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Lines Matching full:mark

86   // Find the default mark bitmap.
106 // Builds a mark stack and recursively mark until it empties.
111 // Bind the live bits to the mark bits of bitmaps for spaces that are never collected, ie
112 // the image. Mark that portion of the heap as immune.
115 // Builds a mark stack with objects on dirty cards and recursively mark until it empties.
120 // Remarks the root set after completing the concurrent mark.
128 // Update and mark references from immune spaces.
215 // Returns true if the object has its bit set in the mark bitmap.
232 // Returns true if we need to add obj to a mark stack.
240 // Expand mark stack to 2x its current size.
252 // Push a single reference on a mark stack.
260 // Recursively blackens objects on the mark stack.
282 // Cache the heap's mark bitmap to prevent having to do 2 loads during slow path marking.