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  /external/stlport/test/unit/
vector_test.cpp 307 vector<TestStruct> va; local
308 va.reserve(1);
309 va.reserve(2);
  /external/valgrind/main/coregrind/
m_machine.c 435 static VexArch va = VexArch_INVALID; variable
776 va = VexArchX86;
894 va = VexArchAMD64;
    [all...]
  /ndk/tests/device/test-gnustl-full/unit/
vector_test.cpp 307 vector<TestStruct> va; local
308 va.reserve(1);
309 va.reserve(2);
  /ndk/tests/device/test-stlport/unit/
vector_test.cpp 307 vector<TestStruct> va; local
308 va.reserve(1);
309 va.reserve(2);
  /hardware/intel/common/libmix/videoencoder/
VideoEncoderH263.cpp 21 #include <va/va_tpi.h>
  /hardware/intel/common/libva/
libva.spec 11 Summary: Video Acceleration (VA) API for Linux
40 The libva library implements the Video Acceleration (VA) API for Linux.
44 Summary: Video Acceleration (VA) API for Linux -- development files
50 The libva library implements the Video Acceleration (VA) API for Linux.
94 %dir %{_includedir}/va
95 %{_includedir}/va/*
  /hardware/intel/common/libva/test/basic/
test.c 25 #include <va/va_x11.h>
test_vaSurfaceAttrib.c 28 #include <va/va_drmcommon.h>
  /hardware/intel/common/libva/test/common/
va_display_wayland.c 28 # include "va/wayland/va_wayland.h"
30 # include <va/va_wayland.h>
  /hardware/intel/common/libva/test/putsurface/
putsurface_x11.c 27 #include <va/va_x11.h>
  /hardware/intel/common/libva/va/
va_enc_h264.h 40 #include <va/va_enc.h>
289 * (decoded) picture. User provides a scratch VA surface ID here.
  /hardware/intel/img/psb_video/src/x11/
psb_xrandr.h 45 #include <va/va_backend.h>
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()));
283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0]));
  /external/valgrind/main/coregrind/m_gdbserver/
valgrind-low-amd64.c 313 VexArch va; local
315 VG_(machine_get_VexArchInfo) (&va, &vai);
  /frameworks/rs/
rsScript.cpp 165 void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot) {
167 Allocation *a = static_cast<Allocation *>(va);
rsScriptC_LibGL.cpp 94 CHECK_OBJ(va);
100 CHECK_OBJ(va);
  /hardware/intel/common/libva/test/decode/
mpeg2vldemo.cpp 28 * "mpeg2-I.m2v" and VA parameters are hardcoded into mpeg2vldemo.c,
29 * See mpeg2-I.jif to know how those VA parameters come from
31 * gcc -o mpeg2vldemo mpeg2vldemo.c -lva -lva-x11 -I/usr/include/va
45 #include <va/va.h>
  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 131 // switch random va to random binding
132 const int va = rnd.getInt(0, de::max(16, maxAttrs)-1); local
136 gl.glVertexAttribBinding(va, binding);
137 gl.glGetVertexAttribiv(va, GL_VERTEX_ATTRIB_BINDING, &bindingState);
247 const int va = rnd.getInt(0, de::max(16, maxAttrs)-1); local
251 gl.glVertexAttribFormat(va, 4, GL_FLOAT, GL_FALSE, offset);
252 gl.glGetVertexAttribiv(va, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &relOffsetState);
es31fStencilTexturingTests.cpp 157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr());
235 glu::va::Float("a_position", 2, 4, 0, &positions[0]),
236 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
300 glu::va::Float("a_position", 2, 4, 0, &positions[0]),
301 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
359 glu::va::Float("a_position", 2, 4, 0, &positions[0]),
360 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 560 vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions()));
561 vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()));
562 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
563 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne()));
569 vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(userNdx)));
602 vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const float*)quadGrid.getUserAttrib(colNdx)));
glsShaderExecUtil.cpp 484 vertexArrays.push_back(glu::va::Float(symbol.name, vecSize, numValues, 0, (const float*)ptr));
486 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr));
488 vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr));
496 vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
718 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0]));
729 vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float*)ptr));
731 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr));
733 vertexArrays.push_back(glu::va::Uint32(attribName, vecSize, numValues, 0, (const deUint32*)ptr));
741 vertexArrays.push_back(glu::va::Float(attribName, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
    [all...]
  /packages/apps/Launcher3/src/com/android/launcher3/
FolderIcon.java 651 ValueAnimator va = LauncherAnimUtils.ofFloat(this, 0f, 1.0f); local
652 va.addUpdateListener(new AnimatorUpdateListener(){
666 va.addListener(new AnimatorListenerAdapter() {
679 va.setDuration(duration);
680 va.start();
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
evergreen_compute.c 432 uint64_t va; local
434 va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b);
437 r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute.c 432 uint64_t va; local
434 va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b);
437 r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
  /external/qemu/distrib/sdl-1.2.15/src/video/riscos/
SDL_riscosFullScreenVideo.c 79 static int cmpmodes(const void *va, const void *vb);
563 static int cmpmodes(const void *va, const void *vb)
565 SDL_Rect *a = *(SDL_Rect **)va;

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