/frameworks/native/opengl/libagl/ |
context.h | 94 struct vec4_t { struct in namespace:android::gl 135 vec4_t obj; 136 vec4_t eye; 138 vec4_t clip; 146 vec4_t window; 148 vec4_t color; 149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; 216 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); 217 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*) [all...] |
matrix.cpp | 51 static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); 52 static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); 53 static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); 54 static void normal__nop(transform_t const*, vec4_t* c, vec4_t const* o); 55 static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o) [all...] |
light.cpp | 61 static void init_white(vec4_t& c) { 232 const vec4_t eyeViewer = { 0, 0, 0x10000, 0 }; 347 vec4_t r = c->lighting.implicitSceneEmissionAndAmbient; 348 const vec4_t objViewer = c->lighting.objViewer; 355 vec4_t n; 377 vec4_t d, t; 385 vec4_t o; 406 vec4_t h; 538 mv.point4(&mv, &light.position, reinterpret_cast<vec4_t const*>(params)); 546 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params)) [all...] |
vertex.cpp | 172 vec4_t& equation = c->clipPlanes.plane[p].equation; 173 memcpy(equation.v, equ, sizeof(vec4_t));
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array.cpp | 137 memcpy(v, c->current.color.v, sizeof(vec4_t)); 140 memcpy(v, c->currentColorClamped.v, sizeof(vec4_t)); 146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t)); 1030 static void clipVec4(vec4_t& nv, 1031 GLfixed t, const vec4_t& s, const vec4_t& p) [all...] |
primitives.cpp | 409 vec4_t& coords = v->texture[i]; 838 GLfixed frustumPlaneDist(int plane, const vec4_t& s) 901 const vec4_t& equation = c->clipPlanes.plane[plane].equation; [all...] |
texture.cpp | 57 memset(c->current.texture[i].v, 0, sizeof(vec4_t)); [all...] |
/frameworks/native/services/sensorservice/ |
Fusion.h | 62 vec4_t getAttitude() const; 76 void initFusion(const vec4_t& q0, float dT); 80 static mat34_t getF(const vec4_t& p);
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SensorFusion.h | 50 vec4_t mAttitude; 61 vec4_t getAttitude() const { return mAttitude; }
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Fusion.cpp | 188 void Fusion::initFusion(const vec4_t& q, float dT) 266 const vec4_t q = matrixToQuat(R); 346 vec4_t Fusion::getAttitude() const { 358 mat34_t Fusion::getF(const vec4_t& q) { 373 const vec4_t q = x0; 434 vec4_t q(x0);
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RotationVectorSensor.cpp | 41 const vec4_t q(mSensorFusion.getAttitude());
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quat.h | 93 typedef vec4_t quat_t;
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vec.h | 130 // vec4_t a; 432 typedef vec<float, 4> vec4_t; typedef in namespace:android
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