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  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplaySurface.h 64 // advanceFrame must be followed by a call to onFrameCommitted before
68 // onFrameCommitted is called after the frame has been committed to the
71 virtual void onFrameCommitted() = 0;
VirtualDisplaySurface.h 88 virtual void onFrameCommitted();
181 // Valid after prepareFrame(), cleared in onFrameCommitted.
210 // | HWC | onFrameCommitted || IDLE |
FramebufferSurface.h 46 virtual void onFrameCommitted();
VirtualDisplaySurface.cpp 209 void VirtualDisplaySurface::onFrameCommitted() {
214 "Unexpected onFrameCommitted() in %s state", dbgStateStr());
222 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
232 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
FramebufferSurface.cpp 147 void FramebufferSurface::onFrameCommitted() {
  /frameworks/native/services/surfaceflinger/
DisplayDevice.cpp 264 mDisplaySurface->onFrameCommitted();

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