Lines Matching refs:RUNNING
40 * Current mode of application: READY to run, RUNNING, or you have already lost. static final
46 public static final int RUNNING = 2;
268 setMode(RUNNING);
277 setMode(RUNNING);
324 * Updates the current mode of the application (RUNNING or PAUSED or the like) as well as sets
333 if (newMode == RUNNING && oldMode != RUNNING) {
367 * @return the Game state as Running, Ready, Paused, Lose
407 * Handles the basic update loop, checking to see if we are in the running state, determining if
411 if (mMode == RUNNING) {