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  /frameworks/base/libs/hwui/
RenderNode.cpp 744 size_t drawIndex, shadowIndex, endIndex;
748 shadowIndex = endIndex; // draw no shadows
752 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
759 while (shadowIndex < endIndex || drawIndex < endIndex) {
760 if (shadowIndex < endIndex) {
761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
763 const float casterZ = zTranslatedNodes[shadowIndex].key;
766 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
770 shadowIndex++;
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