 194 /*package*/ BridgeRenderSession(RenderSessionImpl scene, Result lastResult) {
195 mSession = scene;
196 if (scene != null) {
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 24 import com.android.hierarchyviewer.scene.CaptureLoader;
25 import com.android.hierarchyviewer.scene.ProfilesLoader;
26 import com.android.hierarchyviewer.scene.VersionLoader;
27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader;
28 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
29 import com.android.hierarchyviewer.scene.ViewManager;
30 import com.android.hierarchyviewer.scene.ViewNode;
31 import com.android.hierarchyviewer.scene.WindowsLoader;
145 private ViewHierarchyScene scene; field in class:Workspace
658 scene.setZoomFactor(slider.getValue() / 100.0d)
    [all...]
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
scene.js 6 var camera, controls, scene, projector, renderer;
24 scene.remove(objects[i]);
107 scene.add(object);
132 alert('Invalid scene description. See console.');
160 scene = new THREE.Scene();
162 scene.add( new THREE.AmbientLight( 0x505050 ) );
178 scene.add( light );
183 scene.add( plane );
298 renderer.render( scene, camera )
    [all...]

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12 3 4 5