screen_manager_unittest.cc | 139 aura::Window* grab_container = local 146 grab_container, &grab_delegate, gfx::Rect(10, 10, 100, 100))); 172 aura::Window* grab_container = local 177 CreateWindow(grab_container, &grab_delegate, gfx::Rect(0, 0, 100, 100))); 180 // Create a normal container appearing over the |grab_container|. This is 219 aura::Window* grab_container = local 224 grab_container, &grab_delegate, gfx::Rect(10, 10, 100, 100))); 233 // because grab_container grabs the input.
|