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  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specificatio
    [all...]
postprocess.html 16 Example filters include morphological antialiasing and cell shading.
48 <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
shading.html 5 <title>Shading Language Support</title>
10 <h1>Shading Language Support</h1>
15 OpenGL Shading Language</a>.
63 The GLSL compiler currently supports version 1.20 of the shading language.
82 The following features of the shading language are not yet fully supported
96 All other major features of the shading language should function.
103 <li>Shading language programs are compiled into low-level programs
179 The source code for Mesa's shading language compiler is in the
perf.html 17 <li> Turn off smooth shading when you don't need it (glShadeModel)
32 flat or smooth shading
39 flat shading
developers.html 28 <li>Shading language compiler and OpenGL 2.0 support
relnotes-6.5.3.html 51 <li>Entirely new Shading Language code generator. See the
52 <a href="shading.html">Shading Language</a> page for more information.
81 <li>Massive changes to the Shading Language compiler and related state.
  /external/mesa3d/docs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specificatio
    [all...]
postprocess.html 16 Example filters include morphological antialiasing and cell shading.
48 <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
shading.html 5 <title>Shading Language Support</title>
10 <h1>Shading Language Support</h1>
15 OpenGL Shading Language</a>.
63 The GLSL compiler currently supports version 1.20 of the shading language.
82 The following features of the shading language are not yet fully supported
96 All other major features of the shading language should function.
103 <li>Shading language programs are compiled into low-level programs
179 The source code for Mesa's shading language compiler is in the
perf.html 17 <li> Turn off smooth shading when you don't need it (glShadeModel)
32 flat or smooth shading
39 flat shading
  /external/deqp/framework/referencerenderer/
design.txt 9 - must support vertex shading -> custom position transformations
10 - flat, noperspective shading
12 - faster shading? move packet loop inside shader
14 - can be extended for tessellation and geometry shading
62 + primitive list for rasterization / geometry shading
  /external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_section_view.mm 12 // Slight shading for mouse hover.
46 // Shading color is specified as a alpha component color, so premultiply.
  /external/chromium_org/third_party/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfType2PatternDictionary_autogen.cpp 36 SkPdfNativeObject* ret = get("Shading", "");
42 SkPdfNativeObject* ret = get("Shading", "");
50 SkPdfNativeObject* ret = get("Shading", "");
56 SkPdfNativeObject* ret = get("Shading", "");
64 return get("Shading", "") != NULL;
SkPdfType1ShadingDictionary_autogen.h 13 // Additional entries specific to a type 1 shading dictionary
SkPdfResourceDictionary_autogen.cpp 47 SkPdfDictionary* SkPdfResourceDictionary::Shading(SkPdfNativeDoc* doc) {
48 SkPdfNativeObject* ret = get("Shading", "");
56 return get("Shading", "") != NULL;
SkPdfType2ShadingDictionary_autogen.h 13 // Additional entries specific to a type 2 shading dictionary
SkPdfType3ShadingDictionary_autogen.h 13 // Additional entries specific to a type 3 shading dictionary
SkPdfType4ShadingDictionary_autogen.h 13 // Additional entries specific to a type 4 shading dictionary
SkPdfType5ShadingDictionary_autogen.h 13 // Additional entries specific to a type 5 shading dictionary
  /external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfType2PatternDictionary_autogen.cpp 36 SkPdfNativeObject* ret = get("Shading", "");
42 SkPdfNativeObject* ret = get("Shading", "");
50 SkPdfNativeObject* ret = get("Shading", "");
56 SkPdfNativeObject* ret = get("Shading", "");
64 return get("Shading", "") != NULL;
SkPdfType1ShadingDictionary_autogen.h 13 // Additional entries specific to a type 1 shading dictionary
SkPdfResourceDictionary_autogen.cpp 47 SkPdfDictionary* SkPdfResourceDictionary::Shading(SkPdfNativeDoc* doc) {
48 SkPdfNativeObject* ret = get("Shading", "");
56 return get("Shading", "") != NULL;
  /external/chromium_org/third_party/lcov/contrib/galaxy/
README 21 conglomerate_functions.pl - Replacement file - Generates shading
22 genflat.pl - Generates info for shading from .info files
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
glossary.rst 34 GL Shading Language. The official, common high-level shader language used
  /external/chromium_org/third_party/skia/experimental/ChromeUtils/
SkBorder.h 17 // This class provides a concise means of specifying all the geometry/shading

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