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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/
WebGLImageConversionNEON.h 37 ALWAYS_INLINE void unpackOneRowOfRGBA16LittleToRGBA8(const uint16_t*& source, uint8_t*& destination, unsigned& pixelsPerRow)
39 unsigned componentsPerRow = pixelsPerRow * 4;
51 pixelsPerRow = tailComponents / 4;
54 ALWAYS_INLINE void unpackOneRowOfRGB16LittleToRGBA8(const uint16_t*& source, uint8_t*& destination, unsigned& pixelsPerRow)
56 unsigned componentsPerRow = pixelsPerRow * 3;
72 pixelsPerRow = tailComponents / 3;
75 ALWAYS_INLINE void unpackOneRowOfARGB16LittleToRGBA8(const uint16_t*& source, uint8_t*& destination, unsigned& pixelsPerRow)
77 unsigned componentsPerRow = pixelsPerRow * 4;
93 pixelsPerRow = tailComponents / 4;
96 ALWAYS_INLINE void unpackOneRowOfBGRA16LittleToRGBA8(const uint16_t*& source, uint8_t*& destination, unsigned& pixelsPerRow)
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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
WebGLImageConversion.cpp 238 template<> void unpack<WebGLImageConversion::DataFormatRGB8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
240 for (unsigned i = 0; i < pixelsPerRow; ++i) {
250 template<> void unpack<WebGLImageConversion::DataFormatBGR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
252 for (unsigned i = 0; i < pixelsPerRow; ++i) {
262 template<> void unpack<WebGLImageConversion::DataFormatARGB8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
264 for (unsigned i = 0; i < pixelsPerRow; ++i) {
274 template<> void unpack<WebGLImageConversion::DataFormatABGR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
276 for (unsigned i = 0; i < pixelsPerRow; ++i) {
286 template<> void unpack<WebGLImageConversion::DataFormatBGRA8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
290 for (unsigned i = 0; i < pixelsPerRow; ++i)
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
BufferToTexture11.hlsl 22 uint PixelsPerRow;
33 uint PixelsPerSlice = PixelsPerRow * RowsPerSlice;
38 uint row = (vertexID - sliceOffset) / PixelsPerRow;
39 uint col = vertexID - sliceOffset - (row * PixelsPerRow);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
PixelTransfer11.h 56 unsigned int PixelsPerRow;
PixelTransfer11.cpp 129 parametersOut->PixelsPerRow = static_cast<unsigned int>(destArea.width);
130 parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/compiled/
buffertotexture11_ps_4f.h 13 // uint PixelsPerRow; // Offset: 4 Size: 4 [unused]
buffertotexture11_vs.h 13 // uint PixelsPerRow; // Offset: 4 Size: 4

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