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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.cpp 375 const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
376 if (!shaderAttribute.name.empty())
382 if (IsMatrixType(shaderAttribute.type))
385 structHLSL += " " + HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
390 structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type));
393 structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
394 semanticIndex += VariableRegisterCount(shaderAttribute.type);
397 initHLSL += " " + decorateVariable(shaderAttribute.name) + " = ";
402 if (IsMatrixType(shaderAttribute.type) ||
405 initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute);
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