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  /external/valgrind/main/drd/tests/
pth_cond_race3.vgtest 3 vgopts: --report-signal-unlocked=no
  /external/valgrind/main/docs/internals/
tm-mutexstates.dot 11 locked -> unlocking [ label="unlocked\nby owner" ];
18 dead -> free [ style=dotted, label="unlocked\nafter destroy" ];
20 locked -> free [ style=dotted, label="unlocked\nby non-owner" ];
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_UnlockSurface.3 11 Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&.
SDL_UnlockYUVOverlay.3 11 The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&.
SDL_CondWaitTimeout.3 12 Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&.
SDL_CreateMutex.3 12 Create a new, unlocked mutex\&.
SDL_mutexP.3 
  /external/chromium_org/ui/keyboard/resources/elements/
kb-modifier-key.js 14 UNLOCKED: "unlocked", // Default state.
30 this.state = KEY_STATES.UNLOCKED;
38 case KEY_STATES.UNLOCKED:
42 this.state = KEY_STATES.UNLOCKED;
61 return this.state != KEY_STATES.UNLOCKED;
83 this.state = KEY_STATES.UNLOCKED;
96 this.state = KEY_STATES.UNLOCKED;
108 if (this.state != KEY_STATES.UNLOCKED)
117 this.state = KEY_STATES.UNLOCKED;
    [all...]
kb-shift-key.js 9 * Unlocked is the default state. Locked for capslocked, pressed is a
17 UNLOCKED: "unlocked", // Default state.
40 var state = KEY_STATES.UNLOCKED;
65 state = KEY_STATES.UNLOCKED;
86 state = KEY_STATES.UNLOCKED;
96 case KEY_STATES.UNLOCKED:
101 state = KEY_STATES.UNLOCKED;
143 return state != KEY_STATES.UNLOCKED;
175 state = KEY_STATES.UNLOCKED;
    [all...]
kb-modifier-key.html 7 <polymer-element name="kb-modifier-key" class="unlocked dark" extends="kb-key"
  /external/chromium_org/third_party/sqlite/src/test/
attach2.test 186 lock_status 4.1.1 db {main unlocked temp closed file2 unlocked}
187 lock_status 4.1.2 db2 {main unlocked temp closed file2 unlocked}
198 lock_status 4.2.1 db {main shared temp closed file2 unlocked}
199 lock_status 4.2.2 db2 {main unlocked temp closed file2 unlocked}
206 lock_status 4.3.1 db {main shared temp closed file2 unlocked}
207 lock_status 4.3.2 db2 {main unlocked temp closed file2 unlocked}
    [all...]
lock7.test 34 } {main unlocked temp closed}
37 } {main unlocked temp closed}
51 } {main unlocked temp closed}
  /external/compiler-rt/test/tsan/
mutex_bad_unlock.cc 10 // CHECK: WARNING: ThreadSanitizer: unlock of an unlocked mutex (or by a wrong thread)
17 // CHECK: SUMMARY: ThreadSanitizer: unlock of an unlocked mutex (or by a wrong thread)
  /external/javasqlite/src/main/java/SQLite/
BusyHandler.java 12 * until the table becomes unlocked, or false in order
  /external/bison/m4/
unlocked-io.m4 0 # unlocked-io.m4 serial 15
20 [Define to 1 if you want getc etc. to use unlocked I/O if available.
21 Unlocked I/O can improve performance in unithreaded apps,
  /ndk/sources/host-tools/sed-4.2.1/m4/
unlocked-io.m4 0 # unlocked-io.m4 serial 15
20 [Define to 1 if you want getc etc. to use unlocked I/O if available.
21 Unlocked I/O can improve performance in unithreaded apps,
  /external/chromium_org/chrome/browser/ui/
crypto_module_password_dialog_nss.h 26 // done (regardless if any modules were successfully unlocked or not). Should
35 // called when done (regardless if module was successfully unlocked or not).
  /external/chromium_org/third_party/skia/src/lazy/
SkDiscardableMemoryPool.h 24 * unlocked blocks of memory are purged. If all memory is locked, it
35 /** purges all unlocked DMs */
  /external/skia/src/lazy/
SkDiscardableMemoryPool.h 24 * unlocked blocks of memory are purged. If all memory is locked, it
35 /** purges all unlocked DMs */
  /frameworks/wilhelm/src/itf/
IDynamicInterfaceManagement.c 52 // this section runs with mutex unlocked
91 // Make a copy of these, so we can call the callback with mutex unlocked
96 // Note that the mutex is unlocked during the callback
137 // this section runs with mutex unlocked
146 case INTERFACE_ADDING_1A: // operation aborted while mutex unlocked
160 // this section runs with mutex unlocked
308 // this section runs with mutex unlocked
340 // Make a copy of these, so we can call the callback with mutex unlocked
345 // Note that the mutex is unlocked during the callback
385 // this section runs with mutex unlocked
    [all...]
  /external/chromium_org/third_party/WebKit/Tools/Scripts/webkitpy/layout_tests/controllers/
layout_test_runner_unittest.py 195 locked, unlocked = self.get_shards(num_workers=2, fully_parallel=False, run_singly=False)
207 self.assert_shards(unlocked,
217 locked, unlocked = self.get_shards(num_workers=2, fully_parallel=True, max_locked_shards=2, run_singly=False)
226 self.assert_shards(unlocked,
236 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False)
244 self.assert_shards(unlocked,
255 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False,
258 self.assertEqual(len(unlocked), 1)
261 locked, unlocked = self.get_shards(num_workers=1, fully_parallel=False, run_singly=False,
264 self.assertEqual(len(unlocked), 0
    [all...]
  /external/chromium_org/third_party/icu/source/common/
cmutex.h 33 * @param mutex The given mutex to be unlocked. Pass NULL to specify
  /external/icu/icu4c/source/common/
cmutex.h 33 * @param mutex The given mutex to be unlocked. Pass NULL to specify
  /external/kernel-headers/original/uapi/sound/
firewire.h 17 unsigned int status; /* 0/1 = unlocked/locked */
  /frameworks/base/docs/html/google/play/billing/
billing_best_practices.jd 12 <li><a href="#unlocked">Protect Unlocked Content</a></li>
43 <h3 id="unlocked">Protect your unlocked content</h3>
44 <p>To prevent malicious users from redistributing your unlocked content, do not bundle it in your
51 <p>When you deliver content from a remote server or a real-time service, you can store the unlocked
104 <h3 id="revocable">Implement a revocability scheme for unlocked content</h3>
106 purchase state of the unlocked content whenever a user accesses the content. This allows you to

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