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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
cull.rs 41 float4 sphere;
42 sphere.x = (maxX + minX) * 0.5f;
43 sphere.y = (maxY + minY) * 0.5f;
44 sphere.z = (maxZ + minZ) * 0.5f;
46 radius.x = (maxX - sphere.x);
47 radius.y = (maxY - sphere.y);
48 radius.z = (maxZ - sphere.z);
50 sphere.w = length(radius);
51 obj->boundingSphere = sphere;
53 //rsDebug("Sphere", sphere)
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  /frameworks/rs/scriptc/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
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  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
    [all...]
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
    [all...]
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
    [all...]
  /prebuilts/sdk/renderscript/include/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
    [all...]
  /frameworks/base/opengl/java/android/opengl/
Visibility.java 78 * world-space coordinates. R is the radius of the sphere.
82 * @param spheres a float array containing the sphere data.
83 * @param spheresOffset an offset into the sphere array where the sphere
107 * Compute a bounding sphere for a set of points. It is approximately the
108 * minimal bounding sphere of an axis-aligned box that bounds the points.
113 * @param sphere array containing the output as (x, y, z, r)
114 * @param sphereOffset offset where the sphere data will be written
118 * sphere is null, sphereOffset < 0, sphereOffset > sphere.length - 4
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 26 * Class for generating a sphere model for given input params
30 * Indices store vertex indices for the whole sphere.
31 * Formula for generating sphere is originally coming from source code of
36 public class Sphere {
49 * @param x,y,z the origin of the sphere
50 * @param r the radius of the sphere
52 public Sphere(int nSlices, float x, float y, float z, float r, int numIndexBuffers) {
PlanetsRenderer.java 53 private final Sphere[] mSpheres;
93 * complexity of sphere used. A sphere will have (numSlices + 1)
110 mSpheres = new Sphere[mNumSpheres];
118 mSpheres[0] = new Sphere(SPHERE_SLICES, 0f, 0f, 0f, RADIUS_SUN,
121 mSpheres[i] = new Sphere(SPHERE_SLICES,
181 // generating VBOs for each sphere is not efficient way for drawing
193 3 * Sphere.FLOAT_SIZE);
400 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
415 indices[j].limit() * Sphere.SHORT_SIZE, indices[j]
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 82 // Load a file that constains two pieces of geometry, a sphere and a cube
157 // Draw a sphere
158 Renderable sphere = mScene.appendNewRenderable(); local
159 // Use the sphere geometry loaded earlier
160 sphere.setMesh(mSphereMesh);
161 // Make a transform to position the sphere
165 sphere.setTransform(t);
169 sphere.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "red.jpg")));
170 sphere.setRenderState(diffuseRS);
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
world.js 76 type != "sphere" &&
87 if (type == "sphere") {
scenes.js 143 name: 'sphere',
144 type: 'sphere',
169 body.shape = 'sphere';
  /external/replicaisland/src/com/replica/replicaisland/
SphereCollisionVolume.java 20 /** A sphere collision volume. */
90 // It's more accurate to do a sphere-as-box test than a box-as-sphere test.
104 // Whatever this volume is, pretend it's a sphere.
AABoxCollisionVolume.java 22 * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle,
23 * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
AnimationPlayerActivity.java 127 View sphere = findViewById(R.id.animation_sphere); local
140 sphere.startAnimation(sphereAnim);
CollisionVolume.java 22 * CollisionVolume describes a volume (rectangle, sphere, etc) used for dynamic collision detection.
  /external/ceres-solver/include/ceres/
local_parameterization.h 54 // For example, a sphere in three dimensions is a 2 dimensional
56 // the sphere, the plane tangent to it defines a two dimensional
57 // tangent space. For a cost function defined on this sphere, given a
58 // point x, moving in the direction normal to the sphere at that point
62 // operation involves projecting back onto the sphere. Doing so
  /external/smack/src/org/xbill/DNS/
LOCRecord.java 40 * @param latitude The latitude of the center of the sphere
41 * @param longitude The longitude of the center of the sphere
42 * @param altitude The altitude of the center of the sphere, in m
43 * @param size The diameter of a sphere enclosing the described entity, in m.
264 /** Returns the diameter of the enclosing sphere */
  /external/llvm/test/Transforms/Inline/
inline-byval-bonus.ll 11 %struct.sphere = type { %struct.vec3, double, %struct.material, %struct.sphere* }
17 define i32 @caller(%struct.sphere* %i) {
21 %call = call i32 @ray_sphere(%struct.sphere* %i, %struct.ray* byval align 8 %shadow_ray, %struct.spoint* null)
31 define i32 @ray_sphere(%struct.sphere* nocapture %sph, %struct.ray* nocapture byval align 8 %ray, %struct.spoint* %sp) nounwind uwtable ssp {
46 %15 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 0
53 %22 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 1
61 %30 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 0, i32 2
85 %54 = getelementptr inbounds %struct.sphere* %sph, i64 0, i32 1
  /frameworks/base/docs/html/reference/renderscript/
rs__math_8rsh_source.html 125 <a name="l00162"></a><a class="code" href="rs__math_8rsh.html#a7bbeaf44838e08e68d5cf3e3d7b0818c">00162</a> <a class="code" href="rs__math_8rsh.html#a7bbeaf44838e08e68d5cf3e3d7b0818c">rsIsSphereInFrustum</a>(<a class="code" href="rs__types_8rsh.html#adb5162dc168ddd471d948faa60b37c5e">float4</a> *sphere,
130 <a name="l00167"></a>00167 <span class="keywordtype">float</span> distToCenter = <a class="code" href="rs__cl_8rsh.html#aa26d85eac3067e9769b33b6914b180f2">dot</a>(left-&gt;xyz, sphere-&gt;xyz) + left-&gt;w;
131 <a name="l00168"></a>00168 <span class="keywordflow">if</span> (distToCenter &lt; -sphere-&gt;w) {
134 <a name="l00171"></a>00171 distToCenter = <a class="code" href="rs__cl_8rsh.html#aa26d85eac3067e9769b33b6914b180f2">dot</a>(right-&gt;xyz, sphere-&gt;xyz) + right-&gt;w;
135 <a name="l00172"></a>00172 <span class="keywordflow">if</span> (distToCenter &lt; -sphere-&gt;w) {
138 <a name="l00175"></a>00175 distToCenter = <a class="code" href="rs__cl_8rsh.html#aa26d85eac3067e9769b33b6914b180f2">dot</a>(top-&gt;xyz, sphere-&gt;xyz) + top-&gt;w;
139 <a name="l00176"></a>00176 <span class="keywordflow">if</span> (distToCenter &lt; -sphere-&gt;w) {
142 <a name="l00179"></a>00179 distToCenter = <a class="code" href="rs__cl_8rsh.html#aa26d85eac3067e9769b33b6914b180f2">dot</a>(bottom-&gt;xyz, sphere-&gt;xyz) + bottom-&gt;w;
143 <a name="l00180"></a>00180 <span class="keywordflow">if</span> (distToCenter &lt; -sphere-&gt;w) {
146 <a name="l00183"></a>00183 distToCenter = <a class="code" href="rs__cl_8rsh.html#aa26d85eac3067e9769b33b6914b180f2">dot</a>(near-&gt;xyz, sphere-&gt;xyz) + near-&gt;w
    [all...]
  /external/eigen/demos/opengl/
gpuhelper.cpp 122 static IcoSphere sphere; local
123 sphere.draw(level);
  /packages/apps/Camera2/src/com/android/camera/app/
FilmstripBottomPanel.java 36 * sphere image and creating a tiny planet from a photo sphere image.
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 65 // flog/shape/sphere.js
417 Flog.RayTracer.Shape.Sphere = Class.create();
419 Flog.RayTracer.Shape.Sphere.prototype = {
459 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
825 var sphere = new Flog.RayTracer.Shape.Sphere(
837 var sphere1 = new Flog.RayTracer.Shape.Sphere(
863 scene.shapes.push(sphere);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 60 // flog/shape/sphere.js
443 Flog.RayTracer.Shape.Sphere = Class.create();
445 Flog.RayTracer.Shape.Sphere.prototype = {
485 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
851 var sphere = new Flog.RayTracer.Shape.Sphere(
863 var sphere1 = new Flog.RayTracer.Shape.Sphere(
889 scene.shapes.push(sphere);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 60 // flog/shape/sphere.js
443 Flog.RayTracer.Shape.Sphere = Class.create();
445 Flog.RayTracer.Shape.Sphere.prototype = {
485 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
851 var sphere = new Flog.RayTracer.Shape.Sphere(
863 var sphere1 = new Flog.RayTracer.Shape.Sphere(
889 scene.shapes.push(sphere);

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