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  /packages/wallpapers/Galaxy4/res/raw/
bgstar_fs.glsl 0 varying vec4 varColor;
staticstar_fs.glsl 0 varying float pointSize;
  /packages/wallpapers/HoloSpiral/res/raw/
fragment_background.glslf 0 varying lowp vec4 color;
vertex_background.glslv 0 varying lowp vec4 color;
fragment_geometry.glslf 0 varying lowp vec4 color;
2 varying lowp float factor1;
3 varying lowp float factor2;
vertex_geometry.glslv 0 varying lowp vec4 color;
2 varying lowp float factor1;
3 varying lowp float factor2;
  /packages/wallpapers/NoiseField/res/raw/
bg_fs.glsl 0 varying lowp vec4 color;
noisefield_vs.glsl 0 varying float pointSize;
2 varying float alpha;
bg_vs.glsl 0 varying lowp vec4 color;
  /packages/wallpapers/PhaseBeam/res/raw/
bg_fs.glsl 0 varying lowp vec4 color;
dot_fs.glsl 0 varying float pointSize;
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shadercubef.glsl 2 varying vec3 worldNormal;
shaderarrayf.glsl 2 varying lowp float light0_Diffuse;
3 varying lowp float light0_Specular;
4 varying lowp float light1_Diffuse;
5 varying lowp float light1_Specular;
6 varying vec2 varTex0;
shaderf.glsl 2 varying lowp float light0_Diffuse;
3 varying lowp float light0_Specular;
4 varying lowp float light1_Diffuse;
5 varying lowp float light1_Specular;
6 varying vec2 varTex0;
shader2v.glsl 0 varying vec3 varWorldPos;
2 varying vec3 varWorldNormal;
3 varying vec2 varTex0;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
blur_vertex.glsl 0 varying vec2 varTex0;
texture.glsl 0 varying vec2 varTex0;
diffuse.glsl 0 varying vec3 varWorldPos;
2 varying vec3 varWorldNormal;
3 varying vec2 varTex0;
shader2v.glsl 6 varying vec3 varWorldPos;
7 varying vec3 varWorldNormal;
8 varying vec2 varTex0;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shaderf.glsl 2 varying lowp float light0_Diffuse;
3 varying lowp float light0_Specular;
4 varying lowp float light1_Diffuse;
5 varying lowp float light1_Specular;
6 varying vec2 varTex0;
shader2v.glsl 0 varying vec3 varWorldPos;
2 varying vec3 varWorldNormal;
3 varying vec2 varTex0;
  /external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
multiple_draw_buffers_copy_fs.glsl 2 varying vec2 v_texCoord;
multiple_draw_buffers_vs.glsl 3 varying vec2 v_texCoord;
  /packages/wallpapers/MagicSmoke/res/raw/
pf5tex.glslf 3 varying vec2 varTex0;
4 varying vec2 varTex1;
5 varying vec2 varTex2;
6 varying vec2 varTex3;
7 varying vec2 varTex4;
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlain.fsh 8 varying lowp vec4 colorDiffuse;
11 varying mediump vec3 position;
12 varying mediump vec3 normal;

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