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Searched
full:varying
(Results
1 - 25
of
765
) sorted by null
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/packages/wallpapers/Galaxy4/res/raw/
bgstar_fs.glsl
0
varying
vec4 varColor;
staticstar_fs.glsl
0
varying
float pointSize;
/packages/wallpapers/HoloSpiral/res/raw/
fragment_background.glslf
0
varying
lowp vec4 color;
vertex_background.glslv
0
varying
lowp vec4 color;
fragment_geometry.glslf
0
varying
lowp vec4 color;
2
varying
lowp float factor1;
3
varying
lowp float factor2;
vertex_geometry.glslv
0
varying
lowp vec4 color;
2
varying
lowp float factor1;
3
varying
lowp float factor2;
/packages/wallpapers/NoiseField/res/raw/
bg_fs.glsl
0
varying
lowp vec4 color;
noisefield_vs.glsl
0
varying
float pointSize;
2
varying
float alpha;
bg_vs.glsl
0
varying
lowp vec4 color;
/packages/wallpapers/PhaseBeam/res/raw/
bg_fs.glsl
0
varying
lowp vec4 color;
dot_fs.glsl
0
varying
float pointSize;
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shadercubef.glsl
2
varying
vec3 worldNormal;
shaderarrayf.glsl
2
varying
lowp float light0_Diffuse;
3
varying
lowp float light0_Specular;
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varying
lowp float light1_Diffuse;
5
varying
lowp float light1_Specular;
6
varying
vec2 varTex0;
shaderf.glsl
2
varying
lowp float light0_Diffuse;
3
varying
lowp float light0_Specular;
4
varying
lowp float light1_Diffuse;
5
varying
lowp float light1_Specular;
6
varying
vec2 varTex0;
shader2v.glsl
0
varying
vec3 varWorldPos;
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varying
vec3 varWorldNormal;
3
varying
vec2 varTex0;
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
blur_vertex.glsl
0
varying
vec2 varTex0;
texture.glsl
0
varying
vec2 varTex0;
diffuse.glsl
0
varying
vec3 varWorldPos;
2
varying
vec3 varWorldNormal;
3
varying
vec2 varTex0;
shader2v.glsl
6
varying
vec3 varWorldPos;
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varying
vec3 varWorldNormal;
8
varying
vec2 varTex0;
/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shaderf.glsl
2
varying
lowp float light0_Diffuse;
3
varying
lowp float light0_Specular;
4
varying
lowp float light1_Diffuse;
5
varying
lowp float light1_Specular;
6
varying
vec2 varTex0;
shader2v.glsl
0
varying
vec3 varWorldPos;
2
varying
vec3 varWorldNormal;
3
varying
vec2 varTex0;
/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
multiple_draw_buffers_copy_fs.glsl
2
varying
vec2 v_texCoord;
multiple_draw_buffers_vs.glsl
3
varying
vec2 v_texCoord;
/packages/wallpapers/MagicSmoke/res/raw/
pf5tex.glslf
3
varying
vec2 varTex0;
4
varying
vec2 varTex1;
5
varying
vec2 varTex2;
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varying
vec2 varTex3;
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varying
vec2 varTex4;
/development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlain.fsh
8
varying
lowp vec4 colorDiffuse;
11
varying
mediump vec3 position;
12
varying
mediump vec3 normal;
Completed in 1416 milliseconds
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