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Searched
full:blurred
(Results
1 - 25
of
78
) sorted by null
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/external/chromium_org/third_party/skia/src/effects/
SkBlurMask.h
29
// replicating the internal logic. This permits not only simpler caching of
blurred
results,
30
// but also being able to predict precisely at what pixels the
blurred
profile of e.g. a
49
/** Look up the intensity of the (one dimnensional)
blurred
half-plane.
54
@param blurred_width The width of the final,
blurred
rectangle
59
/** Allocate memory for and populate the profile of a 1D
blurred
halfplane. The caller
67
/** Compute an entire scanline of a
blurred
step function. This is a 1D helper that
SkGpuBlurUtils.h
24
* @param srcTexture The source texture to be
blurred
.
32
* @return the
blurred
texture, which may be srcTexture reffed, or a
/external/skia/src/effects/
SkBlurMask.h
29
// replicating the internal logic. This permits not only simpler caching of
blurred
results,
30
// but also being able to predict precisely at what pixels the
blurred
profile of e.g. a
49
/** Look up the intensity of the (one dimnensional)
blurred
half-plane.
54
@param blurred_width The width of the final,
blurred
rectangle
59
/** Allocate memory for and populate the profile of a 1D
blurred
halfplane. The caller
67
/** Compute an entire scanline of a
blurred
step function. This is a 1D helper that
SkGpuBlurUtils.h
24
* @param srcTexture The source texture to be
blurred
.
32
* @return the
blurred
texture, which may be srcTexture reffed, or a
/external/chromium_org/third_party/skia/gm/
megalooper.cpp
16
// just using 4
blurred
rects
81
// Just draw a
blurred
rect at each of the four corners of a square (centered at x,y).
120
// This draws 4
blurred
shadows around a single square (centered at x, y).
122
// (so each
blurred
rect is centered at one of the corners of the original).
123
// For each blur a large outer clip is centered around the
blurred
rect
125
// Each
blurred
rect is drawn with a draw looper where the original (non-
126
//
blurred
rect) is offset to reside outside of the large outer clip (so
128
// the
blurred
version back into the clip.
142
// center it on the
blurred
rect
bigblurs.cpp
15
// This GM exercises the
blurred
rect nine-patching special cases when the
16
//
blurred
rect is very large and/or very far from the origin.
17
// It creates a large
blurred
rect/rectori then renders the 4 corners and the
blurquickreject.cpp
14
// four
blurred
rects around a central clip. The
blurred
rect geometry outset
skbug1719.cpp
15
* This test exercises bug 1719. An anti-aliased
blurred
path is rendered through a soft clip. On
16
* the GPU a scratch texture was used to hold the original path mask as well as the
blurred
path
blurroundrect.cpp
22
// This GM mimics a
blurred
RR seen in the wild.
95
// Simpler
blurred
RR test cases where all the radii are the same.
/external/skia/gm/
megalooper.cpp
16
// just using 4
blurred
rects
81
// Just draw a
blurred
rect at each of the four corners of a square (centered at x,y).
120
// This draws 4
blurred
shadows around a single square (centered at x, y).
122
// (so each
blurred
rect is centered at one of the corners of the original).
123
// For each blur a large outer clip is centered around the
blurred
rect
125
// Each
blurred
rect is drawn with a draw looper where the original (non-
126
//
blurred
rect) is offset to reside outside of the large outer clip (so
128
// the
blurred
version back into the clip.
142
// center it on the
blurred
rect
bigblurs.cpp
15
// This GM exercises the
blurred
rect nine-patching special cases when the
16
//
blurred
rect is very large and/or very far from the origin.
17
// It creates a large
blurred
rect/rectori then renders the 4 corners and the
blurquickreject.cpp
14
// four
blurred
rects around a central clip. The
blurred
rect geometry outset
skbug1719.cpp
15
* This test exercises bug 1719. An anti-aliased
blurred
path is rendered through a soft clip. On
16
* the GPU a scratch texture was used to hold the original path mask as well as the
blurred
path
blurroundrect.cpp
22
// This GM mimics a
blurred
RR seen in the wild.
99
// Simpler
blurred
RR test cases where all the radii are the same.
/external/chromium_org/chrome/browser/chromeos/options/
passphrase_textfield.cc
36
// If password is not changed, then show the fake password when
blurred
.
/external/chromium_org/chrome/browser/resources/chromeos/login/
oobe_screen_terms_of_service.js
53
if (!$('tos-back-button').
blurred
)
74
this.
blurred
= true;
oobe_screen_eula.js
49
if (!$('back-button').
blurred
)
/external/chromium_org/third_party/skia/bench/
RectoriBench.cpp
16
// to create an inner
blurred
rect
50
// clip rect and translate the
blurred
version back inside
BlurRoundRectBench.cpp
22
// Large
blurred
RR appear frequently on web pages. This benchmark measures our
/external/skia/bench/
RectoriBench.cpp
16
// to create an inner
blurred
rect
50
// clip rect and translate the
blurred
version back inside
BlurRoundRectBench.cpp
22
// Large
blurred
RR appear frequently on web pages. This benchmark measures our
/external/chromium_org/chrome/test/chromedriver/js/
focus.js
7
// First, the currently active element is
blurred
, if it is different from
/external/chromium_org/mojo/services/public/cpp/view_manager/lib/
view_manager_client_impl.cc
380
View*
blurred
= GetViewById(old_focused_view_id);
local
381
if (
blurred
) {
383
*ViewPrivate(
blurred
).observers(),
384
OnViewFocusChanged(focused,
blurred
));
389
OnViewFocusChanged(focused,
blurred
));
/external/chromium_org/components/autofill/core/common/
password_form_fill_data.h
74
// anything until the user typed in a valid username and
blurred
the field.
/external/chromium_org/cc/trees/
layer_tree_host_pixeltest_filters.cc
24
// should appear
blurred
on its edges.
63
// radius of the blur effect. So the border should be
blurred
underneath the
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