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Searched
full:shaderattribute
(Results
1 - 1
of
1
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.cpp
375
const sh::Attribute &
shaderAttribute
= shaderAttributes[attributeIndex];
376
if (!
shaderAttribute
.name.empty())
382
if (IsMatrixType(
shaderAttribute
.type))
385
structHLSL += " " + HLSLMatrixTypeString(TransposeMatrixType(
shaderAttribute
.type));
390
structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(
shaderAttribute
.type));
393
structHLSL += " " + decorateVariable(
shaderAttribute
.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
394
semanticIndex += VariableRegisterCount(
shaderAttribute
.type);
397
initHLSL += " " + decorateVariable(
shaderAttribute
.name) + " = ";
402
if (IsMatrixType(
shaderAttribute
.type) ||
405
initHLSL += generateAttributeConversionHLSL(vertexFormat,
shaderAttribute
);
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