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  /frameworks/base/libs/hwui/
RenderState.cpp 121 debugOverdraw(false, false);
127 debugOverdraw(false, false);
144 void RenderState::debugOverdraw(bool enable, bool clear) {
145 if (mCaches->debugOverdraw && mFramebuffer == 0) {
Caches.cpp 102 debugOverdraw = false;
163 bool prevDebugOverdraw = debugOverdraw;
174 debugOverdraw = false;
178 debugOverdraw = true;
181 debugOverdraw = true;
217 (prevDebugOverdraw != debugOverdraw) ||
657 if (mExtensions.hasTiledRendering() && !debugOverdraw) {
663 if (mExtensions.hasTiledRendering() && !debugOverdraw) {
RenderState.h 54 void debugOverdraw(bool enable, bool clear);
Caches.h 324 bool debugOverdraw;
OpenGLRenderer.cpp 214 debugOverdraw(true, true);
346 debugOverdraw(true, false);
421 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
422 mRenderState.debugOverdraw(enable, clear);
426 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
464 debugOverdraw(false, false);
819 debugOverdraw(false, false);
877 debugOverdraw(true, false);
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OpenGLRenderer.h     [all...]

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