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Lines Matching refs:right

323                              int right,
331 if (!HaveTexturesForTiles(left, top, right, bottom, ignore_occlusions)) {
339 &update_rect, &paint_rect, left, top, right, bottom, ignore_occlusions);
346 update_rect, paint_rect, left, top, right, bottom, queue, occlusion);
353 int right,
359 for (int i = left; i <= right; ++i) {
384 int right,
388 for (int i = left; i <= right; ++i) {
415 int right,
419 for (int i = left; i <= right; ++i) {
459 int right,
482 for (int i = left; i <= right; ++i) {
587 int left, top, right, bottom;
589 create_tiles_rect, &left, &top, &right, &bottom);
591 for (int i = left; i <= right; ++i) {
709 int left, top, right, bottom;
713 &right,
715 UpdateTiles(left, top, right, bottom, queue, NULL, &updated);
728 int left, top, right, bottom;
730 predicted_visible_rect_, &left, &top, &right, &bottom);
731 MarkOcclusionsAndRequestTextures(left, top, right, bottom, occlusion);
733 left, top, right, bottom, queue, occlusion, &updated);
746 if (!UpdateTiles(left, top, right, bottom, queue, NULL, &updated) ||
776 left, bottom, right, bottom, queue, NULL, &updated) ||
785 left, top, right, top, queue, NULL, &updated) ||
800 while (right < prepaint_right) {
801 ++right;
803 right, top, right, bottom, queue, NULL, &updated) ||
813 // Ensure that all textures are of the right format.
835 int left, top, right, bottom;
837 idle_paint_content_rect, &left, &top, &right, &bottom);
840 for (int i = left; i <= right; ++i) {