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Searched
full:bindinputtextures
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
426
bool ShaderProgram::
BindInputTextures
(const std::vector<GLuint>& textures,
482
if (!
BindInputTextures
(textures, targets)) {
483
ALOGE("
BindInputTextures
failed");
[
all
...]
shader_program.h
444
bool
BindInputTextures
(const std::vector<GLuint>& textures,
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java
287
bindInputTextures
(sources);
610
private void
bindInputTextures
(TextureSource[] sources) {
Completed in 559 milliseconds