HomeSort by relevance Sort by last modified time
    Searched full:blurred (Results 1 - 25 of 78) sorted by null

1 2 3 4

  /external/chromium_org/third_party/skia/src/effects/
SkBlurMask.h 29 // replicating the internal logic. This permits not only simpler caching of blurred results,
30 // but also being able to predict precisely at what pixels the blurred profile of e.g. a
49 /** Look up the intensity of the (one dimnensional) blurred half-plane.
54 @param blurred_width The width of the final, blurred rectangle
59 /** Allocate memory for and populate the profile of a 1D blurred halfplane. The caller
67 /** Compute an entire scanline of a blurred step function. This is a 1D helper that
SkGpuBlurUtils.h 24 * @param srcTexture The source texture to be blurred.
32 * @return the blurred texture, which may be srcTexture reffed, or a
  /external/skia/src/effects/
SkBlurMask.h 29 // replicating the internal logic. This permits not only simpler caching of blurred results,
30 // but also being able to predict precisely at what pixels the blurred profile of e.g. a
49 /** Look up the intensity of the (one dimnensional) blurred half-plane.
54 @param blurred_width The width of the final, blurred rectangle
59 /** Allocate memory for and populate the profile of a 1D blurred halfplane. The caller
67 /** Compute an entire scanline of a blurred step function. This is a 1D helper that
SkGpuBlurUtils.h 24 * @param srcTexture The source texture to be blurred.
32 * @return the blurred texture, which may be srcTexture reffed, or a
  /external/chromium_org/third_party/skia/gm/
megalooper.cpp 16 // just using 4 blurred rects
81 // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
120 // This draws 4 blurred shadows around a single square (centered at x, y).
122 // (so each blurred rect is centered at one of the corners of the original).
123 // For each blur a large outer clip is centered around the blurred rect
125 // Each blurred rect is drawn with a draw looper where the original (non-
126 // blurred rect) is offset to reside outside of the large outer clip (so
128 // the blurred version back into the clip.
142 // center it on the blurred rect
bigblurs.cpp 15 // This GM exercises the blurred rect nine-patching special cases when the
16 // blurred rect is very large and/or very far from the origin.
17 // It creates a large blurred rect/rectori then renders the 4 corners and the
blurquickreject.cpp 14 // four blurred rects around a central clip. The blurred rect geometry outset
skbug1719.cpp 15 * This test exercises bug 1719. An anti-aliased blurred path is rendered through a soft clip. On
16 * the GPU a scratch texture was used to hold the original path mask as well as the blurred path
blurroundrect.cpp 22 // This GM mimics a blurred RR seen in the wild.
95 // Simpler blurred RR test cases where all the radii are the same.
  /external/skia/gm/
megalooper.cpp 16 // just using 4 blurred rects
81 // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
120 // This draws 4 blurred shadows around a single square (centered at x, y).
122 // (so each blurred rect is centered at one of the corners of the original).
123 // For each blur a large outer clip is centered around the blurred rect
125 // Each blurred rect is drawn with a draw looper where the original (non-
126 // blurred rect) is offset to reside outside of the large outer clip (so
128 // the blurred version back into the clip.
142 // center it on the blurred rect
bigblurs.cpp 15 // This GM exercises the blurred rect nine-patching special cases when the
16 // blurred rect is very large and/or very far from the origin.
17 // It creates a large blurred rect/rectori then renders the 4 corners and the
blurquickreject.cpp 14 // four blurred rects around a central clip. The blurred rect geometry outset
skbug1719.cpp 15 * This test exercises bug 1719. An anti-aliased blurred path is rendered through a soft clip. On
16 * the GPU a scratch texture was used to hold the original path mask as well as the blurred path
blurroundrect.cpp 22 // This GM mimics a blurred RR seen in the wild.
99 // Simpler blurred RR test cases where all the radii are the same.
  /external/chromium_org/chrome/browser/chromeos/options/
passphrase_textfield.cc 36 // If password is not changed, then show the fake password when blurred.
  /external/chromium_org/chrome/browser/resources/chromeos/login/
oobe_screen_terms_of_service.js 53 if (!$('tos-back-button').blurred)
74 this.blurred = true;
oobe_screen_eula.js 49 if (!$('back-button').blurred)
  /external/chromium_org/third_party/skia/bench/
RectoriBench.cpp 16 // to create an inner blurred rect
50 // clip rect and translate the blurred version back inside
BlurRoundRectBench.cpp 22 // Large blurred RR appear frequently on web pages. This benchmark measures our
  /external/skia/bench/
RectoriBench.cpp 16 // to create an inner blurred rect
50 // clip rect and translate the blurred version back inside
BlurRoundRectBench.cpp 22 // Large blurred RR appear frequently on web pages. This benchmark measures our
  /external/chromium_org/chrome/test/chromedriver/js/
focus.js 7 // First, the currently active element is blurred, if it is different from
  /external/chromium_org/mojo/services/public/cpp/view_manager/lib/
view_manager_client_impl.cc 380 View* blurred = GetViewById(old_focused_view_id); local
381 if (blurred) {
383 *ViewPrivate(blurred).observers(),
384 OnViewFocusChanged(focused, blurred));
389 OnViewFocusChanged(focused, blurred));
  /external/chromium_org/components/autofill/core/common/
password_form_fill_data.h 74 // anything until the user typed in a valid username and blurred the field.
  /external/chromium_org/cc/trees/
layer_tree_host_pixeltest_filters.cc 24 // should appear blurred on its edges.
63 // radius of the blur effect. So the border should be blurred underneath the

Completed in 1314 milliseconds

1 2 3 4