HomeSort by relevance Sort by last modified time
    Searched full:rgba8 (Results 1 - 25 of 81) sorted by null

1 2 3 4

  /external/chromium_org/third_party/skia/src/gpu/effects/
GrDitherEffect.h 18 * Creates an effect that dithers the resulting color to an RGBA8 framebuffer
  /external/skia/src/gpu/effects/
GrDitherEffect.h 18 * Creates an effect that dithers the resulting color to an RGBA8 framebuffer
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/
WebGLImageConversionNEON.h 66 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}};
67 vst4_u8(destination, RGBA8);
87 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}};
88 vst4_u8(destination + i, RGBA8);
108 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}};
109 vst4_u8(destination + i, RGBA8);
154 uint8x8x4_t RGBA8 = vld4_u8(source + i);
156 uint8x8_t componentR = vand_u8(RGBA8.val[0], immediate0xf0);
157 uint8x8_t componentG = vshr_n_u8(vand_u8(RGBA8.val[1], immediate0xf0), 4);
158 uint8x8_t componentB = vand_u8(RGBA8.val[2], immediate0xf0)
    [all...]
  /external/clang/test/SemaTemplate/
instantiate-invalid.cpp 26 struct rgba8 struct in namespace:PR6375::agg
41 agg::rbox_ctrl<agg::rgba8> m_polygons;
  /frameworks/native/libs/gui/tests/
FillBuffer.h 34 // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
36 // allow this to be done (e.g. the format is set to RGBA8).
  /external/chromium_org/cc/resources/
ui_resource_bitmap.cc 18 UIResourceBitmap::UIResourceFormat format = UIResourceBitmap::RGBA8;
21 format = UIResourceBitmap::RGBA8;
71 Create(pixel_ref, size, UIResourceBitmap::RGBA8);
ui_resource_bitmap.h 29 RGBA8,
  /external/chromium_org/third_party/angle/tests/angle_tests/
FramebufferFormatsTest.cpp 94 TEST_F(FramebufferFormatsTest, RGBA8)
BlendMinMaxTest.cpp 139 TEST_F(BlendMinMaxTest, RGBA8)
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fog.c 168 GLubyte (*rgba)[4] = span->array->rgba8;
187 GLubyte (*rgba)[4] = span->array->rgba8;
206 GLubyte (*rgba)[4] = span->array->rgba8;
231 GLubyte (*rgba)[4] = span->array->rgba8;
s_zoom.c 165 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
218 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
250 zoomed.array->rgba8[i][0] = rgb[j][0];
251 zoomed.array->rgba8[i][1] = rgb[j][1];
252 zoomed.array->rgba8[i][2] = rgb[j][2];
253 zoomed.array->rgba8[i][3] = 0xff;
s_span.h 84 GLubyte rgba8[SWRAST_MAX_WIDTH][4]; member in struct:sw_span_arrays
86 GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
  /external/mesa3d/src/mesa/swrast/
s_fog.c 168 GLubyte (*rgba)[4] = span->array->rgba8;
187 GLubyte (*rgba)[4] = span->array->rgba8;
206 GLubyte (*rgba)[4] = span->array->rgba8;
231 GLubyte (*rgba)[4] = span->array->rgba8;
s_zoom.c 165 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
218 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
250 zoomed.array->rgba8[i][0] = rgb[j][0];
251 zoomed.array->rgba8[i][1] = rgb[j][1];
252 zoomed.array->rgba8[i][2] = rgb[j][2];
253 zoomed.array->rgba8[i][3] = 0xff;
s_span.h 84 GLubyte rgba8[SWRAST_MAX_WIDTH][4]; member in struct:sw_span_arrays
86 GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_sample_aos.c 471 LLVMValueRef rgba8; local
481 * Given the format is a rgba8, just read the pixels as is,
484 rgba8 = lp_build_gather(bld->gallivm,
490 rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, "");
493 rgba8 = lp_build_fetch_rgba_aos(bld->gallivm,
501 /* Expand one 4*rgba8 to two 2*rgba16 */
503 rgba8,
841 LLVMValueRef rgba8; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_bld_alpha.c 71 * FIXME: This should be generalized to formats other than rgba8 variants.
  /external/chromium_org/third_party/skia/include/gpu/gl/
SkGLContextHelper.h 14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_aos.c 471 LLVMValueRef rgba8; local
481 * Given the format is a rgba8, just read the pixels as is,
484 rgba8 = lp_build_gather(bld->gallivm,
490 rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, "");
493 rgba8 = lp_build_fetch_rgba_aos(bld->gallivm,
501 /* Expand one 4*rgba8 to two 2*rgba16 */
503 rgba8,
841 LLVMValueRef rgba8; local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_alpha.c 71 * FIXME: This should be generalized to formats other than rgba8 variants.
  /external/skia/include/gpu/gl/
SkGLContextHelper.h 14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
WebGLImageConversion.h 124 // The formats from ImageData is always RGBA8.
125 // The formats from DOM elements vary with Graphics ports. It can only be RGBA8 or BGRA8.
  /external/deqp/doc/testspecs/GLES31/
functional.texture.gather.txt 31 + rgba8 unorm, uint and int color formats
62 texture (except for depth formats, for which rgba8 is used). The resulting image
functional.texture_buffers.txt 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
  /external/deqp/doc/testspecs/GL3/
functional.texture_buffers.txt 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.

Completed in 1122 milliseconds

1 2 3 4