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    Searched full:m_depthbuffer (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 134 , m_depthBuffer(0)
594 if (m_depthBuffer)
595 m_context->deleteRenderbuffer(m_depthBuffer);
611 m_depthBuffer = 0;
709 if (!m_depthBuffer)
710 m_depthBuffer = m_context->createRenderbuffer();
711 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
718 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
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DrawingBuffer.h 251 Platform3DObject m_depthBuffer;
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; }
375 deUint32 m_depthbuffer; member in class:deqp::gles2::Functional::Framebuffer
414 , m_depthbuffer (depthbuffer)
459 createRbo(m_depthbuffer, m_config.depthbufferFormat, width, height);
460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer);
480 destroyBuffer(m_depthbuffer, m_config.depthbufferType);
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 589 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); }
594 tcu::TextureLevel m_depthbuffer; member in class:sglr::ReferenceContextBuffers
    [all...]
sglrReferenceContext.cpp 295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height);
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