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Lines Matching defs:new_priority

1133       TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
1134 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1135 if (last_priority.priority_bin == new_priority.priority_bin) {
1138 new_priority.distance_to_visible;
1144 new_priority.distance_to_visible);
1145 EXPECT_EQ(TilePriority::NOW, new_priority.priority_bin);
1146 } else if (new_priority.distance_to_visible > 0.f) {
1147 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
1150 have_tiles[new_priority.priority_bin] = true;
1211 TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
1213 have_tiles[new_priority.priority_bin] = true;
1215 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1216 if (last_priority.priority_bin == new_priority.priority_bin) {
1219 new_priority.distance_to_visible;
1225 new_priority.distance_to_visible);
1226 } else if (new_priority.distance_to_visible > 0.f) {
1227 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);