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Searched
full:bindingswithlocations
(Results
1 - 1
of
1
) sorted by null
/external/deqp/framework/opengl/
gluDrawUtil.cpp
498
std::vector<VertexArrayBinding>
bindingsWithLocations
;
504
namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inserter(
bindingsWithLocations
,
bindingsWithLocations
.begin()));
506
TCU_CHECK(areVertexArrayLocationsValid(
bindingsWithLocations
.begin(),
bindingsWithLocations
.end()));
509
for (std::vector<VertexArrayBinding>::const_iterator vaIter =
bindingsWithLocations
.begin(); vaIter !=
bindingsWithLocations
.end(); ++vaIter)
524
disableVertexArrays(gl,
bindingsWithLocations
);
530
std::vector<VertexArrayBinding>
bindingsWithLocations
;
536
namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inserter(
bindingsWithLocations
, bindingsWithLocations.begin()))
[
all
...]
Completed in 39 milliseconds