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Lines Matching refs:GLC

406     GLC(gl_, gl_->ClearColor(0, 0, 0, 0));
408 GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
482 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
483 GLC(gl_, gl_->Flush());
543 GLC(gl_,
558 GLC(gl_,
565 GLC(gl_,
593 GLC(gl_,
600 GLC(gl_,
607 GLC(gl_, gl_->LineWidth(quad->width));
611 GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
951 GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
1143 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1162 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1178 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1191 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1214 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1231 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1251 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1265 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1283 GLC(gl_,
1294 GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
1302 GLC(gl_,
1306 GLC(gl_,
1323 GLC(gl_, gl_->Uniform3fv(shader_edge_location, 8, edge));
1331 GLC(gl_, gl_->Uniform4fv(shader_viewport_location, 1, viewport));
1340 GLC(gl_,
1349 GLC(gl_, gl_->Uniform4fv(shader_color_offset_location, 1, offset));
1366 GLC(gl_, gl_->Flush());
1506 GLC(gl_,
1517 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
1518 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
1684 GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
1691 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
1692 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
1694 GLC(gl_,
1700 GLC(gl_,
1718 GLC(gl_,
1814 GLC(gl_,
1818 GLC(gl_,
1822 GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
1823 GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
1824 GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
1826 GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
1867 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
1868 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
1893 GLC(gl_,
1900 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
1902 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
2000 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
2006 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
2013 GLC(gl_,
2019 GLC(gl_,
2027 GLC(gl_,
2032 GLC(gl_,
2039 GLC(gl_,
2131 GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
2133 GLC(gl_,
2140 GLC(gl_,
2150 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity));
2155 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
2160 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
2173 GLC(gl_, gl_->Disable(GL_BLEND));
2188 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
2197 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
2228 GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad));
2233 GLC(gl_, gl_->Uniform1f(alpha_location, opacity));
2241 GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
2243 GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
2252 GLC(gl_, gl_->Enable(GL_BLEND));
2254 GLC(gl_, gl_->Disable(GL_BLEND));
2273 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
2275 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
2289 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
2292 GLC(gl_,
2299 GLC(gl_,
2309 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
2316 GLC(gl_, gl_->Finish());
2364 GLC(gl_, gl_->Flush());
2409 GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name));
2411 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
2413 GLC(gl_,
2415 GLC(gl_,
2417 GLC(gl_,
2420 GLC(gl_,
2423 GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
2431 GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point));
2433 texture_id = GLC(
2444 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
2476 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture));
2477 GLC(gl_,
2479 GLC(gl_,
2481 GLC(gl_,
2483 GLC(gl_,
2491 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
2492 GLC(gl_,
2505 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer));
2506 GLC(gl_,
2514 GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query));
2516 GLC(gl_,
2525 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
2529 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
2530 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
2531 GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo));
2532 GLC(gl_, gl_->DeleteTextures(1, &temporary_texture));
2550 GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
2562 GLC(gl_, gl_->DeleteQueriesEXT(1, &query));
2573 GLC(gl_,
2603 GLC(gl_,
2606 GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
2607 GLC(gl_, gl_->DeleteBuffers(1, &source_buffer));
2624 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
2625 GLC(gl_,
2634 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
2653 GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1));
2667 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
2672 GLC(gl_,
2695 GLC(gl_,
2706 GLC(gl_,
2717 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
3124 GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_));
3147 GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
3148 GLC(gl_, gl_->Disable(GL_CULL_FACE));
3149 GLC(gl_, gl_->ColorMask(true, true, true, true));
3150 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
3151 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
3157 GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
3159 GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
3162 GLC(gl_, gl_->Enable(GL_BLEND));
3164 GLC(gl_, gl_->Disable(GL_BLEND));
3167 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
3168 GLC(gl_,
3174 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));