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Searched
full:depthstencilrbo
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp
77
deUint32
depthStencilRbo
= 0;
85
glGenRenderbuffers(1, &
depthStencilRbo
);
86
glBindRenderbuffer(GL_RENDERBUFFER,
depthStencilRbo
);
93
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
95
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
171
deUint32
depthStencilRbo
= 0;
179
glGenRenderbuffers(1, &
depthStencilRbo
);
180
glBindRenderbuffer(GL_RENDERBUFFER,
depthStencilRbo
);
189
glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER,
depthStencilRbo
);
191
glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER,
depthStencilRbo
);
[
all
...]
es3fFboMultisampleTests.cpp
102
deUint32&
depthStencilRbo
= ndx ? resolveDepthStencilRbo : msaaDepthStencilRbo;
111
glGenRenderbuffers(1, &
depthStencilRbo
);
112
glBindRenderbuffer(GL_RENDERBUFFER,
depthStencilRbo
);
120
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
122
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
es3fFboInvalidateTests.cpp
471
deUint32
depthStencilRbo
= 0;
483
glGenRenderbuffers (1, &
depthStencilRbo
);
484
glBindRenderbuffer (GL_RENDERBUFFER,
depthStencilRbo
);
493
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
496
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
716
deUint32
depthStencilRbo
= 0;
731
glGenRenderbuffers (1, &
depthStencilRbo
);
732
glBindRenderbuffer (GL_RENDERBUFFER,
depthStencilRbo
);
741
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
744
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
[
all
...]
es3fFramebufferBlitTests.cpp
506
deUint32&
depthStencilRbo
= ndx ? dstDepthStencilRbo : srcDepthStencilRbo;
512
glGenRenderbuffers(1, &
depthStencilRbo
);
517
glBindRenderbuffer(GL_RENDERBUFFER,
depthStencilRbo
);
524
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
526
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthStencilRbo
);
[
all
...]
Completed in 1168 milliseconds