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  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local
222 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
223 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
224 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
229 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local
232 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
234 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
250 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence)
388 int sslot; local
430 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local
547 int sslot; local
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VirtualDisplaySurface.h 124 int* sslot, sp<Fence>* fence);
130 // ("source slots", or "sslot"). We have to merge these into the single
135 static int mapSource2ProducerSlot(Source source, int sslot);

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