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  /frameworks/base/core/jni/android/opengl/
util.cpp 296 float* pSphere = sphere.mData;
300 *pSphere++ = x0 + dx * 0.5f;
301 *pSphere++ = y0 + dy * 0.5f;
302 *pSphere++ = z0 + dz * 0.5f;
303 *pSphere++ = distance(dx, dy, dz) * 0.5f;
325 static bool sphereHitsFrustum(const float* pFrustum, const float* pSphere) {
326 float x = pSphere[0];
327 float y = pSphere[1];
328 float z = pSphere[2];
329 float negRadius = -pSphere[3]
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