/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/ |
targets.txt | 3 texture1d
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/ |
targets.txt | 3 texture1d
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
110.frag | 6 vec4 texture1D (sampler1D sampler, float coord, float bias);
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120.frag | 5 vec4 texture1D (sampler1D sampler, float coord, float bias);
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130.frag | 107 vec4 texture1D (sampler1D sampler, float coord, float bias);
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140.frag | 106 vec4 texture1D (sampler1D sampler, float coord, float bias);
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/external/mesa3d/src/glsl/builtins/profiles/ |
110.frag | 6 vec4 texture1D (sampler1D sampler, float coord, float bias);
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120.frag | 5 vec4 texture1D (sampler1D sampler, float coord, float bias);
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130.frag | 107 vec4 texture1D (sampler1D sampler, float coord, float bias);
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140.frag | 106 vec4 texture1D (sampler1D sampler, float coord, float bias);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
RenderTarget11.cpp | 21 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); 22 if (texture1D) 25 texture1D->GetDesc(&texDesc); 26 SafeRelease(texture1D); 74 mipSlice = rtvDesc.Texture1D.MipSlice; 135 mipSlice = dsvDesc.Texture1D.MipSlice;
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 42 class Texture1D 45 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width); 46 Texture1D (const RenderContext& context, deUint32 internalFormat, int width); 47 ~Texture1D (void); 49 tcu::Texture1D& getRefTexture (void) { return m_refTexture; } 50 const tcu::Texture1D& getRefTexture (void) const { return m_refTexture; } 56 Texture1D (const Texture1D& other); // Not allowed! 57 Texture1D& operator= (const Texture1D& other); // Not allowed [all...] |
gluTexture.cpp | 50 // Texture1D 52 Texture1D::Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width) 63 Texture1D::Texture1D (const RenderContext& context, deUint32 sizedFormat, int width) 74 Texture1D::~Texture1D (void) 80 void Texture1D::upload (void)
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10_1.idl | 81 D3D10_TEX1D_SRV Texture1D;
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d3d11.idl | 620 D3D11_TEX1D_UAV Texture1D; 752 D3D11_TEX1D_DSV Texture1D; 789 D3D11_TEX1D_RTV Texture1D; 864 D3D11_TEX1D_SRV Texture1D; [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/ |
d3d10_1.idl | 104 D3D10_TEX1D_SRV Texture1D;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
d3d10_1.idl | 104 D3D10_TEX1D_SRV Texture1D;
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 38 class Texture1D; 210 const rc::Texture1D* tex1D;
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sglrReferenceContext.hpp | 136 class Texture1D : public Texture 139 Texture1D (deUint32 name = 0); 140 virtual ~Texture1D (void); 796 void setTex1DBinding (int unit, rc::Texture1D* tex1D); [all...] |
sglrReferenceContext.cpp | 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) 647 case GL_TEXTURE_1D: texObj = new Texture1D (texture); break; 662 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, static_cast<Texture1D*> (texObj)); break; [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 558 class Texture1D : private TextureLevelPyramid 561 Texture1D (const TextureFormat& format, int width); 562 Texture1D (const Texture1D& other); 563 ~Texture1D (void); 580 Texture1D& operator= (const Texture1D& other); 589 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const 594 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/tools/ |
texture_builtins.py | 494 start_function("texture1D") 497 end_function(fs, "texture1D")
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/external/mesa3d/src/glsl/builtins/tools/ |
texture_builtins.py | 494 start_function("texture1D") 497 end_function(fs, "texture1D")
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