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  /external/deqp/modules/gles3/functional/
es3fFboTestCase.hpp 43 class FboTestCase : public TestCase, public sglr::ContextWrapper
es3fFboDepthbufferTests.cpp 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
210 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
215 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
290 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
295 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
es3fFboTestCase.cpp 83 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
108 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fFboInvalidateTests.cpp 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
404 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f))
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es3fRandomFragmentOpTests.cpp 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function);
82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp);
84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation);
91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc);
92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc);
111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
es3fFboMultisampleTests.cpp 137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d));
218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fDrawTests.cpp 578 class GridProgram : public sglr::ShaderProgram
588 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
589 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
590 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
591 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
592 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
593 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
594 << sglr::pdec::VertexSource("#version 300 es\n"
604 << sglr::pdec::FragmentSource
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es3fBlendTests.cpp 288 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB);
289 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB);
290 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB);
291 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha);
292 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha);
293 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha);
es3fClippingTests.cpp 395 class PositionColorShader : public sglr::ShaderProgram
410 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
411 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
413 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
414 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
415 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
416 << sglr::pdec::VertexSource(shaderSourceVertex)
417 << sglr::pdec::FragmentSource(shaderSourceFragment)
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es3fTextureSpecificationTests.cpp 138 class TextureSpecCase : public TestCase, public sglr::ContextWrapper
148 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
185 sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
186 sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height);
187 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
192 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context)
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es3fFboColorbufferTests.cpp 301 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
311 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
443 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
460 sglr::drawQuad(*getCurrentContext(), cubeTexShaderID, p0, p1);
569 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
586 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1);
693 sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
710 sglr::drawQuad(*getCurrentContext(), tdTexShaderID, p0, p1);
791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
800 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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es3fFramebufferBlitTests.cpp 110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
405 sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
410 sglr::drawQuad(*getCurrentContext(), gradShaderSrcID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
543 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
582 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
592 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
664 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f))
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.hpp 43 class FboTestCase : public TestCase, public sglr::ContextWrapper
es31fFboTestCase.cpp 85 sglr::GLContext context(renderCtx, log, 0, tcu::IVec4(x, y, width, height));
112 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es31fFboColorbufferTests.cpp 226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1);
  /external/deqp/modules/glshared/
glsScissorTests.hpp 37 namespace sglr namespace
40 } // sglr
glsVertexArrayTests.hpp 38 namespace sglr namespace
45 } // sglr
171 ContextArray (Storage storage, sglr::Context& context);
199 sglr::Context& m_ctx;
218 ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext);
229 sglr::Context& m_ctx;
232 sglr::ShaderProgram* m_program;
396 sglr::ReferenceContextBuffers* m_refBuffers;
397 sglr::ReferenceContext* m_refContext;
398 sglr::Context* m_glesContext
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glsFragOpInteractionCase.cpp 224 static void setRenderState (sglr::Context& ctx, const RenderState& state)
282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd)
311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program)
328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value)
380 const sglr::ReferenceContextLimits limits;
381 sglr::ReferenceContextBuffers buffers;
382 sglr::ReferenceContext context;
435 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewport (…)
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glsVertexArrayTests.cpp 468 ContextArray::ContextArray (Storage storage, sglr::Context& context)
752 ContextArrayPack::ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext)
778 class ContextShaderProgram : public sglr::ShaderProgram
792 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays);
799 : sglr::ShaderProgram (createProgramDeclaration(ctx, arrays))
1155 sglr::pdec::ShaderProgramDeclaration ContextShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays)
1157 sglr::pdec::ShaderProgramDeclaration decl;
1160 decl << sglr::pdec::VertexAttribute(std::string("a_") + de::toString(arrayNdx), mapOutputType(arrays[arrayNdx]->getOutputType()));
1162 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
1163 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
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glsDrawTest.cpp 907 AttributeArray (DrawTestSpec::Storage storage, sglr::Context& context);
928 sglr::Context& m_ctx;
947 AttributeArray::AttributeArray (DrawTestSpec::Storage storage, sglr::Context& context)
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  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function);
82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp);
84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation);
91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc);
92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc);
111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
es2fBlendTests.cpp 235 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB);
236 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB);
237 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB);
238 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha);
239 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha);
240 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha);
es2fClippingTests.cpp 392 class PositionColorShader : public sglr::ShaderProgram
407 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
408 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
409 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
410 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
411 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
413 << sglr::pdec::VertexSource(shaderSourceVertex)
414 << sglr::pdec::FragmentSource(shaderSourceFragment)
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  /external/deqp/framework/opengl/simplereference/
sglrContext.cpp 30 namespace sglr namespace
83 } // sglr
sglrShaderProgram.hpp 23 * \brief SGLR shader program.
33 namespace sglr namespace
186 friend class ::sglr::ShaderProgram;
257 } // sglr

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