HomeSort by relevance Sort by last modified time
    Searched full:shader (Results 1 - 25 of 2690) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetShaderInfoLog.java 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
glShaderSource.java 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
glGetShaderSource.java 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
16 int shader,
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
25 int shader
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
glGetProgramPipelineInfoLog.cpp 3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
    [all...]
shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
    [all...]
shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
    [all...]
  /development/ndk/sources/android/ndk_helper/
shader.h 36 namespace shader namespace in namespace:ndk_helper
40 * Shader compiler helper
41 * namespace: ndkHelper::shader
49 * out: shader, shader variable
50 * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
52 * return: true if a shader compilation succeeded, false if it failed
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
61 * out: shader, shader variabl
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
shader_manager.cc 15 Shader::Shader(GLuint service_id, GLenum shader_type)
22 Shader::~Shader() {
25 void Shader::DoCompile(ShaderTranslatorInterface* translator,
27 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to
64 // We cannot reach here if we are using the shader translator.
77 << "Shader translator allowed/produced an invalid shader "
144 Shader* shader = shaders_.begin()->second.get(); local
    [all...]
shader_manager.h 21 // This is used to keep the source code for a shader. This is because in order
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
127 friend class base::RefCounted<Shader>;
130 Shader(GLuint service_id, GLenum shader_type);
131 ~Shader();
139 // The shader this Shader is tracking.
141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
147 // The shader source as passed to glShaderSource
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp 7 // Shader.cpp: Implements the gl::Shader class and its derived classes
8 // VertexShader and FragmentShader. Implements GL shader objects and related
11 #include "libGLESv2/Shader.h"
26 Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle)
38 Shader::~Shader()
42 GLuint Shader::getHandle() const
47 void Shader::setSource(GLsizei count, const char *const *string, const GLint *length
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Shader.java 20 * Shader is the based class for objects that return horizontal spans of colors
21 * during drawing. A subclass of Shader is installed in a Paint calling
22 * paint.setShader(shader). After that any object (other than a bitmap) that is
23 * drawn with that paint will get its color(s) from the shader.
25 public class Shader {
44 * replicate the edge color if the shader draws outside of its
49 * repeat the shader's image horizontally and vertically
53 * repeat the shader's image horizontally and vertically, alternating
65 * Return true if the shader has a non-identity local matrix.
66 * @param localM If not null, it is set to the shader's local matrix
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
27 new Shader();
36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
39 shader.setLocalMatrix(m);
40 assertFalse(shader.getLocalMatrix(m));
42 shader.setLocalMatrix(null);
43 assertFalse(shader.getLocalMatrix(m))
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 50 GLuint shader = 0; local
53 shader = AttachedVertexShader;
56 shader = AttachedFragmentShader;
59 return shader;
62 bool ProgramData::attachShader(GLuint shader,GLenum type) {
64 AttachedVertexShader=shader;
68 AttachedFragmentShader=shader;
74 bool ProgramData::isAttached(GLuint shader) {
75 return (AttachedFragmentShader==shader || AttachedVertexShader==shader);
    [all...]
  /external/chromium_org/third_party/mesa/src/doxygen/
.gitignore 17 shader
  /external/mesa3d/doxygen/
.gitignore 17 shader
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_shader.cpp 36 struct brw_shader *shader; local
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Name = name;
42 _mesa_init_shader(ctx, &shader->base);
45 return &shader->base;
61 * Performs a compile of the shader stages even when we don't know
87 struct brw_shader *shader = local
95 if (!shader)
    [all...]

Completed in 527 milliseconds

1 2 3 4 5 6 7 8 91011>>