/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrDitherEffect.h | 18 * Creates an effect that dithers the resulting color to an RGBA8 framebuffer
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/external/skia/src/gpu/effects/ |
GrDitherEffect.h | 18 * Creates an effect that dithers the resulting color to an RGBA8 framebuffer
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/ |
WebGLImageConversionNEON.h | 66 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; 67 vst4_u8(destination, RGBA8); 87 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; 88 vst4_u8(destination + i, RGBA8); 108 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; 109 vst4_u8(destination + i, RGBA8); 154 uint8x8x4_t RGBA8 = vld4_u8(source + i); 156 uint8x8_t componentR = vand_u8(RGBA8.val[0], immediate0xf0); 157 uint8x8_t componentG = vshr_n_u8(vand_u8(RGBA8.val[1], immediate0xf0), 4); 158 uint8x8_t componentB = vand_u8(RGBA8.val[2], immediate0xf0) [all...] |
/external/clang/test/SemaTemplate/ |
instantiate-invalid.cpp | 26 struct rgba8 struct in namespace:PR6375::agg 41 agg::rbox_ctrl<agg::rgba8> m_polygons;
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/frameworks/native/libs/gui/tests/ |
FillBuffer.h | 34 // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern 36 // allow this to be done (e.g. the format is set to RGBA8).
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/external/chromium_org/cc/resources/ |
ui_resource_bitmap.cc | 18 UIResourceBitmap::UIResourceFormat format = UIResourceBitmap::RGBA8; 21 format = UIResourceBitmap::RGBA8; 71 Create(pixel_ref, size, UIResourceBitmap::RGBA8);
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ui_resource_bitmap.h | 29 RGBA8,
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
FramebufferFormatsTest.cpp | 94 TEST_F(FramebufferFormatsTest, RGBA8)
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BlendMinMaxTest.cpp | 139 TEST_F(BlendMinMaxTest, RGBA8)
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fog.c | 168 GLubyte (*rgba)[4] = span->array->rgba8; 187 GLubyte (*rgba)[4] = span->array->rgba8; 206 GLubyte (*rgba)[4] = span->array->rgba8; 231 GLubyte (*rgba)[4] = span->array->rgba8;
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s_zoom.c | 165 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8; 218 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]); 250 zoomed.array->rgba8[i][0] = rgb[j][0]; 251 zoomed.array->rgba8[i][1] = rgb[j][1]; 252 zoomed.array->rgba8[i][2] = rgb[j][2]; 253 zoomed.array->rgba8[i][3] = 0xff;
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s_span.h | 84 GLubyte rgba8[SWRAST_MAX_WIDTH][4]; member in struct:sw_span_arrays 86 GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
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/external/mesa3d/src/mesa/swrast/ |
s_fog.c | 168 GLubyte (*rgba)[4] = span->array->rgba8; 187 GLubyte (*rgba)[4] = span->array->rgba8; 206 GLubyte (*rgba)[4] = span->array->rgba8; 231 GLubyte (*rgba)[4] = span->array->rgba8;
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s_zoom.c | 165 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8; 218 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]); 250 zoomed.array->rgba8[i][0] = rgb[j][0]; 251 zoomed.array->rgba8[i][1] = rgb[j][1]; 252 zoomed.array->rgba8[i][2] = rgb[j][2]; 253 zoomed.array->rgba8[i][3] = 0xff;
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s_span.h | 84 GLubyte rgba8[SWRAST_MAX_WIDTH][4]; member in struct:sw_span_arrays 86 GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_aos.c | 471 LLVMValueRef rgba8; local 481 * Given the format is a rgba8, just read the pixels as is, 484 rgba8 = lp_build_gather(bld->gallivm, 490 rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, ""); 493 rgba8 = lp_build_fetch_rgba_aos(bld->gallivm, 501 /* Expand one 4*rgba8 to two 2*rgba16 */ 503 rgba8, 841 LLVMValueRef rgba8; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_bld_alpha.c | 71 * FIXME: This should be generalized to formats other than rgba8 variants.
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/external/chromium_org/third_party/skia/include/gpu/gl/ |
SkGLContextHelper.h | 14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_aos.c | 471 LLVMValueRef rgba8; local 481 * Given the format is a rgba8, just read the pixels as is, 484 rgba8 = lp_build_gather(bld->gallivm, 490 rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, ""); 493 rgba8 = lp_build_fetch_rgba_aos(bld->gallivm, 501 /* Expand one 4*rgba8 to two 2*rgba16 */ 503 rgba8, 841 LLVMValueRef rgba8; local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_alpha.c | 71 * FIXME: This should be generalized to formats other than rgba8 variants.
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/external/skia/include/gpu/gl/ |
SkGLContextHelper.h | 14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
WebGLImageConversion.h | 124 // The formats from ImageData is always RGBA8. 125 // The formats from DOM elements vary with Graphics ports. It can only be RGBA8 or BGRA8.
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/external/deqp/doc/testspecs/GLES31/ |
functional.texture.gather.txt | 31 + rgba8 unorm, uint and int color formats 62 texture (except for depth formats, for which rgba8 is used). The resulting image
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functional.texture_buffers.txt | 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/deqp/doc/testspecs/GL3/ |
functional.texture_buffers.txt | 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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