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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
ARB_texture_rectangle.glsl 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
3 vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
4 vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
6 vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
7 vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
120.vert 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
11 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
18 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
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EXT_texture_array.frag 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
EXT_texture_array.vert 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
OES_EGL_image_external.glsl 4 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
5 vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
6 vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);
100.frag 2 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
3 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
4 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
100.vert 2 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
3 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
4 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
OES_texture_3D.frag 4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
7 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
OES_texture_3D.vert 4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
110.vert 9 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
11 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
22 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
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ARB_shader_texture_lod.frag 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
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110.frag 6 vec4 texture1D (sampler1D sampler, float coord, float bias);
7 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
8 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
10 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
11 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
12 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
15 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
19 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias)
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120.frag 5 vec4 texture1D (sampler1D sampler, float coord, float bias);
6 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
7 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
9 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
10 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
11 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
14 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
18 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias)
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  /external/mesa3d/src/glsl/builtins/profiles/
ARB_texture_rectangle.glsl 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
3 vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
4 vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
6 vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
7 vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
120.vert 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
11 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
18 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
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EXT_texture_array.frag 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
EXT_texture_array.vert 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
OES_EGL_image_external.glsl 4 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
5 vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
6 vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);
100.frag 2 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
3 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
4 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
100.vert 2 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
3 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
4 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
OES_texture_3D.frag 4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
7 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
OES_texture_3D.vert 4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
110.vert 9 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
11 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
22 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
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ARB_shader_texture_lod.frag 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod)
    [all...]
110.frag 6 vec4 texture1D (sampler1D sampler, float coord, float bias);
7 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
8 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
10 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
11 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
12 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
15 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
19 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias)
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